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manticore script


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#1
bealzebub

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I've been thinking of  making a script to deal with a manticores tail spike volley (1-6 spikes causing 1-6 damage each) and was wondering if any one had any good ideas where to start.
a special ability? a special weapon?

#2
Morbane

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you might start with DannJ's projected VFX for the spikes flying out. (edit: or was that Tchos??)

either special ability or weapon is not really the issue -

you could make it an ability with an aoe - or it could easily be a projectile weapon -


choices, choices...

:o

Modifié par Morbane, 26 octobre 2013 - 05:34 .


#3
kamal_

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Manticores appear, all scripted, in Wyrin's White Plume Mountain.
http://nwvault.ign.c...h.Detail&id=454

#4
Tchos

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Morbane wrote...
you might start with DannJ's projected VFX for the spikes flying out. (edit: or was that Tchos??)

Nope, wasn't me.  ^_^

#5
Dann-J

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Me either. Posted Image

#6
bealzebub

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kamal_ wrote...

Manticores appear, all scripted, in Wyrin's White Plume Mountain.
http://nwvault.ign.c...h.Detail&id=454



they sure do, and they work perfectly too. I'm throwing my lame attempt in the trash and going with Wyrin's.
thanks Kamal
thanks Wyrin

#7
luna_hawke

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I think I used the ones from White Plume Mountain (or it was something somebody posted on here).
If you have a problem digging them up from there let me know and I will post them for you.

#8
bealzebub

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Thanks for the offer luna_, but everything is under controll. A simple import of the creature blueprint and 1 script is all that was needed. It seems to work perfect.
The script fires a missile animation and has a variable for how many spikes you want launched.
couldn't be easier.

#9
luna_hawke

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Cool, good to hear