Problem? Tech Armor!
#1
Posté 25 octobre 2013 - 04:57
#2
Posté 25 octobre 2013 - 05:09
#3
Posté 25 octobre 2013 - 05:10
Does knowing how much damage i'm dealing matter?iOnlySignIn wrote...
Does it matter?
#4
Posté 25 octobre 2013 - 05:15
#5
Posté 25 octobre 2013 - 06:02
#6
Posté 25 octobre 2013 - 06:08
Kalence isn't always correct.johnnythao89 wrote...
The Kalence builder shows that it does apply it to its own detonation damage.
#7
Posté 25 octobre 2013 - 06:12
I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.Tokenusername wrote...
Kalence isn't always correct.johnnythao89 wrote...
The Kalence builder shows that it does apply it to its own detonation damage.
#8
Posté 25 octobre 2013 - 06:13
#9
Posté 25 octobre 2013 - 06:19
It's not a matter if Tech Armor would receive a power bonus. Since Tech Armor grants passive bonuses, those bonuses need to be removed when you turn it off, which also causes it to detonate. It's a question if the power bonus is removed before the detonation or after it. If it gets removed before the armor detonates it would not receive any bonus.johnnythao89 wrote...
I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.Tokenusername wrote...
Kalence isn't always correct.johnnythao89 wrote...
The Kalence builder shows that it does apply it to its own detonation damage.
#10
Posté 25 octobre 2013 - 06:22
Tokenusername wrote...
It's not a matter if Tech Armor would receive a power bonus. Since Tech Armor grants passive bonuses, those bonuses need to be removed when you turn it off, which also causes it to detonate. It's a question if the power bonus is removed before the detonation or after it. If it gets removed before the armor detonates it would not receive any bonus.johnnythao89 wrote...
I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.Tokenusername wrote...
Kalence isn't always correct.johnnythao89 wrote...
The Kalence builder shows that it does apply it to its own detonation damage.
I believe it's removed once the cool-down comes into play.
#11
Posté 25 octobre 2013 - 08:12
#12
Posté 25 octobre 2013 - 08:17
That's actually been proven to be the exact opposite.Arctican wrote...
I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.
Modifié par Tokenusername, 25 octobre 2013 - 08:17 .
#13
Posté 25 octobre 2013 - 03:02
#14
Posté 25 octobre 2013 - 03:08
When and where?Tokenusername wrote...
That's actually been proven to be the exact opposite.Arctican wrote...
I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.
#15
Posté 25 octobre 2013 - 03:13
NuclearTech76 wrote...
When and where?Tokenusername wrote...
That's actually been proven to be the exact opposite.Arctican wrote...
I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.
Just yesterday, in an underground bunker filled with beakers and tubes full of science.
#16
Posté 25 octobre 2013 - 04:04
#17
Posté 25 octobre 2013 - 04:14
Pretty sure all them monkeys have weighed in on this whenever it has been asked.NuclearTech76 wrote...
When and where?Tokenusername wrote...
That's actually been proven to be the exact opposite.Arctican wrote...
I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.
#18
Posté 25 octobre 2013 - 09:54
I suspected RECON MINE detonation does not benefit from it's own scan. More hmm... Does proxy mine damage get a boost from it's own damage (prob not)?
#19
Posté 25 octobre 2013 - 10:04
#20
Posté 25 octobre 2013 - 10:07
Tech armour is awesome.
You do not have to do a warp less Valkyrie build to do this
#21
Posté 25 octobre 2013 - 10:09
Melkezine wrote...
Husks breathing down your neck? Tech Armor!
One thing TECH ARMOR is actually good for!
#22
Posté 25 octobre 2013 - 10:16
ROBOTICSUPERMAN wrote...
Use AF evo to increase damage to targets affected by AF, then when you have AF active and you use tech armour you do 30% more damage!
Tech armour is awesome.
You do not have to do a warp less Valkyrie build to do this
You never have to go warpless with an all 6 build!
30% on AF damage isn't great. To be frank IMHO AF is really only good for draining sheilds, making the occasional mook dance, and most importantly, PRIMING.
Methinks I'll do some TECH ARMOR experiments tonite.
#23
Posté 25 octobre 2013 - 10:16
#24
Posté 25 octobre 2013 - 10:33
This is mostly because the way tech armour's cooldowns work is stupid.
Creating it is free, but detonating it creates a cooldown, but logically the exact opposite should be true, since creating a controlled warp field should require power from your omni-tool, which creates the power cooldown, but simply releasing control of the warp field to create an explosion shouldn't require any power, so shouldn't create a cooldown.
Purging fortification should have worked in the same way for the same reasons BTW.
If a sentinel could detonate tech armour regardless of cooldown situations, it would have been a damn sight more useful as a panic button, as an AoE stagger when caught on cooldown regardless of how much damage it did.
Being able to cast a tech power to prime then detonate TA to instantly detonate it would also have been useful, and balanced by needing to wait for the cooldown from the primer to expire before being able to re-activate the TA, which would then create another cooldown.
At the moment, we can only detonate TA when all powers are available, so it's usually smarter to keep the TA active and cast a normal power, so you don't loose the DR and stat bonuses.
It's a shame, as it reduces the sentinel class's options in combat, as they only have a max of two powers to cast in any particular situation, rather than three, since detonating TA is so rarely a better option than the alternatives.
Modifié par Evil Mastered, 25 octobre 2013 - 10:35 .
#25
Posté 25 octobre 2013 - 10:50
I'll keep in mind that even though I might want to detonate TA that I actually don't want to do it.Evil Mastered wrote...
I'ts more or less irrelevant how much damage tech armour detonations do, since detonating TA is only something most players do either for the challenge or for luls.
Modifié par Tokenusername, 25 octobre 2013 - 10:50 .





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