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Holy frak and I thought Miranda was butchered in ME3.


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#126
3DandBeyond

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crimzontearz wrote...

StreetMagic wrote...


I don't want anything except fun. I want outlandish video game experiences/ and larger than life game characters. Not life lessons and more "humane" takes on the subject. I have enough of humanity. I like escapism. I'm proud to be shallow when it comes to entertaiment like this. I make no apologies. :pinched:

good man


 
Like I always say, if I wanted a lesson in the bleakness and unfairness of life I would put the news on.


Exactly.  In games, unless they are intentionally and always grim dark and all about man's inhumanity to man, I want t escape all the intrigue and complications of real life where people try to avoid the consequences of their actions and visit pain and torment on others. 

Stories are supposed to be larger than life.  And outlandish and where heroes do heroic things, impossible things, and adventure type stories have Indiana Jones come out alive and kiss the girl, and bad guys get theirs, and in impossible ways, success is achieved, and unlikely people are put together because they're good characters.  They may have a history or they may be put together to play off of each other, like Jack and Miranda were. 

I don't want some pseudo-intellectual view of the shape of things to come from some depressed person.  Someone who thinks ultimately that people cannot achieve anything and need to be given their future-or that is commenting upon some view they have of how people see God.  Fatalistic and pre-destined, wow that's what I call fun.  If everything was so fated, then no matter what path we choose all roads lead to Rome, so why play the games in the first place?  Just tell me how it all ends.

#127
crimzontearz

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Xilizhra wrote...

StreetMagic wrote...

Xilizhra wrote...

StreetMagic wrote...

I think the main thing I miss about Jack is she was a good mirror to how I already saw Shepard. A bit unhinged, destructive, etc.. And the story was more lighthearted with her or Grunt around. Or even little touches, like Zaeed laughing when he threw his grenades. "Hell yeah!" Everything about ME3 is brought to more serious, war drama levels. And the people you talk to most want to keep reinforcing that. Not my thing. Omega DLC with Aria was quite welcome, because it was another taste of this kind of atmosphere again.

Out of curiosity, what else would you want out of a war this major?


I don't want anything except fun. I want outlandish video game experiences/ and larger than life game characters. Not life lessons and more "humane" takes on the subject. I have enough of humanity. I like escapism. I'm proud to be shallow when it comes to entertaiment like this. I make no apologies. :pinched:

Then why are you playing a game about galactic war with billions of casualties?

ever played Darksiders?

#128
Xilizhra

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3DandBeyond wrote...

crimzontearz wrote...

StreetMagic wrote...


I don't want anything except fun. I want outlandish video game experiences/ and larger than life game characters. Not life lessons and more "humane" takes on the subject. I have enough of humanity. I like escapism. I'm proud to be shallow when it comes to entertaiment like this. I make no apologies. :pinched:

good man


 
Like I always say, if I wanted a lesson in the bleakness and unfairness of life I would put the news on.


Exactly.  In games, unless they are intentionally and always grim dark and all about man's inhumanity to man, I want t escape all the intrigue and complications of real life where people try to avoid the consequences of their actions and visit pain and torment on others. 

Stories are supposed to be larger than life.  And outlandish and where heroes do heroic things, impossible things, and adventure type stories have Indiana Jones come out alive and kiss the girl, and bad guys get theirs, and in impossible ways, success is achieved, and unlikely people are put together because they're good characters.  They may have a history or they may be put together to play off of each other, like Jack and Miranda were. 

I don't want some pseudo-intellectual view of the shape of things to come from some depressed person.  Someone who thinks ultimately that people cannot achieve anything and need to be given their future-or that is commenting upon some view they have of how people see God.  Fatalistic and pre-destined, wow that's what I call fun.  If everything was so fated, then no matter what path we choose all roads lead to Rome, so why play the games in the first place?  Just tell me how it all ends.

Interestingly, people won't hate you nearly as much as David, despite the fact that you're saying more or less the same thing.

