Modifié par happy_daiz, 24 octobre 2013 - 08:36 .
Modifié par happy_daiz, 24 octobre 2013 - 08:36 .
Seival wrote...
I believe that practice is always superior to the theory even through the theory is also important. The same goes for experiencing vs imagining and truly personal memories vs remembered descriptions provided by someone else. Books are those remembered descriptions. Movies and games are closer to truly personal memories. And interactive movies are the closest to truly personal memories.
A typical combat scene from Beyond: Two Souls. It is a well thought out, performed, and motion-captured realistic combat, programmed to have several keypoints where player can perform right or wrong move within one second of slow motion. This combat feels much more realistic and exciting than any regular combat gameplay, where you move character doll through a flat surface, press the same attack buttons, and see enemy doll performing the same attack and move animations again and again. Beyond: Two Souls combat feels dynamic and living. Mass Effect combat feels too videogamish.
A typical dialogue scene from Beyond: Two Souls. It is a well thought out, performed, and motion-captured realistic dialogue sequences. Mass effect has similar thing, but not so well performed, and not time limited. In Beyond: Two Souls you have limited time to say something, just like in real life. You may rush and press each button randomly just to cover all dialogue options in time, but don't be upset if your character will say something stupid, or something you don't want her/him to say. Like in real life, think how you want to respond within a second, and respond. Have nothing to say? Remain silent. It's much better than non-time-limited dialogue wheel and all those hundreds of I-should-go*s we see in games like Mass Effect.
Gamepad vibration feedback can be much more rich in an interactive move than in any regular game, because interactive movie is a huge number of well thought out interactive sequences that require personal approach. In regular gameplay you might have just indication of weapon shooting or some heavy transport moving near you.
Skyrim... a sandbox, where devs literally told you: "we failed to create an amazing story for you, why don't you just find something to do in this sandbox yourself?". Very, very bad example of how stories should be made.
A band is not as good live as they are pre-recorded? Yes, the band is indeed not good enough as a band that equally good both live and pre-recorded. Good example actually. Personally I prefer to listen to the true professionals than to half-professionals.
Yes, I'm "visual person" for me this is the synonym of being progressive person.
LPPrince wrote...
fchopin wrote...
I watched a little of the story on YouTube and it as an ok story but got fed up after about an hour.
I suppose the game was good to watch on YouTube but not good to play.
About two weeks ago a bought one of the Assassins Creed games and got as far as America with the ship and then stopped playing as i was just watching a movie and making a few moves for fun.
I don’t know why i buy the games but they were cheap so thought i would give it a try.
Wait are you serious? You put down an AC game because you thought it felt like a movie?
WHAAAT
fchopin wrote...
I remember playing the first game on PS2 i think and you had much more freedom.
LPPrince wrote...
fchopin wrote...
I remember playing the first game on PS2 i think and you had much more freedom.
What are you talking about, Assassin's Creed was never released on PS2.
Ninja Assassin, maybe?LPPrince wrote...
fchopin wrote...
I remember playing the first game on PS2 i think and you had much more freedom.
What are you talking about, Assassin's Creed was never released on PS2.
Nah, a wannabe visual novel.LPPrince wrote...
SO, QUANTIC DREAM.
THEY MADE A GAME
Guest_simfamUP_*
What a horrible argument.
Regardless, you don't or shouldn't need to look for outside validation to enjoy a story.
Personally, I think Tolkien is a solid writer but his strength is in world-building and mythology.
Guest_Catch This Fade_*
I think he knows that.Liamv2 wrote...
LPPrince wrote...
fchopin wrote...
I remember playing the first game on PS2 i think and you had much more freedom.
What are you talking about, Assassin's Creed was never released on PS2.
Uh AC was never n the PS2.
LPPrince wrote...
fchopin wrote...
I remember playing the first game on PS2 i think and you had much more freedom.
What are you talking about, Assassin's Creed was never released on PS2.
Guest_Catch This Fade_*
Fixed. That's what he said. It makes it worse.Mr.House wrote...
CombatGameplay feeling too videogamish? You have to be ****en kidding me.......
LPPrince wrote...
I'm currently watching a no-commentary playthrough of Beyond on youtube since I don't own a PS3.
Can't comment on the game's quality as if I played it but I can at least observe and see what the fuss is about.
Will say this- so far, the story has not grabbed me like some other games do(The Wolf Among Us, Mass Effect, The Walking Dead, Dragon Age: Origins, etc etc), but it hasn't made me want to stop.
I'll likely finish it.
Mr.House wrote...
There is no way AC had more freedom then AC2. You could not even swim in AC.
No, it isn't. The mere fact that people disagree about x does not entail that x is subjective. That's elementary reasoning.simfamSP wrote...
It's still valid though.What a horrible argument.
Modifié par shockky, 24 octobre 2013 - 09:28 .
Seival wrote...
Good regular games can create nice immersion level, they also have tons of content, but still they miss something compared to the movies. Gameplay plays very important role, it dominates the game more or less, and that is what make regular games look too... videogamish. It's too much about gameplay than it's about the story.