Seival wrote...
Quantic Dream did amazing job. I mean Beyond: Two Souls of course... And to all people, who are still very sceptical about interactive movie genre, I wanna say that I was sceptical too... before I played Beyond: Two Souls.
Good books have a lot of content for your own imagination, but they have zero art... I mean it's better to see and really feel something once than read about it 100 times.
Good movies are something that you can see and feel, but they have too little content and poor immersion level. No matter how good the movie is - you always feel yourself like just an observer.
Good regular games can create nice immersion level, they also have tons of content, but still they miss something compared to the movies. Gameplay plays very important role, it dominates the game more or less, and that is what make regular games look too... videogamish. It's too much about gameplay than it's about the story.
...All these thoughts brought me to a conclusion: Interactive Movie is the best format for true storytelling. It's more than a book, because you see and feel great actors' work. It's more than a movie, because you feel yourself like the participant, not an observer. And it's more than a game, because gameplay doesn't dominate the story, it only makes the story interactive and greater in terms of immersion level.
Why Quantic Dream is the only developer that understands this? BioWare, please, try to follow the Quantic Dream path. You have several studios, and at least one of them could specialize on creating great interactive movies.
Please, I need more amazing stories
TLDR Beard > Quantic Dream
As a ground rule of sorts, if I buy something dressed in clothes of a video game and realize a TV remote would make a perfectly fine and adequate controller for it, I am going to have a bad time. Due to the brain hump involved (But..I wanna play my game!
Thought that a video game should approach and flirt with movies in order to achieve their own maximum height in field of storytelling has something very belittling about it. When game gets dressed in see through clothes of interactive movies, it abandons it's own strengths and instead, uselessly pursues those of another medium.
Regardless wether video game tells it's story through premade cutscenes or something with more impression of freedom,I very much need to feel I am playing the character. I want some measure of moving space in terms of how deep the story is and how deeply it all affects my character.
Mild mid-game GTA V spoilers ahead;
Take GTA V for example of something better. Player sees a cutscene where Michael's family leaves him. Should he like to do so, player has freedom to decide how to play through Michael's reaction. Does he do some yoga and go **** about it to shrink? Does he sit down, get drunk, stare TV. Haircut? Tattoo to celebrate freedom? Rampage of very unimpotent rage with Uzi? In my books, my Michael growing a beard few days after is much greater, much more satisfying and meaningful story element than anything interactive movie would manage. Head canon, immersion being the keywords here.
As a pretty essential sidenote, I'm able and willing to forgive literally every aspect in dysfunctionality of quick time event game if the story and storytelling are good enough. "good enough" being something along the lines of OMYFUKINGGOD.
Fact number of reviewers I've come to trust have found story of B:2S unsatisfying was enough to put it in " Prolly won't try it" bin for me.
Modifié par LTD, 25 octobre 2013 - 12:28 .





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