However, I think ME3 fits this still. Darker in tone, but it seems to fit your criteria. Synthesis isn't a future given, but a future earned.

ever played Darksiders?

No, why?

Modifié par Xilizhra, 25 octobre 2013 - 02:28 .


#129
3DandBeyond

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CronoDragoon wrote...

3DandBeyond wrote...
But that's the big problem when you set up a game in this way.  It's the same thing people felt if they romanced Kaidan or Ashley in ME1-how they were treated in ME2.  And these are games that were all about those kinds of choices.  See you don't care that much about them specifically Miranda because you didn't like her, so you were kind of ok with all that.  But it's all about POV.  I never saw Miranda as my favorite either but after really considering her situation, I ended up liking her as much as I did Jack (who I liked a lot) for similar reasons.  They had similar pasts that played out in different ways.  I ended up really liking all of them for the reasons I've given-they touched that part of me that sees a stray puppy and wants to help it.


I like all the characters, and I really like Miranda. I'm not sure why you think I don't like her? I've even said that I felt she was important enough to the story to be a squadmate. Grunt is one of my favorite ME characters but I don't want more ME3 content for him. He's not that important to the story and a side mission was enough.

As far as Thane specifically-sure he has stuff to do, but all that action stuff, saving the Salarian isn't what mostly mattered to someone that romanced him.


Oh, well, this thread said it wasn't about the romance issues. I agree that Thane's romance content is underwhelming, along with Jacob's. I'm more arguing about people who think the AMOUNT of content regardless of friend or lover was not what it should have been.


Sorry I misunderstood what you were saying about Miranda.  As far as the rest, no it's not all about romances which I also agree-it's about them as mattering because their transformation in ME2 was a big deal.  They all went from being like cast offs of society and yet when it came down to it, these cast offs in the moment saved society.  In ME2, we sort of grew along with them and helped in that transformation.  It's like raising a child, sort of--over the top metaphor--you see the child struggling and fighting and kicking you all the way, but at some point you also see them grow.  I think that's why the ME2 characters meant so much to me.  They were broken people and at the end in my game, they weren't.

#130
dreamgazer

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crimzontearz wrote...

ever played Darksiders?


Are you seriously going to bring stories about the God-like Four Horsemen of the Apocalypse into this discussion?

Modifié par dreamgazer, 25 octobre 2013 - 02:39 .


#131
CronoDragoon

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3DandBeyond wrote...
Sorry I misunderstood what you were saying about Miranda.  As far as the rest, no it's not all about romances which I also agree-it's about them as mattering because their transformation in ME2 was a big deal.  They all went from being like cast offs of society and yet when it came down to it, these cast offs in the moment saved society.  In ME2, we sort of grew along with them and helped in that transformation.  It's like raising a child, sort of--over the top metaphor--you see the child struggling and fighting and kicking you all the way, but at some point you also see them grow.  I think that's why the ME2 characters meant so much to me.  They were broken people and at the end in my game, they weren't.


Right, and the Suicide Mission is the culmination of this, in which previously broken people unite under someone they trust to accomplish something meaningful. This means that their character arcs are completed by the end of ME2, so why the necessity to have a prominent role in ME3 beyond fan service?

I understand that players want to spend more time with their favorite characters, but how is this a compelling argument for all these characters to be featured in ME3 beyond personal preference?

#132
3DandBeyond

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Xilizhra wrote...


Interestingly, people won't hate you nearly as much as David, despite the fact that you're saying more or less the same thing.

However, I think ME3 fits this still. Darker in tone, but it seems to fit your criteria. Synthesis isn't a future given, but a future earned.

No, why?


Whatever David has to do with this, I don't know but I'm not into hate of any kind here.  I don't see why it's necessary to bring him up in this.  He can speak for himself.

