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It's quite sad that Quantic Dream is the only best storyteller right now.


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#126
happy_daiz

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Aww, a love connection!

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Modifié par happy_daiz, 24 octobre 2013 - 08:36 .


#127
Cyonan

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Seival wrote...
I believe that practice is always superior to the theory even through the theory is also important. The same goes for experiencing vs imagining and truly personal memories vs remembered descriptions provided by someone else. Books are those remembered descriptions. Movies and games are closer to truly personal memories. And interactive movies are the closest to truly personal memories.

A typical combat scene from Beyond: Two Souls. It is a well thought out, performed, and motion-captured realistic combat, programmed to have several keypoints where player can perform right or wrong move within one second of slow motion. This combat feels much more realistic and exciting than any regular combat gameplay, where you move character doll through a flat surface, press the same attack buttons, and see enemy doll performing the same attack and move animations again and again. Beyond: Two Souls combat feels dynamic and living. Mass Effect combat feels too videogamish.

A typical dialogue scene from Beyond: Two Souls. It is a well thought out, performed, and motion-captured realistic dialogue sequences. Mass effect has similar thing, but not so well performed, and not time limited. In Beyond: Two Souls you have limited time to say something, just like in real life. You may rush and press each button randomly just to cover all dialogue options in time, but don't be upset if your character will say something stupid, or something you don't want her/him to say. Like in real life, think how you want to respond within a second, and respond. Have nothing to say? Remain silent. It's much better than non-time-limited dialogue wheel and all those hundreds of I-should-go*s we see in games like Mass Effect.

Gamepad vibration feedback can be much more rich in an interactive move than in any regular game, because interactive movie is a huge number of well thought out interactive sequences that require personal approach. In regular gameplay you might have just indication of weapon shooting or some heavy transport moving near you.

Skyrim... a sandbox, where devs literally told you: "we failed to create an amazing story for you, why don't you just find something to do in this sandbox yourself?". Very, very bad example of how stories should be made.

A band is not as good live as they are pre-recorded? Yes, the band is indeed not good enough as a band that equally good both live and pre-recorded. Good example actually. Personally I prefer to listen to the true professionals than to half-professionals.

Yes, I'm "visual person" for me this is the synonym of being progressive person.


I have always said "what should have happened in theory doesn't matter as much as what did happen in practice", however I do not consider writing to be "in theory". Perhaps it is because I am not given the whole picture and thus need to fill in certain elements with my own imagination which is going to be greatly affected by my own personal experiences, but reading a book can produce its own feelings and emotions, and not always the ones that the author intended for you to feel.

The thing about your QTE is that you're just responding to a visual cue to push a button. You push the button or make the joystick action which appears on the screen. There's no thought about why you're pushing that button, you just push it because the game told you that if you don't then the knife will hit you and kill you.

Compare that to say, World of Warcraft where I have at least a dozen abilities to use and it's up to me to pick which one is the right one to use. The game doesn't tell me which is the right one to use, and I have to figure it out so I can both A. keep everybody alive and B. manage my resource(mana) so that I can continue to do A. I'm not just pushing buttons because the game told me to do it, I'm thinking about WHY that ability is the best one to use.

While they might do dialogue better than Mass Effect(a lot of games do), the problem with dialogue in every game to date that I am aware of, including Mass Effect, is that you're limited in the number of responses. I can't always respond with the thing that I want to. There have been times where I thought "diplomacy would be great here" but nope, the game wants me to fight the other person so I only have various choices as to which way I want to provoke them. In some cases, that even goes against everything my character was supposed to be about.

The only known way around that is chat dialogue with other living players. In other words, RPing with other people.

Skyrim is not an example of how a story should be made. It's an example of what gameplay can do that interactive movies cannot. That's the great thing about Skyrim, the story wasn't written for you. You're writing the story that you want to write within their game world. Want to be the hero that frees Skyrim from the Imperials? Want to be just a random merchant buying and sell goods to make their fortune? Want to be an adventurer who explores ancient ruins for treasure? Want to be a thief just trying to make it by using every means available?

You can do all of that in Skyrim

Also, don't get me wrong. I think that interactive movies are great for certain things but they aren't the be all end all of artistic mediums. It's impossible for anything to be that because of how art works.

As I said before, being a visual person is fine but you seem to be incredibly closed minded about other people's points of view. Not everybody is a visual person, and that does not mean they are not progressive and they are certainly not wrong.

The only wrong point of view in art is thinking that your point of view is the right one.

#128
fchopin

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LPPrince wrote...

fchopin wrote...

I watched a little of the story on YouTube and it as an ok story but got fed up after about an hour.
I suppose the game was good to watch on YouTube but not good to play.

About two weeks ago a bought one of the Assassins Creed games and got as far as America with the ship and then stopped playing as i was just watching a movie and making a few moves for fun.
I don’t know why i buy the games but they were cheap so thought i would give it a try.


Wait are you serious? You put down an AC game because you thought it felt like a movie?

WHAAAT



I was bored my friend, i like having control of my character so i can move to the left or the right and also able to move the camera to different positions.
 
It was one scene after the other so i had no option to relax and enjoy the game.
 
I remember playing the first game on PS2 i think and you had much more freedom.

For me the biggest sin the game can do is bore me.

