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Anyone can make a custom texture?


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#1
Mecheon

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So, I'm kind of terrible at custom textures. I've been working on a few modified creature models for a while, key of which are a few Linnorms

Image IPB

Problem is I cannot skin. At all. And this really should be looking like this rather than my grayscaled mist dragon above

Anyone up for helping making something a bit more eel-y?

#2
Ssythilac

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Actually, I think that your work with the mist dragon really resembles a grey linnorm. If you resize the model properly, the work could be almost done, in my opinion.

Good work and initiative, anyway! ( I truly like linnorms ;)

#3
KlatchainCoffee

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Looking at the picture in your link - you could shrink the arms in proportion to the body a little, make neck a bit more curved and the body a little longer, but even as it is it's looking quite good.

#4
Mecheon

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Problem is I really want it to have that scale-less almost eel like skin, more like some primordial creature that's dragged itself out of a bog rather than your average dragon

Mind, perfectionist, which is why I've barely released anything else in the past

#5
Ssythilac

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I understand you about being perfectionist... This (and the lack of free time) is why I don`t finish any module yet...

#6
Tarot Redhand

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It's just a thought but if you were to put what you have (eg model and texture in a 7z) somewhere like in a project on here you might get someone to try their hand at re-texturing for you. Not everyone is confident enough to put their hand up and say "Yup I'm wonderful at re-texturing, I'll have it done in no time!". You might be surprised at the result.

PS While I think that linnorn is great, that neck that bends at a precise 90 degrees freaks me out somewhat.

TR

Modifié par Tarot Redhand, 25 octobre 2013 - 11:03 .


#7
Tiberius_Morguhn

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Mecheon wrote...

Problem is I really want it to have that scale-less almost eel like skin, more like some primordial creature that's dragged itself out of a bog rather than your average dragon

Mind, perfectionist, which is why I've barely released anything else in the past


Straight from the link you provided  (underlined and in bold):

Gray linnorms are ruthless and revel in harming intelligent creatures. They have the smallest bodies of all Norse [url=http://www.lomion.de/cmm/_link.php?dragon]dragons[/url], but have long, whiplike tails which they employ in combat.
  At birth a gray linnorm has [u][b]shiny black scales[/b][/u] so small they appear
 to be smooth skin. They grow larger and thicker until the dragon 
reaches [i]juvenile[/i] stage, when their color begins to fade. By [i]mature adulthood[/i] [u][b]the scales are the color of lead[/b][/u]. The gray can make them appear shinier or duller by concentrating.

So, the creature you reference does have scales ........ and you don't want them???? :huh:

Modifié par Tiberius_Morguhn, 26 octobre 2013 - 02:47 .


#8
Mecheon

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PS While I think that linnorn is great, that neck that bends at a precise 90 degrees freaks me out somewhat.

TR

Blame the mist dragon, my friend. There's a reason that its covered in mist, that neck has a weird idle animation that you usually don't notice thanks to the mist. Get the right angle, though, and you'll never un-see it. You can see it right here, pay no attention to the mysterious fellow in the back who is being worked on for an exciting Halloween project

Image IPB

(Its fixed whenever they go into another animation so didn't worry too much about it}

I've made a project and uploaded to Files if anyone wants to take a poke at the skin.

#9
Tarot Redhand

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All you need to do now is to edit the file so that anyone can download it (don't panic, everyone makes this mistake at least once (^_^)), because at the moment they are not visible for download.

TR

#10
Mecheon

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Guuh, why not give me "Make this file public" as an option when I upload, etc, etc

Do your thing, people who want to check out a grey linnorm

#11
Tarot Redhand

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Having now looked at the textures I have come to a conclusion that you may not like. The textures are so complex that I think that rather than trying to alter them, it would be quicker and produce a better more eel like effect if you were to make entirely new ones. Sorry.

TR

#12
Mecheon

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Eh, not making a whole new texture map for an edited mist dragon

I'll muck about with this and that until I get something that works