The point is ME as a whole was never that dark--prior to ME3, the hero always came out on top, survived or at least could or must survive.  And ME3 as a whole is a lot less dark than the other two-a lot more humorous.  Even if it were more grim dark and had no humor at all, I'd find fault.  ME3 is part of a larger overall game.  It is a space adventure along the lines of say, Star Trek and Star Wars-that from Bioware's own lips.  Certain characters, mostly the "evil" ones can meet darker fates but by and large there's a milieu that was set up in the games that specified how characters were to be treated, just as in ST and SW.  Captain Kirk was not thrown into a pit of lava, but Anakin was.  Captain Kirk met his fate when a new generation took up the "cause" and actually sort of well after his time in a way.

The point I made, which you're ignoring here is that the broader ME game was not that dark in tone and nothing in the games, all three of them, led to this dark toned ending.  ME3 was very much tongue in cheek and followed along the lines of ME1 and 2.  ME1 "teased" us into sort of thinking Shepard was dead, but wait, s/he's alive.  ME2 called the mission a suicide mission-sure means no one could come out alive-suicide is suicide.  But wait-they could and Shepard had to.  At every turn in these games, the player is told things are impossible-in ME1, Hackett is constantly telling Shepard to do things he believes are impossible and with possible bad side effects that are unavoidable, and the player is challenged to not kill bystanders and bring the bad guy to justice alive-impossible, Hackett says, but doable.

You say ME3 was dark.  If it was, that would be ok if it were a standalone game or in a trilogy of grim dark games.  I don't agree with you however.  The game had Aethyta and Blasto and all the rest that took the sadder moments (some that had really great meaning) and always lightened them up.  And the reaper tag fetch quests were super silly and there were so many of them, that to say it was a dark game is just not what I saw.  It didn't help that the beginning was silly either.  I stand by what I said, had the game(s) been grim dark then things might have been different, but I view ME3 as sort of more along the lines of the Citadel DLC than Natural Born Killers. 

#133
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Xilizhra wrote...

StreetMagic wrote...

Xilizhra wrote...

StreetMagic wrote...

I think the main thing I miss about Jack is she was a good mirror to how I already saw Shepard. A bit unhinged, destructive, etc.. And the story was more lighthearted with her or Grunt around. Or even little touches, like Zaeed laughing when he threw his grenades. "Hell yeah!" Everything about ME3 is brought to more serious, war drama levels. And the people you talk to most want to keep reinforcing that. Not my thing. Omega DLC with Aria was quite welcome, because it was another taste of this kind of atmosphere again.

Out of curiosity, what else would you want out of a war this major?


I don't want anything except fun. I want outlandish video game experiences/ and larger than life game characters. Not life lessons and more "humane" takes on the subject. I have enough of humanity. I like escapism. I'm proud to be shallow when it comes to entertaiment like this. I make no apologies. :pinched:

Then why are you playing a game about galactic war with billions of casualties?


These games were always about a galactic war in one way or another. As hundreds.. wait, no, thousands of games are. They don't all take themselves so seriously though. And neither did the ME games that preceded this one. They had serious moments, but the games as a whole weren't laced with that motif.

Other than that, if you're trying to appeal to an innate sense of humanity and have me consider what "billions of casualities" really entails - I know full well what it means. And I don't give a ****. Like I told you already: Escapism. It isn't that I'm unable to care. I can watch full 12 marathons of Ken Burns' documentaries on WW2 or the Civil War, feel plenty about the Holocaust or the thousands of people who loose their lives in these conflicts, but I never wanted it here. Simple as that. I'm here for entertainment. Not to be educated or express my full of measure of being and philosophical aspirations. To try it is ambitious: I'll give it that. It's also a waste of my time.

Modifié par StreetMagic, 25 octobre 2013 - 02:56 .


#134
Xilizhra

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You say ME3 was dark.  If it was, that would be ok if it were a
standalone game or in a trilogy of grim dark games.  I don't agree with
you however.  The game had Aethyta and Blasto and all the rest that took
the sadder moments (some that had really great meaning) and always
lightened them up.  And the reaper tag fetch quests were super silly and
there were so many of them, that to say it was a dark game is just not
what I saw.  It didn't help that the beginning was silly either.  I
stand by what I said, had the game(s) been grim dark then things might
have been different, but I view ME3 as sort of more along the lines of
the Citadel DLC than Natural Born Killers. 

