I've been thinking of making a script to deal with a manticores tail spike volley (1-6 spikes causing 1-6 damage each) and was wondering if any one had any good ideas where to start.
a special ability? a special weapon?
manticore script
Débuté par
bealzebub
, oct. 26 2013 04:23
#1
Posté 26 octobre 2013 - 04:23
#2
Posté 26 octobre 2013 - 05:32
you might start with DannJ's projected VFX for the spikes flying out. (edit: or was that Tchos??)
either special ability or weapon is not really the issue -
you could make it an ability with an aoe - or it could easily be a projectile weapon -
choices, choices...
either special ability or weapon is not really the issue -
you could make it an ability with an aoe - or it could easily be a projectile weapon -
choices, choices...
Modifié par Morbane, 26 octobre 2013 - 05:34 .
#3
Posté 28 octobre 2013 - 03:19
Manticores appear, all scripted, in Wyrin's White Plume Mountain.
http://nwvault.ign.c...h.Detail&id=454
http://nwvault.ign.c...h.Detail&id=454
#4
Posté 28 octobre 2013 - 03:24
Nope, wasn't me.Morbane wrote...
you might start with DannJ's projected VFX for the spikes flying out. (edit: or was that Tchos??)
#5
Posté 28 octobre 2013 - 10:01
Me either.
#6
Posté 29 octobre 2013 - 12:49
kamal_ wrote...
Manticores appear, all scripted, in Wyrin's White Plume Mountain.
http://nwvault.ign.c...h.Detail&id=454
they sure do, and they work perfectly too. I'm throwing my lame attempt in the trash and going with Wyrin's.
thanks Kamal
thanks Wyrin
#7
Posté 29 octobre 2013 - 06:33
I think I used the ones from White Plume Mountain (or it was something somebody posted on here).
If you have a problem digging them up from there let me know and I will post them for you.
If you have a problem digging them up from there let me know and I will post them for you.
#8
Posté 29 octobre 2013 - 10:47
Thanks for the offer luna_, but everything is under controll. A simple import of the creature blueprint and 1 script is all that was needed. It seems to work perfect.
The script fires a missile animation and has a variable for how many spikes you want launched.
couldn't be easier.
The script fires a missile animation and has a variable for how many spikes you want launched.
couldn't be easier.
#9
Posté 30 octobre 2013 - 07:34
Cool, good to hear





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