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A odd Thought for ME3.


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#26
GnusmasTHX

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VettoRyouzou wrote...

GnusmasTHX wrote...

VettoRyouzou wrote...

GnusmasTHX wrote...

Dense.


Wow name calling way to show your vast maturity there bub.


Dense is an adjective. 

How about you ask yourself a couple questions:

Spectre's answer directly to the...?
Who gave you the mission to track down Saren?
Who did you report to at the end of Noveria, Feros,  and Virmire? (Or at least asked if you wanted to.)
The Systems Alliance is subject to all the rules and regulations set out by the...?

Hint: The Council

So who does Shepard work for/answer to in ME1? That's right... You're getting it.



Shepard got his ship from?
Shepard got the top pilot from?
Who wanted to go after Seran first?
Who locked out the ship?

Oh right The ALLIANCE NAVY!

So yes you are right he does answer to the council

But please inform me who funds the first human specter and make sure he has what he needs case it sure as hell wasn't the council.




I'm not arguing where he gets his stuff, genius, only who he works for, check the quotations.

Just because he got his stuff from some place doesn't mean he answers to them. Do all Soldiers answer to their arms manufacturers? No.

More so, giving the Normandy and crew to Spectre Shepard was a joint movement by the Systems Alliance and Council. More so on the Systems Alliance part to build bridges and brown nose their way to a Council seat.

Another thing; you're completely playing down the Spectre rank. If you want to talk about things he NEEDS how would Shepard have even gotten onto Noveria without his Spectre status? How would he have learned of Virmire if it weren't for the Council? 

They're not perfect, but you still answered to them and were sometimes quite useful; hence "such as they are".

I could care less about the finer politics that had Anderson step down and the command of the Normandy given to Shepard; fact is: You're wrong. You work for the Systems Alliance in ME1, and you just admitted. Stop straw maning.

Modifié par GnusmasTHX, 20 janvier 2010 - 04:39 .


#27
SwordsmanofShadow

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Shepard is a Spectre first, the whole Alliance navy thing comes a distant second. Your ship, crew and supplies were 'gifts' as it were, from the Alliance. The mission itself was a joint between the Council and the Alliance. The Council provided Shepard, the Alliance provided the ship, crew and supplies. Shepard only maintained contact with the Alliance brass out of respect, NOT obligation. That is made abundantly clear.

Modifié par SwordsmanofShadow, 20 janvier 2010 - 04:37 .


#28
AngryFrozenWater

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This is from the in-game codex...

Spectres are agents from the Office of Special Tactics and Reconnaissance and answer only to the Citadel Council. They are elite military operatives, granted the authority to deal with threats to peace and stability in whatever way they deem necessary.



They operate independently or in groups of two or three. Some are empathetic peacekeepers, resolving disputes through diplomacy. Others are cold-blooded assassins, ruthlessly dispatching problem individuals. All get the job done, one way or another, often operating outside of the bounds of galactic law.



The Spectres were founded after the salarians joined the Council. For many years, they operated in secrecy, as back-room "problem solvers." Only after the Krogan Rebellions did their activities become publicized. Assignment of a Spectre is less contentious than military deployment, but makes it clear that the Council is concerned about a situation.


In short: Spectres answer only to the Council.



In fact you can hear Hackett say that from time to time and he considers your help to be a favor. Technically the Normandy itself is under Alliance jurisdiction, but because Shepard is in command he cannot order you to use the ship for Hackett's missions.

#29
Xivai

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Yakko77 wrote...

ME3 thoughts?

I'm curious as to how big an explosion the Citadel will make in ME3 when it gets blown up to prevent a Reaper invasion or to destroy a Reaper invasion as they pass through the Citadel.

Seriously, can the game end any other way.... ?

I wouldn't trust it. The only way to make for sure there are no hidden relays in the universe the Reapers can use is to blow up the one/ones on their end.

Even then the galaxy is a big place, not even they managed to scout all of it out and they are immense in scale to us. So we might miss something, best to be prepaired for direct confrontation as a back up.

#30
MrJutty

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ShadowAldrius wrote...

Shocktrooper181 wrote...

Sounds cool, but that would call for a whole lot of voice acting that might not even be used, especially when you consider the fact that many of those characters could be dead depending on your playthrough


Well, that'd be part of that whole 'choose your own storyline' thing. I'd love it, personally. Maybe have the Illusive Man take control of the Citadel Council (if they're human) in order to make matching the two up a bit easier for the designers. I'm not sure how it'd work, but it seems like a really fun idea.


Yeah I think this would really be cool too.  Maybe they could have you download the voices for the optional characters (if you import your save) and ship the game with only a certain subset of the (core) characters for ME3.