All well and good, but for the fact that billions of people are dying and you get to see numerous planets being crushed by the Reapers, in addition to all the apocalyptic logs you get from the planetary descriptions when you're scanning. I mean, with elements like Lessus, Thessia, Horizon... sure, there are plenty of heroic moments and it's not wholly grimdark, but it's an undeniable fact that the galaxy is in a terrible state and getting worse. It's truly a darkest hour, and while you, Shepard, may accomplish supposedly impossible things, the Reapers are a level beyond that; did you truly think they could have been beaten without the Crucible?

Other than that, if you're trying to appeal to an innate sense of
humanity and have me consider what "billions of casualities" really
entails - I know full well what it means. And I don't give a ****. Like I
told you already: Escapism. It isn't that I'm unable to care. I can
watch full 12 marathons of Ken Burns' documentaries on WW2 or the Civil
War, feel plenty about the Holocaust or the thousands of people who
loose their lives in these conflicts, but I never wanted it here. Simple
as that. I'm here for entertainment. Not to be educated or express my
full of measure of being and philosophical aspirations.

If you don't care, wherein lies your problem?

Modifié par Xilizhra, 25 octobre 2013 - 02:56 .


#135
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Xilizhra wrote...



If you don't care, wherein lies your problem?


I don't mean "don't care" in the careless sense. I mean hate. Loath. ****ing sick.

#136
Xilizhra

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StreetMagic wrote...

Xilizhra wrote...



If you don't care, wherein lies your problem?


I don't mean "don't care" in the careless sense. I mean hate. Loath. ****ing sick.


Then I question what you expected when you knew the Reaper invasion was coming.

#137
3DandBeyond

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CronoDragoon wrote...

3DandBeyond wrote...
Sorry I misunderstood what you were saying about Miranda.  As far as the rest, no it's not all about romances which I also agree-it's about them as mattering because their transformation in ME2 was a big deal.  They all went from being like cast offs of society and yet when it came down to it, these cast offs in the moment saved society.  In ME2, we sort of grew along with them and helped in that transformation.  It's like raising a child, sort of--over the top metaphor--you see the child struggling and fighting and kicking you all the way, but at some point you also see them grow.  I think that's why the ME2 characters meant so much to me.  They were broken people and at the end in my game, they weren't.


Right, and the Suicide Mission is the culmination of this, in which previously broken people unite under someone they trust to accomplish something meaningful. This means that their character arcs are completed by the end of ME2, so why the necessity to have a prominent role in ME3 beyond fan service?

I understand that players want to spend more time with their favorite characters, but how is this a compelling argument for all these characters to be featured in ME3 beyond personal preference?


I think the point is you work hard to achieve this goal of the best team ever, only to see them flung to far places.  I see them trying to do some service to these characters in giving them their own lives, but it's like run and done with them.  As bad as it was in LotSB if you went back after finishing the mission and the Liara robot would just say it was a pleasure to see you, it's far worse that once you visit with some of the characters, like Jack or do the missions with Miranda and Grunt, they're just gone from your life until that phone call.  I know it's not realistic in some ways to have them with you always, but as I said they became like family and you were "training" them and gaining their loyalty to have them work beside you against reapers.  But it's also part of how I'd rather they handled some of this than to create some big recurring foe that they had no idea how to show the characters defeating.

I'd have rather had games more along the line of say, Firefly, than this I think.  That is unless they could have created a plausible way of fighting against super huge invincible space squid monsters.  They took the biggest event from Babylon 5 and made it the core story much too quickly and then didn't know how to handle it.  Where B5, started out with all the squabbling and getting together a core group of people that could fight for each other and took awhile to get to the real big bad guys causing problems, ME started out with the big bad guys.

Just to say, I liked the idea of creating a team, honing that team, and having the best team on hand to go along with the best ship in the galaxy with the best commander all together to fight against that big foe.  That's how I saw it.  ME2 was about creating that team to go up against the reapers.  Instead, Shepard gets together with some of them to fight mostly against Cerberus.

