Xilizhra wrote...
You say ME3 was dark. If it was, that would be ok if it were a
standalone game or in a trilogy of grim dark games. I don't agree with
you however. The game had Aethyta and Blasto and all the rest that took
the sadder moments (some that had really great meaning) and always
lightened them up. And the reaper tag fetch quests were super silly and
there were so many of them, that to say it was a dark game is just not
what I saw. It didn't help that the beginning was silly either. I
stand by what I said, had the game(s) been grim dark then things might
have been different, but I view ME3 as sort of more along the lines of
the Citadel DLC than Natural Born Killers.
All well and good, but for the fact that billions of people are dying and you get to see numerous planets being crushed by the Reapers, in addition to all the apocalyptic logs you get from the planetary descriptions when you're scanning. I mean, with elements like Lessus, Thessia, Horizon... sure, there are plenty of heroic moments and it's not wholly grimdark, but it's an undeniable fact that the galaxy is in a terrible state and getting worse. It's truly a darkest hour, and while you, Shepard, may accomplish supposedly impossible things, the Reapers are a level beyond that; did you truly think they could have been beaten without the Crucible?
Sure, but in order to feel the full weight of all those billions that had died and in order to fully sign onto this idea it was so darn grim dark, then the epilog should have shown the consequences and not super happy, we all skipped together into the future, hand in hand and rebuilt what was lost. What the frick was lost was billions if not trillions of lives.
See, I'm often told that all I wanted was bunnies and rainbows. Well, silly me, no what I wanted was a purer victory on our terms-one that BW could have written but decided to say was not possible. I wanted to have the galaxy at last stand up on its own two feet and say this is our home-get the heck out! I wanted them to grow up and work together until the end, bitter or sweet and not be handed some quasi-victory from someone unknown that will do some unknown things and lead to some super silly happy near future and some unknown long-term consequences.
The time for grim reality (and awesome heroic endeavor), leading to an improved future was in the epilog, with the ability to ruminate over the cost of it all, and then a realization of the lives truly that had been lost. A time to bury the dead and to rebuild. Not stupid super happy slide shows with silly explanations for what comes next.
We get to see planets being crushed but the game in all of its stark reality boils it all down to being about Earth and the need to save it. Oh so what about Palaven and Thessia-it's very hard for me to take seriously a game series that starts off being about saving the greater galactic conglomerate and then ends up telling everyone that if they don't save Earth all is lost. Want me to see it as dark? Then we should have been on Palaven, fighting to save it to the last. And how in heck did we just know that the real target of the reapers was going to be Earth, anyway? Psychics, I guess. Earth and Palaven were attacked at about the same time, so we guessed right and the Citadel was moved to Earth? Wow.
Of course the reapers could have been defeated without the crucible. Had the writers written it that way, they sure could have. It's fiction. They can make anything happen if they want it to. The impossible becomes possible simply by writing a plausible explanation for it. Just because they stuck with the idea of impossible doesn't mean that it had to be that way. That's what imaginations are for.
What I thought is the writers could easily have written or expounded upon what they had written to show ways to defeat the reapers without the crucible. Given the crucible I'd have gone along with a myriad of ways for it to actually aid in destroying them, up to and including it being a big cannon in the sky. It however could have been written to be a dark energy weapon (as it was said it was) that could have created vulnerabilities in the reapers, making them susceptible to conventional weaponry. There are literally an infinite number of possible ways that could be conceived of to actually defeat them with or without the crucible.
The idea of it changing an unknown being's programming to offer Shepard 3 choices, or flavors of inane solutions to the problem of synthetics created by organics is one I seriously doubt any fan prior to ME3's ending thought would be the best idea for how to end this trilogy.