Seival wrote...
Even very good imagination is very limited. If imagination would be superior, then there would be no cinemas and theaters, there would be no actors. Why would someone pay to watch a movie, if she/he could just read a book, and imagine all of this with the much better quality?... Imagination is only good for creating something, not for experiencing something.
Interactive movie creates everything you need to see, hear, and feel, within the story borders of course. There are different paths you can take. There are different outcomes you can get. If you will make just one playthrough the story will still be much longer than any good movie. If you will try every possible path and outcome, or just will want to come through the same path again and again, you will spend as much time as on an average regular videogame.
You claim that interactive movie has primitive gameplay, and I strongly disagree. When you need to open a door, you have to move your hand towards it first. When you need to dodge a knife, you need to move your character in direction that will help to avoid being hit, and do it really fast - within one moment. When you need to perform very inconvenient action, the interaction will be inconvenient too and will correspond to the things you see and hear. A scary scene? An intense combat scene? You didn't really experience all of that if you hands weren't shaking... literally; gamepad's vibration adds much to the immersion level, believe me... If you are not a coldblooded person, and pay attantion, you will literally live the life of your character in an interactive movie.
And what regular gameplay can really offer? Training of a skill of being better than scripted enemies or other players? Always pressing the same button to interract with the environment in order to push a button within a game? Wandering through the same corridors or tiny "open worlds"? Placing the story on pause to consume some time before the next cutscene?...
No, no, and no... you just can't feel how great is the music without someone playing it live near you.
As I said before, one medium is not superior to another, nor is it inferior. It would be like saying a hammer is superior to a screwdriver. It's not, it's just better at certain things while being worse at others. I'm not saying that imagination is better, I'm saying it's different and has its own uses.
I also did not say that interactive movies have primitive gameplay. I said that Quantic Dream's games have primitive gameplay. It's not a requirement of the genre, but I can't say I feel that QD puts much effort into the gameplay aspect of their games.
In gameplay you're making mouse movements or joystick movements, but you're not making the actual movement that would be required to open a door or dodge a knife. How is you moving to dodge that knife in an interactive movie any different from me moving to dodge a spell in World of Warcraft? You're talking about things which can be done by any other genre and often are.
Not really sure why you mention gamepad vibration, because it's not specific to interactive movies. Any game can make use of it, and ultimately while a nice touch it's not necessary. It's not like Amnesia wasn't scary just because I played it on PC and my keyboard/mouse didn't vibrate.
As for what gameplay can do, it can offer unscripted story. The best example of this being Skyrim, or really anything in the Elder Scrolls or Fallout series. Skryim is great because you aren't just playing a role in a story, you're making up your own story as you go and it is whatever you want it to be within the boundaries of the game world. I can choose to completely ignore all story and go exploring, and that becomes my story. That is the strength of a well made open world game.
Have you ever heard somebody say that a band is not as good live as they are pre-recorded? I certainly have.
You're a visual person. I get that and that's perfectly fine, but you need to understand that your way is not the only way when it comes to art. The great thing about art is that it's all subjective. Nobody is right and nobody is wrong, because it's all about the feelings that you personally experience from the piece, whatever the medium is.