#138
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Xilizhra wrote...

StreetMagic wrote...

Xilizhra wrote...



If you don't care, wherein lies your problem?


I don't mean "don't care" in the careless sense. I mean hate. Loath. ****ing sick.


Then I question what you expected when you knew the Reaper invasion was coming.


I didn't even know if/when/how it was coming or not. I didn't play Arrival until right before I finally got ME3 (a few months back). I took a break after I finished ME2. I figured there'd be better preventive measures, more intrigue first, if I think back that far. Oh well. As for how I always viewed the threat of the Reapers: I used to think it'd be over before it even started. I thought prevention was key. Kind of like the end of the ME1 speech, about driving back into dark space.

Modifié par StreetMagic, 25 octobre 2013 - 03:04 .


#139
CronoDragoon

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3DandBeyond wrote...
I think the point is you work hard to achieve this goal of the best team ever, only to see them flung to far places.  I see them trying to do some service to these characters in giving them their own lives, but it's like run and done with them.  As bad as it was in LotSB if you went back after finishing the mission and the Liara robot would just say it was a pleasure to see you, it's far worse that once you visit with some of the characters, like Jack or do the missions with Miranda and Grunt, they're just gone from your life until that phone call.  I know it's not realistic in some ways to have them with you always, but as I said they became like family and you were "training" them and gaining their loyalty to have them work beside you against reapers.  But it's also part of how I'd rather they handled some of this than to create some big recurring foe that they had no idea how to show the characters defeating.

Just to say, I liked the idea of creating a team, honing that team, and having the best team on hand to go along with the best ship in the galaxy with the best commander all together to fight against that big foe.  That's how I saw it.  ME2 was about creating that team to go up against the reapers.  Instead, Shepard gets together with some of them to fight mostly against Cerberus.


I think the misunderstanding here is that you were not creating that team to fight the Reapers; you were creating a team to take out the Collectors. The fruits of ME2's character development culminate in the Suicide Mission. That was the point of the game and it was achieved. Narratively ME2 is a self-contained story. That you became attached to the characters speaks well of how ME2 worked, but is not an inherent indictment of ME3's handling of them, in which most have become superfluous to the story.

Also, as to one of your others posts: Shepard can die TWICE in Mass Effect 2; once in the beginning and then once again in the Suicide Mission, so saying that previously Shepard has always survived in the series in untrue. Moreover, he can survive in ME3, so the issue of Shepard's survival doesn't make sense in more ways than one.

For all the talks of Shepard's heroism, if it weren't for Cerberus his corpse would be rotting in a grave right now, and the galaxy would be doomed.

#140
crimzontearz

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dreamgazer wrote...

crimzontearz wrote...

ever played Darksiders?


Are you seriously going to bring stories about the God-like Four Horsemen of the Apocalypse into this discussion?

not the way you think it. I am juat saying, Darksiders starts from the preamble they the horsemen were called and the human race was snuffed out. But, I bet 3D would take that game as fun escapism, as would I

#141
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It's not uncommon for such stories to induce that kind of apathy. I had the same issue with DA2. Both sides of the conflict in that game (ignoring the rest of the slog of the game) were both so stupid and over the top monstrous that it stopped mattering by the time of the final choice and you don't care about the story or how it ends.

Its something you need to strive to avoid when writing stories with dark material

#142
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Anyways, Reaper Invasion is worst case scenario. I understand it's supposed to suck. The problem (for me) might be just that: worst case scenario is never going to be fun to play through. Outsmarting and/or preventing it (as the ME1/Prothean scheme was supposed to do. Or destroying Collectors tried to do..) were more entertaining, as premises. And serious enough, but not to the point of real feelings of loss or defeat.

Modifié par StreetMagic, 25 octobre 2013 - 03:25 .


#143
3DandBeyond

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Xilizhra wrote...

