[quote]erezike wrote...
[quote]Arcian wrote...
snip
[/quote]
The dollar repesent its buying power.[/quote]
The credit is a trade currency. It has to be balanced between thousands of different currencies. It can't be ludicrously strong, and neither can it be weak. It needs to be perfectly balanced, and according to the codex, it is. Some native currencies are stronger than the credit, others are weaker. The stronger currencies belong to species like the asari and volus, who imports a lot but doesn't export nearly as much. Conversely, humans and likely the turians have the weaker currencies, because they produce and export more wares than they import.
[quote]erezike wrote...
i am trying to reach a consensus here about what is the real value of the credits in terms of its buying power in a way we would be able to grasp it using our day to day terms.[/quote]
I have no elegant way of saying this, but I don't think you understand what you're talking about. For example, you're talking about
purchasing power, but at the same time you call inflation irrelevant. Purchasing power is COMPLETELY dependant on inflation. In fact, the inflation rate is a key element in the formula to calculate purchasing power. Without understanding or accounting for inflation, you have no basis for purchasing power.
[quote]erezike wrote...
obviously things in the future will take different % of our yearly income than they do today. in the past food was much more expensive then it is today. now day people living in first world country can have a lot more time and wealth to spend on luxuries. the future indicate people will have even more time to spend on luxuries and that day to day commodities will cost less.[/quote]
That's completely wrong. Everything was proportionally cheaper before, because people worked less hours a day for less money. The market price was proportionally adjusted. A low-income worker could support a full family of sometimes eight or more individuals while his wife stayed at home.
But then some jackass decided to do away with the gold standard and bloat the market with useless, imaginary fiat currency. They create more money, which drives up prices, but in order to earn the money to enjoy luxuries, people also have to work longer. In America, this is especially self-evident when middle-class families with two children have to take several jobs just to pay their bills every month. Forty years ago, this scenario was unthinkable.
No, we get less and less time for luxuries today. In the future, unless someone restores the gold standard, it's only going to get worse.
But I digress. The problem here is that the value you're giving the credit is completely arbitrary because it is based on completely arbitrary values in-game. BioWare did not put any thought into it. None whatsoever. You CANNOT use their values as a basis for a realistic credit value, because the numbers are bollocks.
[quote]erezike wrote...
in terms we can grasp the credit is worth 5 dollars. you can apply this inequation to most things in the mass effect universe. i agree that the first number 1 credit=10 dollars was too high. 1 credit = 5 dollars hit the spot.[/quote]
I have already explained what a catastrophe such a strong currency would have on the Alliance's economy, but you persist in ignoring me. That's beside the fact that you're throwing out logic and common sense by trying to establish an exchange rate between two currencies that are 170 years apart. If you were to estimate the value of the credit in 2013 compared to the dollar in 2013, that would be an entirely different thing - but then you would still have to account for inflation to get the proper values AND exchange rate between the credit and dollar in 2183.
[quote]erezike wrote...
if you think the value should be different please make your case for it .[/quote]
I have made my case. You are ignoring it.
[quote]erezike wrote...
1=2 dollars would mean shepard is working for pinnance in mass effect 2.[/quote]
Once more you make the mistake of taking the credit rewards set by BioWare for in-game purchases as serious and realistic values. They're not. The numbers are only there to serve as a money sink for the player.
[quote]erezike wrote...
and that the normandy was at all that expensive for a superduper prototype warship.[/quote]
The Tantalus drive core alone cost 120 billion credits. Using my exchange rate, that's 180-240 billion dollars depending on the value of the dollar in 2183. Most of the budget goes into the program, not the unit costs.
Using your exchange rate, that cost skyrockets to 183 trillion dollars. I shudder to even imagine how expensive the program would be in comparison.
[quote]erezike wrote...
the F-22A Raptor at 2008 Andrews cost 150 million dollars per unit.
i put the price of mass effect fighers at 20 million credits= nowday dollars. the 20 million credits is deducted from in game lore. drive core for one fighter cost ten million credits.[/quote]
That's not realistic. Due to improved production methods and cheaper, more readily available materials in the future, the cost of a fighter will be a fraction of today's costs.
[quote]erezike wrote...
about people salaries in the citadel. just like norway and switzerland the basic wage is much higher than other places in the world local support workers would make higher wages which will allow them to buy goods in the citadel.[/quote]
And how do they afford to pay people without jobs would hit the rock bottom extremely fast. the reason for low crime n the citadel is high ccec presence the need to be able to arrive to the citadel in the first place. premits and cost of flight
expect every thing to cost many times more than what you are accustomed in the most expensive places on earth now days.think airport in switzerland/norway kind of expensive[/quote]
People don't live in airports. Unless they are Tom Hanks.
Besides the fact that you need to break away from this pet idea of yours that the Citadel is a giant 6-star hotel with exorbitant costs for everyone who lives there, you're also confusing high living costs with a strong currency.
The dirham used in Dubai is worth about 1/4 of a dollar. The yen is worth close to 1/100 of a dollar. Yet Dubai and Tokyo are still a crazy expensive places despite their weak currencies. And those weak currencies are exactly why they get so much tourism. Middle-class families can still afford to live in both of these cities - they simply can't enjoy luxuries. And both of these places have low-cost alternatives. Every city does. The same goes for the Citadel.
Your problem, Erezike, is that you refuse to acknowledge the credit costs in-game as illegitimate. You are basing your ENTIRE argument on the flimsy premise that BioWare put a lot of thought into the in-game credit system. As I've tried to tell you numerous times, they didn't. All numbers are arbitrarily chosen for the sole purpose of draining the player's credit reserves.
Once you get past this, you can get to creating a proper, realistic currency system that doesn't hyperinflate and murder the economy of every species using the currency.
Modifié par Arcian, 28 octobre 2013 - 11:45 .