#31
Sedase

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Things which I would change or add in ME3 and suggestions about previous ME games:

-Ammunition, weapons, shields and armor:
--Unlimited ammo – like in ME1. Why:
---I
would really suggest completely removing ammunition OR giving a
possibility for updating the weapons to unlimited ammo if wanted with no
additional deformation i.e. lower aim, less damage.
--Weapons: Suggestion from friends:
---Collecting
the weapons in ME2 is no fun. Best you get with DLCs, when game
involves every new weapon is better than one before.
---I suggest
that there is “mini mass relay” on Shepard in his inventory, why I’ll
explain later. Style of picking up inventory was in ME1 far better. I
would do it so: when you reach “inventory full” you send wished
inventory elements to Normandy and you get 2 options: thing to go in
yours Ship storage or you give EDI the command (which) to sell them.
--Shields and armor
---More
powerful shields and armor for some classes, particularly for solder.
More action orientated with less cover – why was other Spectre in Shadow
broker so much more powerful than me and I’m a Solder class?

-More than 2 companions on the mission (possibly optional

-Squad/Character leveling up:
--Suggestion:
I would integrate both systems in ME3: under character would be a line
of how strong is she/he in powers/weapons and if you click on it gives
you detailed information.

-Easier to change squad points (on Normandy, before mission)

-Vehicles:
--On
forums people have negative opinion on firewalker, well I don’t. It’s
very useful piece of equipment. I would add a “rail-minigun” and
personal shield.
--Vehicles for transportation on bigger maps
--Possibly more vehicles, like in Unreal Tournament

-Environments:
--Bigger, more open (some) in element of free wondering around – more RPG.
--When it comes to action, more unpredictable but possible elements (some sort of more destructible environment).

-Relationship with characters:
--I like loyalty missions [like] – more missions, better the game
--Further
deepening of the relations as GTA4 - inappropriate! This is not a SIMS.
I’m writing this because some players wanted more interaction and
things that game SIMS is for. GTA4 relationships and need to be done
things were frustrating and took time to go off the official story – big
problem for players that want to experience all: have good
relationship, do all secondary and primary objectives – don’t take that
away.

-Reapers:
--Rappers have been presented in ME1 like the
nation, civilization and that one Soverin from ME1 was presented as
scout for other reapers. And for scout expected he must be “nothing”
compare to “war/solder reapers”, not mention to guardian reapers, queen…
I would expect that there are different forms of reapers, bigger, more
advance, different shapes, colors, thoughts…
--Suggestion: very detailed background story about reapers
-Different LOADING scene (friendlier, we liked elevators almost better).

-Map for coordination (GPS):
--Make it is always visible. In some missions you could see only the arrow – you start wandering why?

-Monetary system:
--More money or better monetary system
--The possibility of sales – resources (buy/sell)

-Changed the exploration of planets:
--Suggestion:
you choose the planet, EDI gives you summary how many probes it needs
and how much money (small amount needed to be) and then you click Scan
and it gathers resources

-Transportation:
--Taxis like in ME1 – must! Everywhere: citadel, Omega, Ilium,…
--Inner
Normandy transport system via mini mass relay on character (update
maybe). Think global – act local: no teleports integrated in ship’s hull
but mini-teleports on character to teleport. Even Nicola Tesla (if
true) teleported the ship in Philadelphia project – no know teleported
structures off the ship.
--Option to get back to Normandy from everywhere at any time.

-Normandy needs fuel? Please stop this nonsense. Like in ME1 it was great system to travel.
--Option
to travel with Normandy from one solar systems planet to other solar
systems planet: i.e.: you are docked in Citadel and you go to galaxy
map, you point on solar system and it give you quick list of sub systems
and planets which you can directly access and gives you (if it is)
percent of unexplored spaces.
--When the solar system has been
studied, it should be able to travel directly to them, not the first to
mass relays then onwards

-Hud:
--Option of more quick power adds in upper line
--Better targeting system: target is located even at greater than 10m
the example.

-Unlimited sprint, unlimited fuel (like in Just Cause 2)

-Why is everything made from six angles?

-More innovative door opening – like portals maybe, energy field like (Half Life 2, Doom the movie)

-Better architecture:
--The rooms which hold enemies, the appropriate number of doors, windows, logical integration of architecture - not like cage.
--Different species have different architecture: opening doors, windows, shields,…

-Maybe: a system that is generating missions:
--On
certain planets, on "Mercenary missions", research, trading, so that
even when you finish the game, you can still play it and upgrade the
character and get more money.

-The crew on the Normandy
--Normandy
needs to be better equipped with solders, which you can get for free
from Illusive man, hire via some dealers, get from shadow broker for
free…
--More crew members

-Lair of shadow broker:
--His ship should be better equipped (more elegance or something in his main hall)

-Collectors:
--We were all disappointed on collector’s visual appearance. We expected something in relation with the statues find in ME1.
--Suggestion:
collectors in ME2 were just one subspecies of Protheans. Like Saren
they tuned back on their upper species which were like stone statues.
The upper species of Protheans were there born representatives,
intellectuals who were different. Collectors are not even Protheans
solders but rather workers – they collect… known as collectors, they
held information that in hands of reapers destroyed Protheans
civilization. Some did remain and came back to citadel (in the story at
the end of ME1).

Hope you'll like my post! [smilie]../../../images/forum/emoticons/cool.png[/smilie] [smilie]../../../images/forum/emoticons/ninja.png[/smilie]
-=]SS[=-

#32
Sedase

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Things which I would change or add in ME3 and suggestions about previous ME games:



-Ammunition, weapons, shields and armor:

--Unlimited ammo – like in ME1. Why:

---I would really suggest completely removing ammunition OR giving a possibility for updating the weapons to unlimited ammo if wanted with no additional deformation i.e. lower aim, less damage.