You say ME3 was dark.  If it was, that would be ok if it were a
standalone game or in a trilogy of grim dark games.  I don't agree with
you however.  The game had Aethyta and Blasto and all the rest that took
the sadder moments (some that had really great meaning) and always
lightened them up.  And the reaper tag fetch quests were super silly and
there were so many of them, that to say it was a dark game is just not
what I saw.  It didn't help that the beginning was silly either.  I
stand by what I said, had the game(s) been grim dark then things might
have been different, but I view ME3 as sort of more along the lines of
the Citadel DLC than Natural Born Killers. 

All well and good, but for the fact that billions of people are dying and you get to see numerous planets being crushed by the Reapers, in addition to all the apocalyptic logs you get from the planetary descriptions when you're scanning. I mean, with elements like Lessus, Thessia, Horizon... sure, there are plenty of heroic moments and it's not wholly grimdark, but it's an undeniable fact that the galaxy is in a terrible state and getting worse. It's truly a darkest hour, and while you, Shepard, may accomplish supposedly impossible things, the Reapers are a level beyond that; did you truly think they could have been beaten without the Crucible?



Sure, but in order to feel the full weight of all those billions that had died and in order to fully sign onto this idea it was so darn grim dark, then the epilog should have shown the consequences and not super happy, we all skipped together into the future, hand in hand and rebuilt what was lost.  What the frick was lost was billions if not trillions of lives.

See, I'm often told that all I wanted was bunnies and rainbows.  Well, silly me, no what I wanted was a purer victory on our terms-one that BW could have written but decided to say was not possible.  I wanted to have the galaxy at last stand up on its own two feet and say this is our home-get the heck out!  I wanted them to grow up and work together until the end, bitter or sweet and not be handed some quasi-victory from someone unknown that will do some unknown things and lead to some super silly happy near future and some unknown long-term consequences.

The time for grim reality (and awesome heroic endeavor), leading to an improved future was in the epilog, with the ability to ruminate over the cost of it all, and then a realization of the lives truly that had been lost.  A time to bury the dead and to rebuild.  Not stupid super happy slide shows with silly explanations for what comes next.

We get to see planets being crushed but the game in all of its stark reality boils it all down to being about Earth and the need to save it.  Oh so what about Palaven and Thessia-it's very hard for me to take seriously a game series that starts off being about saving the greater galactic conglomerate and then ends up telling everyone that if they don't save Earth all is lost.  Want me to see it as dark?  Then we should have been on Palaven, fighting to save it to the last.  And how in heck did we just know that the real target of the reapers was going to be Earth, anyway?  Psychics, I guess.  Earth and Palaven were attacked at about the same time, so we guessed right and the Citadel was moved to Earth?  Wow.

Of course the reapers could have been defeated without the crucible.  Had the writers written it that way, they sure could have.  It's fiction.  They can make anything happen if they want it to.  The impossible becomes possible simply by writing a plausible explanation for it.  Just because they stuck with the idea of impossible doesn't mean that it had to be that way.  That's what imaginations are for.

What I thought is the writers could easily have written or expounded upon what they had written to show ways to defeat the reapers without the crucible.  Given the crucible I'd have gone along with a myriad of ways for it to actually aid in destroying them, up to and including it being a big cannon in the sky.  It however could have been written to be a dark energy weapon (as it was said it was) that could have created vulnerabilities in the reapers, making them susceptible to conventional weaponry.  There are literally an infinite number of possible ways that could be conceived of to actually defeat them with or without the crucible. 

The idea of it changing an unknown being's programming to offer Shepard 3 choices, or flavors of inane solutions to the problem of synthetics created by organics is one I seriously doubt any fan prior to ME3's ending thought would be the best idea for how to end this trilogy.

#144
dreamgazer

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crimzontearz wrote...

dreamgazer wrote...

crimzontearz wrote...

ever played Darksiders?


Are you seriously going to bring stories about the God-like Four Horsemen of the Apocalypse into this discussion?

not the way you think it. I am juat saying, Darksiders starts from the preamble they the horsemen were called and the human race was snuffed out. But, I bet 3D would take that game as fun escapism, as would I


It is fun escapism (I enjoyed the first two games), but they're very different situations.

