Not sure if this is the correct place to post, but how can I make a good aligned assassin in nwn? I have the unofficial patch.
How to make a good aligned assassin?
Débuté par
_Infiltrator
, oct. 26 2013 11:19
#1
Posté 26 octobre 2013 - 11:19
#2
Posté 26 octobre 2013 - 12:08
If you have my patch, then you should have in your NWN directory folder "1.71 builder resources\\1.71 full 2dasource" (OR 1.70 which is latest "stable" version) go there and pick up classes.2da
(if you dont have this folder in your NWN folder, then you can get the 2da from various sources - using nwnexplorer, downloading from vault (1.69 full 2da source or buiders resources at Community Patch project, or download latest 1.71 beta which has it in archive))
then you have to put this file into your override, open it in notepad and edit:
line 30, collumn AlignRestrict = 0x00, collumn AlignRstrctType = 0x0
this is the same regardless which nwn version you have
another option is to use console commands to temporary change alignment to the evil and then revert back when you level up
NOTE: if you play a module which has classes.2da in its hak the first way wont work - in that case lmk, I tell you how to do it in this case
(if you dont have this folder in your NWN folder, then you can get the 2da from various sources - using nwnexplorer, downloading from vault (1.69 full 2da source or buiders resources at Community Patch project, or download latest 1.71 beta which has it in archive))
then you have to put this file into your override, open it in notepad and edit:
line 30, collumn AlignRestrict = 0x00, collumn AlignRstrctType = 0x0
this is the same regardless which nwn version you have
another option is to use console commands to temporary change alignment to the evil and then revert back when you level up
NOTE: if you play a module which has classes.2da in its hak the first way wont work - in that case lmk, I tell you how to do it in this case
#3
Posté 26 octobre 2013 - 12:31
Thanks for the info, I was only planning on playing the OC, which I assume don't use a custom class.2da.





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