--Weapons: Suggestion from friends:

---Collecting the weapons in ME2 is no fun. Best you get with DLCs, when game involves every new weapon is better than one before.

---I suggest that there is “mini mass relay” on Shepard in his inventory, why I’ll explain later. Style of picking up inventory was in ME1 far better. I would do it so: when you reach “inventory full” you send wished inventory elements to Normandy and you get 2 options: thing to go in yours Ship storage or you give EDI the command (which) to sell them.

--Shields and armor

---More powerful shields and armor for some classes, particularly for solder. More action orientated with less cover – why was other Spectre in Shadow broker so much more powerful than me and I’m a Solder class?



-More than 2 companions on the mission (possibly optional



-Squad/Character leveling up:

--Suggestion: I would integrate both systems in ME3: under character would be a line of how strong is she/he in powers/weapons and if you click on it gives you detailed information.



-Easier to change squad points (on Normandy, before mission)



-Vehicles:

--On forums people have negative opinion on firewalker, well I don’t. It’s very useful piece of equipment. I would add a “rail-minigun” and personal shield.

--Vehicles for transportation on bigger maps

--Possibly more vehicles, like in Unreal Tournament



-Environments:

--Bigger, more open (some) in element of free wondering around – more RPG.

--When it comes to action, more unpredictable but possible elements (some sort of more destructible environment).



-Relationship with characters:

--I like loyalty missions [like] – more missions, better the game

--Further deepening of the relations as GTA4 - inappropriate! This is not a SIMS. I’m writing this because some players wanted more interaction and things that game SIMS is for. GTA4 relationships and need to be done things were frustrating and took time to go off the official story – big problem for players that want to experience all: have good relationship, do all secondary and primary objectives – don’t take that away.



-Reapers:

--Rappers have been presented in ME1 like the nation, civilization and that one Soverin from ME1 was presented as scout for other reapers. And for scout expected he must be “nothing” compare to “war/solder reapers”, not mention to guardian reapers, queen… I would expect that there are different forms of reapers, bigger, more advance, different shapes, colors, thoughts…

--Suggestion: very detailed background story about reapers

-Different LOADING scene (friendlier, we liked elevators almost better).



-Map for coordination (GPS):

--Make it is always visible. In some missions you could see only the arrow – you start wandering why?



-Monetary system:

--More money or better monetary system

--The possibility of sales – resources (buy/sell)



-Changed the exploration of planets:

--Suggestion: you choose the planet, EDI gives you summary how many probes it needs and how much money (small amount needed to be) and then you click Scan and it gathers resources



-Transportation:

--Taxis like in ME1 – must! Everywhere: citadel, Omega, Ilium,…

--Inner Normandy transport system via mini mass relay on character (update maybe). Think global – act local: no teleports integrated in ship’s hull but mini-teleports on character to teleport. Even Nicola Tesla (if true) teleported the ship in Philadelphia project – no know teleported structures off the ship.

--Option to get back to Normandy from everywhere at any time.



-Normandy needs fuel? Please stop this nonsense. Like in ME1 it was great system to travel.

--Option to travel with Normandy from one solar systems planet to other solar systems planet: i.e.: you are docked in Citadel and you go to galaxy map, you point on solar system and it give you quick list of sub systems and planets which you can directly access and gives you (if it is) percent of unexplored spaces.

--When the solar system has been studied, it should be able to travel directly to them, not the first to mass relays then onwards



-Hud:

--Option of more quick power adds in upper line

--Better targeting system: target is located even at greater than 10m

the example.



-Unlimited sprint, unlimited fuel (like in Just Cause 2)



-Why is everything made from six angles?



-More innovative door opening – like portals maybe, energy field like (Half Life 2, Doom the movie)



-Better architecture:

--The rooms which hold enemies, the appropriate number of doors, windows, logical integration of architecture - not like cage.

--Different species have different architecture: opening doors, windows, shields,…



-Maybe: a system that is generating missions:

--On certain planets, on "Mercenary missions", research, trading, so that even when you finish the game, you can still play it and upgrade the character and get more money.



-The crew on the Normandy

--Normandy needs to be better equipped with solders, which you can get for free from Illusive man, hire via some dealers, get from shadow broker for free…

--More crew members



-Lair of shadow broker:

--His ship should be better equipped (more elegance or something in his main hall)



-Collectors:

--We were all disappointed on collector’s visual appearance. We expected something in relation with the statues find in ME1.

--Suggestion: collectors in ME2 were just one subspecies of Protheans. Like Saren they tuned back on their upper species which were like stone statues. The upper species of Protheans were there born representatives, intellectuals who were different. Collectors are not even Protheans solders but rather workers – they collect… known as collectors, they held information that in hands of reapers destroyed Protheans civilization. Some did remain and came back to citadel (in the story at the end of ME1).



Hope you'll like my post! {smilie} {smilie}

-=]SS[=-