What do you want the next Mass Effect game to be about?
#76
Posté 26 octobre 2013 - 02:45
I think they'll need to canonise an ending, and Destroy is the best way to go if you ask me. In that scenario there's much more focus on rebuilding the galaxy, dead Reapers and their Reaper tech strewn all over the place. There's lots of potential for social and political stuff to flare up as the factions try to position themselves for the best place in the new galaxy. There could be conflict between groups who want to use Reaper tech this way or that way.
#77
Posté 26 octobre 2013 - 03:57
David7204 wrote...
I don't think fans are suggesting smaller scale because they actually consider it good. I'm guessing they're suggesting it because they aren't able imagine a large-scale villain and conflict that could be satisfying. Much like people are way more accepting of the Crucible than they should be.
But then why did the same sentiment regularly appear on the DA:O boards?
#78
Guest_StreetMagic_*
Posté 26 octobre 2013 - 04:04
Guest_StreetMagic_*
Modifié par StreetMagic, 26 octobre 2013 - 04:06 .
#79
Posté 26 octobre 2013 - 04:08
#80
Posté 26 octobre 2013 - 08:08
#81
Guest_The Mad Hanar_*
Posté 26 octobre 2013 - 08:19
Guest_The Mad Hanar_*
DA: O had a large scale, one of the best games I've ever played.
DA: 2 had a small scale, one of the more average games I've played.
ME1 and ME2 had smallish scales. We could narrow the villian down to one person that the characters in the game could actually beat. Pretty good games, in my opinion.
ME3 had a larger scale. Same army building mentality as DA: O. As a matter of fact that was the most satisfying part of the game. Then it ended with a whimper. Took the game from very good to just okay.
Really, it's all about execution, understanding your story and keeping a constant momentum throughout the story. Good characters, a clear villian and a feasible, yet difficult, way of defeating him/her/them also help quite a bit.
The darkspawn also died in a giant explosion that could kill your character. It's all about proper lead up and execution. The scale isn't quite as important as I think fans are making it out to be, in my opinion.
#82
Posté 26 octobre 2013 - 08:40
#83
Posté 26 octobre 2013 - 09:13
pirate1802 wrote...
sex and space waifus.
I'd buy it.
#84
Posté 26 octobre 2013 - 10:21
I think any future ME game will be helped tremedously if they can get some of the DA writers on the team, IMHO.
#85
Posté 26 octobre 2013 - 10:58
I think they also need to scream "NO" at EA's every request.Bekkael wrote...
Anything interesting and intelligently written. But for pity's sake, focus test your game! If the testers request brain bleach or depression medication upon finishing the game, please go back to the drawing board.
I think any future ME game will be helped tremedously if they can get some of the DA writers on the team, IMHO.
#86
Posté 27 octobre 2013 - 02:30
Shep was the classic space hero, and I wanna play a dark character
throw in a good CC and a nice plot, I'm sold
#87
Posté 27 octobre 2013 - 05:31
#88
Posté 27 octobre 2013 - 05:38
The Turian and Quarian military did starve to death over Earth, galaxy wide travel is now gone and the galaxy is almost brought to the brink of extinction due to all the mass relay detonations. Then the sequel is set thousands of years later, where one of the species has figured out FTL travel again, and the plot explores all the different species meeting up again and how they have changed and evolved over the last couple of thousand years
#89
Posté 30 octobre 2013 - 09:23
Don't even think about prequels Bioware...
Next ME can take place 1 day after ME3, 1 year after ME3 or even decades after ME3. Just make it a sequel.
And give us more aliens and less humans, the whole human Alliance domination and human Citadel felt kinda forced throughout the series. Allow other alien race reach a sort of a hegemony among Citadel races.
And explain us why did the Reapers bother about life in just 1 measly galaxy (Milky Way), when there are billions of galaxies in the Universe... so far work of the Reapers seems extremely pointless and small time from the perspective of billions of galaxies. Reapers "care" about the Mllky Way, what about the other galaxies? Surely they know about them...
It always intriqued me, how there are so many galaxies in the background on the Galaxy Map travel screen when you are on the Normandy and we never get to visit any of them (yea yea, I know that Andromeda alone is like 2 million light years away from the Milky Way).
Modifié par LisuPL, 30 octobre 2013 - 09:25 .
#90
Posté 30 octobre 2013 - 09:36
#91
Posté 30 octobre 2013 - 09:43
Sadly it looks like we are either getting a prequel, alternate universe with no continuity, or a game set in a different galaxy.
#92
Posté 30 octobre 2013 - 09:48
Not Cerberus.
#93
Posté 30 octobre 2013 - 09:49
mass perfection wrote...
It'll have to be a prequel. Probably involving the Crucible.
Prequel would give no storyline incentive to play it... given that all events, no matter what they are, eventually lead up to these endings...