#129
Mr.House

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Combat feeling too videogamish? You have to be ****en kidding me.......

#130
LPPrince

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fchopin wrote...

I remember playing the first game on PS2 i think and you had much more freedom.


What are you talking about, Assassin's Creed was never released on PS2.

#131
Liamv2

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LPPrince wrote...

fchopin wrote...

I remember playing the first game on PS2 i think and you had much more freedom.


What are you talking about, Assassin's Creed was never released on PS2.


Uh AC was never n the PS2.

#132
happy_daiz

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LPPrince wrote...

fchopin wrote...

I remember playing the first game on PS2 i think and you had much more freedom.


What are you talking about, Assassin's Creed was never released on PS2.

Ninja Assassin, maybe?

#133
LPPrince

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SO, QUANTIC DREAM.

THEY MADE A GAME

#134
Mr.House

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LPPrince wrote...

SO, QUANTIC DREAM.

THEY MADE A GAME

Nah, a wannabe visual novel.

#135
Guest_simfamUP_*

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What a horrible argument.


It's still valid though. The term 'bad writing' is flung around like chimp-****. People can't really take an objective stance due to their preferences.

For example, I dislike Shakespeare but I admire his dialogue, the guy can be witty, dark and tragic all at the same time: it's a wonderful gift he had. However, sometimes you get that guy who dislikes him PERIOD.

Then he will go at lengths to argue just how bad he is because of 'x' and 'y,' never backing down. It's the same with any story-telling medium really. People can't seem to make an objective statement, and, to be fair, it's a hard thing to do.

Regardless, you don't or shouldn't need to look for outside validation to enjoy a story.


Don't worry, I certainly don't do that. Only when I've completely miss some huge problems and look back to say "oh yeah" do I turn my back on something. For example, Mass Effect 3 was destroyed by dissection more than its ending. It completely changes your enjoyment when you *see* all the problems there are to it.

Personally, I think Tolkien is a solid writer but his strength is in world-building and mythology.


Agreed. But I have to say he did excel with Frodo, Sam and Gandalf. I absolutely adored their characters.

#136
Liamv2

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Yes i am doing a good job of trying not to derail this thread.

#137
Guest_Catch This Fade_*

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Liamv2 wrote...

LPPrince wrote...

fchopin wrote...

I remember playing the first game on PS2 i think and you had much more freedom.


What are you talking about, Assassin's Creed was never released on PS2.


Uh AC was never n the PS2.

I think he knows that.

#138
LPPrince

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I'm currently watching a no-commentary playthrough of Beyond on youtube since I don't own a PS3.

Can't comment on the game's quality as if I played it but I can at least observe and see what the fuss is about.

Will say this- so far, the story has not grabbed me like some other games do(The Wolf Among Us, Mass Effect, The Walking Dead, Dragon Age: Origins, etc etc), but it hasn't made me want to stop.

I'll likely finish it.

#139
fchopin

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LPPrince wrote...

fchopin wrote...

I remember playing the first game on PS2 i think and you had much more freedom.


What are you talking about, Assassin's Creed was never released on PS2.


My mistake I think it was PS3.

#140
Guest_Catch This Fade_*

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Mr.House wrote...

Combat Gameplay feeling too videogamish? You have to be ****en kidding me.......

Fixed. That's what he said. It makes it worse.

#141
Mr.House

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There is no way AC had more freedom then AC2. You could not even swim in AC.

#142
Zjarcal

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LPPrince wrote...

I'm currently watching a no-commentary playthrough of Beyond on youtube since I don't own a PS3.

Can't comment on the game's quality as if I played it but I can at least observe and see what the fuss is about.

Will say this- so far, the story has not grabbed me like some other games do(The Wolf Among Us, Mass Effect, The Walking Dead, Dragon Age: Origins, etc etc), but it hasn't made me want to stop.

I'll likely finish it.


Doing the same thing right now, same feelings too.

I'm randomly clicking and moving around my mouse at QTE prompts to mimick the real experience though. :innocent:

#143
LPPrince

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I'm watching Hassan's playthrough. Part 25 out of 38 currently. Using this to take a break from the pokeymanz

#144
Liamv2

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Mr.House wrote...

There is no way AC had more freedom then AC2. You could not even swim in AC.


I do remember you had the ability to move the character and change the camera angle in cutscenes.

#145
Dave of Canada

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 Here's a good review of this non-game.

#146
Enigmatick

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Dave of Canada wrote...

 Here's a good review of this non-game.

I really need to stop judging videos by thumbnail, from the thumbnail the guy looks like a typical smug youtube jackass but the video was actually alright.

#147
Mr.House

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Dave of Canada wrote...

 Here's a good review of this non-game.

Epic win.

#148
shockky

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simfamSP wrote...

What a horrible argument.

It's still valid though.

No, it isn't. The mere fact that people disagree about x does not entail that x is subjective. That's elementary reasoning.

Modifié par shockky, 24 octobre 2013 - 09:28 .


#149
dreamgazer

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Seival wrote...

Good regular games can create nice immersion level, they also have tons of content, but still they miss something compared to the movies. Gameplay plays very important role, it dominates the game more or less, and that is what make regular games look too... videogamish. It's too much about gameplay than it's about the story.


<3

#150
The Love Runner

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I'd like to see Quantic Dream make a story with the entire conversation of this thread.