#145
3DandBeyond

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CronoDragoon wrote...

3DandBeyond wrote...
I think the point is you work hard to achieve this goal of the best team ever, only to see them flung to far places.  I see them trying to do some service to these characters in giving them their own lives, but it's like run and done with them.  As bad as it was in LotSB if you went back after finishing the mission and the Liara robot would just say it was a pleasure to see you, it's far worse that once you visit with some of the characters, like Jack or do the missions with Miranda and Grunt, they're just gone from your life until that phone call.  I know it's not realistic in some ways to have them with you always, but as I said they became like family and you were "training" them and gaining their loyalty to have them work beside you against reapers.  But it's also part of how I'd rather they handled some of this than to create some big recurring foe that they had no idea how to show the characters defeating.

Just to say, I liked the idea of creating a team, honing that team, and having the best team on hand to go along with the best ship in the galaxy with the best commander all together to fight against that big foe.  That's how I saw it.  ME2 was about creating that team to go up against the reapers.  Instead, Shepard gets together with some of them to fight mostly against Cerberus.


I think the misunderstanding here is that you were not creating that team to fight the Reapers; you were creating a team to take out the Collectors. The fruits of ME2's character development culminate in the Suicide Mission. That was the point of the game and it was achieved. Narratively ME2 is a self-contained story. That you became attached to the characters speaks well of how ME2 worked, but is not an inherent indictment of ME3's handling of them, in which most have become superfluous to the story.

Also, as to one of your others posts: Shepard can die TWICE in Mass Effect 2; once in the beginning and then once again in the Suicide Mission, so saying that previously Shepard has always survived in the series in untrue. Moreover, he can survive in ME3, so the issue of Shepard's survival doesn't make sense in more ways than one.

For all the talks of Shepard's heroism, if it weren't for Cerberus his corpse would be rotting in a grave right now, and the galaxy would be doomed.


Oh sure, the Collectors for the time being, but they were place holders for the reaper invasion to come.  TIM was firmly planted in addressing the reaper question, but he had an agenda in trying to control them.  Shepard always was looking toward fighting the reapers. The whole thrust of the story from the moment Sovereign comes into view is that everything Shepard does is keyed toward getting to a showdown with the reapers.  And as Shepard the idea is you don't build the best team ever to do anything less than to finally fight the reapers together.  It's a time tested story of assembling a team to fight the main foe-you fight peons along the way, but as stepping stones to get to the big bad guy together.

And yes, I know Shepard can die at the end of ME2-Joker the only survivor even, but as I said Shepard must survive for ME3.  I said that, not meaning that Shepard always does survive, but it's pretty hard to kill off everyone.  I played it twice, only lost one squad mate, Garrus, and lost Kelly and others the first time.  Went back, put the right people in the right places, did the mission in time, saved everyone.  Then went back and regained Jack's loyalty that I lost and again saved everyone.

And sure because of Cerberus Shepard lived, but doesn't mean I have the soft warm fuzzies for them or that I want lots more of them either. 

As for the Shepard survival at the end of ME3, which I do believe the torso shows-it's nowhere near as satisfying or decently done as what happens in either ME1 or 2.  I hate to say this again, but the explanation for destroy and the events of it are so out of whack with that torso being alive, though I think it's alive.  It leaves a gaping hole whereas 1 and 2 do not.

#146
crimzontearz

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dreamgazer wrote...

crimzontearz wrote...

dreamgazer wrote...

crimzontearz wrote...

ever played Darksiders?


Are you seriously going to bring stories about the God-like Four Horsemen of the Apocalypse into this discussion?

not the way you think it. I am juat saying, Darksiders starts from the preamble they the horsemen were called and the human race was snuffed out. But, I bet 3D would take that game as fun escapism, as would I


It is fun escapism (I enjoyed the first two games), but they're very different situations.

how so? If ME3 remained as it is but the crucible solely weakened the reapers enough for a conventional victory (as the final seal allows for in both Darksiders 1 and 2 then what exactly would have been the difference really besides the fact that ME3 tried so very hard to be darker and edgier than its prequels?

