StreetMagic wrote...
I think just when people started to getting used to and loving that formula, they pulled that ground out from underneath.. and went back to plot. Except that middle game coaxed you into growing some attachement to the characters. Attachement that might have been less if it was also a plot driven game.
The real issue is ME2 introducing too many new characters that were irrelevant, if it even is an issue. It isn't for me because I'm perfectly fine with the level of involvement ME2 squadmates had in ME3, Miranda aside.





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