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Problem? Tech Armor!


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38 réponses à ce sujet

#1
Tokenusername

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Does that power damage from Tech Armor apply to its own detention, or are all bonuses removed before it actually detonates?

#2
iOnlySignIn

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Does it matter?

#3
Tokenusername

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iOnlySignIn wrote...

Does it matter?

Does knowing how much damage i'm dealing matter?

#4
lastofthefive0s

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When SlimJim was still around and playing, he would run a Warp-less Asari Valkyrie with Engineering Kit, Power Amp consumable, Pistol Power Magnifier and spec Tech Armor for damage/radius, power damage & durability. He would the set out to get 50+ tech armor kills a game by constantly detonating the tech armor in a group of enemies. Quite a sight to see all the tech armor kills in the killfeed when you were in a match with him. So, I would guess that would be a yes, power damage on tech armor applies to it's own detonation.

#5
Excella Gionne

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The Kalence builder shows that it does apply it to its own detonation damage.

#6
Tokenusername

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johnnythao89 wrote...

The Kalence builder shows that it does apply it to its own detonation damage.

Kalence isn't always correct.

#7
Excella Gionne

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Tokenusername wrote...

johnnythao89 wrote...

The Kalence builder shows that it does apply it to its own detonation damage.

Kalence isn't always correct.

I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.

#8
Alfonsedode

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Wld be nice to verify that :), could give me the boost to try it

#9
Tokenusername

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johnnythao89 wrote...

Tokenusername wrote...

johnnythao89 wrote...

The Kalence builder shows that it does apply it to its own detonation damage.

Kalence isn't always correct.

I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.

It's not a matter if Tech Armor would receive a power bonus. Since Tech Armor grants passive bonuses, those bonuses need to be removed when you turn it off, which also causes it to detonate. It's a question if the power bonus is removed before the detonation or after it. If it gets removed before the armor detonates it would not receive any bonus.

#10
Excella Gionne

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Tokenusername wrote...

johnnythao89 wrote...

Tokenusername wrote...

johnnythao89 wrote...

The Kalence builder shows that it does apply it to its own detonation damage.

Kalence isn't always correct.

I know it's not something to be fully dependent on, but since it does increase power damage if you've gone for that upgrade, it should apply to its detonation since it is considered a power.

It's not a matter if Tech Armor would receive a power bonus. Since Tech Armor grants passive bonuses, those bonuses need to be removed when you turn it off, which also causes it to detonate. It's a question if the power bonus is removed before the detonation or after it. If it gets removed before the armor detonates it would not receive any bonus.


I believe it's removed once the cool-down comes into play. 

#11
Arctican

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I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.

#12
Tokenusername

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Arctican wrote...

I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.

That's actually been proven to be the exact opposite.

Modifié par Tokenusername, 25 octobre 2013 - 08:17 .


#13
Alfonsedode

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bump

#14
NuclearTech76

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Tokenusername wrote...

Arctican wrote...

I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.

That's actually been proven to be the exact opposite.

When and where?

#15
ndw542

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NuclearTech76 wrote...

Tokenusername wrote...

Arctican wrote...

I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.

That's actually been proven to be the exact opposite.

When and where?


Just yesterday, in an underground bunker filled with beakers and tubes full of science.  

#16
HeroicMass

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It does not apply to it's own detonation. I did some testing on it a while back and it does not add damage

#17
Tokenusername

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NuclearTech76 wrote...

Tokenusername wrote...

Arctican wrote...

I believe the damage applies. For example, Recon mine debuff applies to its own explosion (iirc, tested by peddro a while ago), so I don;t see why Tech Armor's power bonus can;t do the same.

That's actually been proven to be the exact opposite.

When and where?

Pretty sure all them monkeys have weighed in on this whenever it has been asked.

#18
quebra

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Hmm, I always assumed TECH ARMOR would get the power damage bonus from detonation.. Very sad face if this is not the case.

I suspected RECON MINE detonation does not benefit from it's own scan. More hmm... Does proxy mine damage get a boost from it's own damage (prob not)?

#19
Melkezine

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Husks breathing down your neck? Tech Armor!

#20
ROBOTICSUPERMAN

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Use AF evo to increase damage to targets affected by AF, then when you have AF active and you use tech armour you do 30% more damage!

Tech armour is awesome.

You do not have to do a warp less Valkyrie build to do this :P

#21
quebra

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Melkezine wrote...

Husks breathing down your neck? Tech Armor!


One thing TECH ARMOR is actually good for!  :P

#22
quebra

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ROBOTICSUPERMAN wrote...

Use AF evo to increase damage to targets affected by AF, then when you have AF active and you use tech armour you do 30% more damage!

Tech armour is awesome.

You do not have to do a warp less Valkyrie build to do this :P


You never have to go warpless with an all 6 build!  :P

30% on AF damage isn't great.  To be frank IMHO AF is really only good for draining sheilds, making the occasional mook dance, and most importantly, PRIMING.

Methinks I'll do some TECH ARMOR experiments tonite.

#23
OrcWhisperer

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Before I learned about biotic explosions (yes it took me until ME3 because I played soldiers/infiltrator through the campaigns of ME1/ME2) I would use the Valkyrie as a "suicide bomber" on bronze/silver, detonating AF and TA to kill everything. I thought that must be how she was supposed to be played. Heartening in a way to hear that someone out there actually did it on purpose and was successful.

#24
Evil

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I'ts more or less irrelevant how much damage tech armour detonations do, since detonating TA is only something most players do either for the challenge or for luls.

This is mostly because the way tech armour's cooldowns work is stupid.

Creating it is free, but detonating it creates a cooldown, but logically the exact opposite should be true, since creating a controlled warp field should require power from your omni-tool, which creates the power cooldown, but simply releasing control of the warp field to create an explosion shouldn't require any power, so shouldn't create a cooldown.

Purging fortification should have worked in the same way for the same reasons BTW.

If a sentinel could detonate tech armour regardless of cooldown situations, it would have been a damn sight more useful as a panic button, as an AoE stagger when caught on cooldown regardless of how much damage it did.

Being able to cast a tech power to prime then detonate TA to instantly detonate it would also have been useful, and balanced by needing to wait for the cooldown from the primer to expire before being able to re-activate the TA, which would then create another cooldown.

At the moment, we can only detonate TA when all powers are available, so it's usually smarter to keep the TA active and cast a normal power, so you don't loose the DR and stat bonuses.

It's a shame, as it reduces the sentinel class's options in combat, as they only have a max of two powers to cast in any particular situation, rather than three, since detonating TA is so rarely a better option than the alternatives.

Modifié par Evil Mastered, 25 octobre 2013 - 10:35 .


#25
Tokenusername

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Evil Mastered wrote...

I'ts more or less irrelevant how much damage tech armour detonations do, since detonating TA is only something most players do either for the challenge or for luls.

I'll keep in mind that even though I might want to detonate TA that I actually don't want to do it.

Modifié par Tokenusername, 25 octobre 2013 - 10:50 .