BioWare shot itself in the foot, by "locking" the ME story at the end of ME3. Unless, that grandpa and the kid after the credits are sort of a hint for a sequel..."alright, one last story" *cough cough*
#94
Guest_Darth Revan91_*
Posté 30 octobre 2013 - 09:55
Guest_Darth Revan91_*
LisuPL wrote...
mass perfection wrote...
It'll have to be a prequel. Probably involving the Crucible.
Prequel would give no storyline incentive to play it... given that all events, no matter what they are, eventually lead up to these endings...
BioWare shot itself in the foot, by "locking" the ME story at the end of ME3. Unless, that grandpa and the kid after the credits are sort of a hint for a sequel..."alright, one last story" *cough cough*
Read this http://www.psu.com/a...ry-says-BioWare
#95
Posté 30 octobre 2013 - 09:55
LisuPL wrote...
mass perfection wrote...
It'll have to be a prequel. Probably involving the Crucible.
Prequel would give no storyline incentive to play it... given that all events, no matter what they are, eventually lead up to these endings...
BioWare shot itself in the foot, by "locking" the ME story at the end of ME3. Unless, that grandpa and the kid after the credits are sort of a hint for a sequel..."alright, one last story" *cough cough*
Recent comments by Mac Walters seemed to indicate that the next game wouldn't be a sequel. He said the next game won't have any connection to the "Shepard events."
Since he used the phrase "Shepard events" instead of just Shepard, he can't be talking about a sequel. Obviously any sequel would be connected to the events of the Reaper War and its outcome.
#96
Posté 30 octobre 2013 - 09:56
No connection to Shepard, Shepard's companions, or the Reapers. Totally unrelated story set in the ME universe. "The Shepard Incident" never happened.
Beyond that, just keep it coherant. Peer review each other's works. And try to keep in mind that dark=/=deep
#97
Posté 30 octobre 2013 - 10:04
#98
Posté 30 octobre 2013 - 10:05
Steelcan wrote...
Has the obligatory "Blackjack and hookers" been posted?
Mass Effect: New Vegas?
#99
Posté 30 octobre 2013 - 10:06
You know you could dig itdreamgazer wrote...
Steelcan wrote...
Has the obligatory "Blackjack and hookers" been posted?
Mass Effect: New Vegas?
#100
Posté 30 octobre 2013 - 10:29
After the great Reaper war, the rebuilding must begin. It may take hundreds of years to fully rebuild even a single homeworld, therefore the focus of the rebuilding efforts must be concentrated on reestablishing the relays at these points, so that society won't collapse and the world doesn't fall apart.
But what of the thousands of backwater terminus colonies scattered throughout the galaxy? Will they be spared their isolation, or abandoned to the dark, being deemed unprofitable to bring back into the fold? That's where I want the setting to be.
The plot would revolve around the idea that this isolation was a blessing. Separated from their governments and old allegiances, the coalition forces stranded there would be forced to cooperate on a level previously impossible. It would be a cultural renaissance, a melding of all the species present.
But all good things cannot last forever. The oldest of the species would still yearn to return to the rest of the galaxy, with most of the Krogan making a risky mass exodus from the colony to hopefully return to Tuchanka and experience the rumored cure that was supposedly introduced during the war. There would be a movement to restore the relays. A movement with fierce opposition.
Who would benefit most from this isolated world and others like it? The old gods used to rule without the relays, dividing and conquering with debatably benevolent intentions. It is the Leviathans now that would seek to stop the rebuilding efforts, to maintain a level of control. Maybe the truth comes in a revelation. As a parallel to Saren, the villain seems to be under the Leviathans' influence, cavorting with them through the use of the orb, but as things become more clear, it is revealed that it is an alliance rather than slavery, greatly complicating the moral implications of the theme.
The protagonist could be a colonist of the new generation, or more interestingly, a personal mercenary of a certain eccentric billionaire Volus, newly awakened from stasis after a few hundred years. This lets the player learn the new world at the same rate as the character they control and makes the experience more immersive. The protagonist would eventually achieve the title of "Archangel," a defender of the people and thus a role similar to a Grey-Warden or Spectre is born.
I like this idea mainly because it mitigates the effect of the final choices of ME3 without outright invalidating them. The Reapers could maybe still exist, but it would be mostly irrelevant in this context. The Geth would be absent from this world and any Quarians left would be ones marooned or otherwise exiled. The only huge flaw I have trouble working with is synthesis, but I do not even know what that fully entails, so I would not be able to imagine a situation where its impact on this setting could be lessened.
All in all, I think it would be a good idea to move the conflict of the story away from the coldwar feel of galactic politics and make the story more a conflict of ideals not centered around species. Something that is personal yet holds greater implications for the galaxy at large.





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