#147
Guest_StreetMagic_*

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Never played Darksiders, but these full scale invasions/Four Horsemen Apocalypses/and zombie outbreaks aren't exactly my favorite settings. Unless your hero is over the top. If you make your hero really human in the midst of that, they're kind of f*cked. They have to be someone who can truly meet the challenge to make it entertaining. Comic books do it all the time.

And as a mere mortal, the other thing that sucks about worst case scenarios is kind of what Javik points out. You have no friends really at this point. It's a matter of pure desperation now. Everything is a tool for the war. Use them as you will. Or if you're not willing to do that, and still try to hold on to some humanity, then it's represented by Liara. You're resigned to just crying on someone's shoulder. Fun, fun.

There's none of the badassery and hope inherent in the other scenarios. Where you're just gathering a new friends and getting to know them, and pulling off amazing feats, and preventing the gates of hell from opening. Here, you're just left with who you know, and you either use them or cry with them. Or muse about ruthless calculus and sort of hold back tears at the same time.

Modifié par StreetMagic, 25 octobre 2013 - 03:47 .


#148
3DandBeyond

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dreamgazer wrote...

crimzontearz wrote...

dreamgazer wrote...



Are you seriously going to bring stories about the God-like Four Horsemen of the Apocalypse into this discussion?

not the way you think it. I am juat saying, Darksiders starts from the preamble they the horsemen were called and the human race was snuffed out. But, I bet 3D would take that game as fun escapism, as would I


It is fun escapism (I enjoyed the first two games), but they're very different situations.


Yes, I've played games and read stories and seen movies with dark heroes and they're fun escapism.  The point being, maintain the genre and milieu.  You wouldn't take a straight up science based concept and then insert magical elves as the creators of the real science.  You wouldn't take some truly dark tale of brutality and torture and then suddenly have the cast start singing and tap dancing and telling jokes.

I've played Demon's Souls and Dark Souls and they're very intense humorless games for the most part but fun escapism.  I've also played the Uncharted games which are rather light-hearted consistently. 

I'm playing GTA5 and understand there's a really objectionable part of it involving torture.  Well, considering it's a game about killing a whole lot of people, I see nothing that is not in keeping with the game as a whole.  It is escapism to be sure-I'm not sitting there playing it and wondering if I'm making the moral decision because I'm not doing a whole lot of moral things in the game.  The game is not to be taken seriously.  It's a game.  If however, GTA5 were suddenly about dancing elves giving out toys to kids, and I bought it thinking it was like GTA4 or led to believe it was about running over prostitutes and stealing drugs but it was about elves, I'd be complaining a lot.

#149
3DandBeyond

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darn double post

Modifié par 3DandBeyond, 25 octobre 2013 - 03:51 .


#150
crimzontearz

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StreetMagic wrote...

Never played Darksiders, but these full scale invasions/Four Horsemen Apocalypses/and zombie outbreaks aren't exactly my favorite settings. Unless your hero is over the top. If you make your hero really human in the midst of that, they're kind of f*cked. They have to be someone who can truly meet the challenge to make it entertaining. Comic books do it all the time.

And as a mere mortal, the other thing that sucks about worst case scenarios is kind of what Javik points out. You have no friends really at this point. It's a matter of pure desperation now. Everything is a tool for the war. Use them as you will. Or if you're not willing to do that, and still try to hold on to some humanity, then it's represented by Liara. You're resigned to just crying on someone's shoulder. Fun, fun.

There's none of the badassery and hope inherent in the other scenarios. Where you're just gathering a new friends and getting to know them, and pulling off amazing feats, and preventing the gates of hell from opening. Here, you're just left with who you know, and you either use them or cry with them. Or muse about ruthless calculus and sort of hold back tears at the same time.

Image IPB

Yep, he looks like he can handle it