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NWN2 to IceBlink Engine Conversions


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#1
slowdive.fan

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If anyone may be interested in converting your NWN2 module to the IceBlink (IB) Engine, I have some new tools...I know, crazy, going backwards in many ways, but hey, it isn't Atari and WotC controlled :)  It is a community built engine and toolset.

I created a conversation converter that will convert all your NWN2 conversation files into the IceBlink format. Next, I will create a journal converter as well. These are the more time consuming parts of building in the IB engine so this is a big speed boost.

If you are interested in converting your NWN2 module or would like to have your module converted (by the IB community), Let me know.

Thanks,
slowdive_fan

www.iceblinkengine.com/forums

Let's Play of "Red Carnival"


Let's Play of "Hearkenwold" by Dorateen of NWN2


Let's Play of "The Raventhal"
https://www.youtube.com/watch?v=ZQXFS8JPx58

Modifié par slowdive.fan, 26 octobre 2013 - 04:28 .


#2
kamal_

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You're welcome to convert anything of mine.

#3
slowdive.fan

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Path of Evil anyone ;-) Crimmor may be a complicated conversion with all the custom systems and scripts, but probably doable. As it stands now, IB is well set up for short stories/modules, but long campaigns are possible...just not really tested yet.

The nice thing about IB is that you can sell your modules (like the premium modules of NWN), run a kickstarter for making a module, or release them for free. It is totally up to the builder. The game engine will be free to all, the toolset is $5 (probably free to our fellow NWN builders), and modules are free or for a small fee (up to the builder to do what they want).

#4
kamal_

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The into module (ie in Neverwinter) for Path of Evil is relatively small and not complicated script wise. You'd might need to change it to a custom setting or something, for legal reasons.

#5
Guest_Iveforgotmypassword_*

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You could probably play this sort of thing on a phone.

Lets all sell our mods to Samsung !

#6
slowdive.fan

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funny. yes, well maybe a tablet version would be nice...would be perfect for my iPad mini on the go ;-) Then sell your mods on Google Play and App Store ;-) or maybe not ;-)

#7
-Semper-

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slowdive.fan wrote...

If anyone may be interested in converting your NWN2 module to the IceBlink (IB) Engine, I have some new tools...I know, crazy, going backwards in many ways, but hey, it isn't Atari and WotC controlled


as long as the module ain't about the forgotten realms and you or the module's creator ain't using any names (characters, items, spells, skills etc.) of this setting there should be no problem. simply converting modules with such stuff included is illegal. selling your module with properties of wotc could result in a law suit.

#8
slowdive.fan

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I made some long due updates to the www.iceblinkengine.com web site. I hadn't updated it since the Kickstarter campaign ended about a year ago so it is long over due. I have added a bunch of new content that better reflects the current state of the engine and toolset. What do you think? I also placed a YouTube video on the Engine page of my NWN2 conversion of The Exile. I made a number of design changes to The Exile which I think are an improvement to the overall story. I originally converted my NWN1 version of The Exile into NWN2 when NWN2 first came out. It took me about 3 months to make the conversion. With IB, it took me 2 weeks to make the conversion.

#9
slowdive.fan

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Beta v7 is out and can be found here:

http://www.iceblinke....php/downloads/

It is an open Beta available to anyone for testing purposes. Be aware that it is still a Beta so it is bound to have bugs, but that is why we need your help! Please test, trying to break stuff, and report any bugs here: http://www.iceblinke....php?f=39&t=305 . Be sure to hit "q" to quicksave often while bug searching ;D

Modifié par slowdive.fan, 08 décembre 2013 - 02:55 .


#10
slowdive.fan

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I made a video tutorial on how to make a simple and short IceBlink Module. The module was based on my daughter's suggestion for a story. She also helped make the art assets Posted Image


Be sure to use the Chapter Links found in the video's Description Section ("About")

You can get the module for inspection from here:
https://dl.dropboxus...der the Sea.rar

#11
slowdive.fan

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POLL QUESTION
with the official launch being 7 days away (Dec 20th), are you more interested in:
a) playing IceBlink modules
B) building IceBlink modules
c) playing and building IB modules
d) not interested in IB at all

#12
Tchos

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I would probably be interested in playing some.

#13
PJ156

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I would like to get my boy into modding some. So would work with him. He has been interested in modding to make stories work and this seems much more flexibe that the NWN2 set for telling the stories that come from a childs mind.

#14
Guest_Iveforgotmypassword_*

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I'm sorry to say but I like decent graphics and wont play NWN1 for that reason so don't really have an interest it's a bit of a big step backwards from games that are available now, I think it's more of a phone/gameboy thing to have a go at on a train..

#15
kamal_

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I've played a few of the modules people have been working on in their incomplete test states. The modules give a good old school feel, which is what iceblink is trying to do.

#16
andysks

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I have played many games with bad graphics. This is no problem for me, but up to a point. There comes a time I get a bit tired and stop. So to answer your question, I would play for sure but I don't know how much/many of them :).

As for building, I have to say no. Return of the Exile takes all my time when it comes to moding. After I publish it, maybe. But that's some time away in the future :).

Modifié par andysks, 13 décembre 2013 - 02:06 .


#17
Dorateen

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What I like about the IceBlink engine...

Turn-based combat
! It started out simple, but is growing more advanced with each version release, including flanking and AI options. I was able to deal with RTwP (and Autopause) in the Infinity Engine, and managed to enjoy RTwP in NWN2. But to return to a true turn-based system, feels like going home.

Conversations work like NWN2, even the use of party-chat style diolgues, which is what I had been most invested in previous projects. Players can create their own party and role-play their characters through the various conditional checks available. (Author's design choice)

Map making and art direction is flexible and completely up to the builder. I am largely using art assets from the SSI Gold Box collection, including character/monster icons and tilesets. Before I ever worked with NWN2, I used the FRUA construction set. IceBlink essentially combines the best of both worlds.

For me, IceBlink advntures are playing out like the SOZ overland map for exploration, then switching to party-based combat in a more tactical environment. All using, Gold Box figures and old-school portraits. What a joy.

Harumph!

PS: I will eventually revisit the NWN2 campaigns I have in the works, and maybe even convert them to IceBlink at some point.

Modifié par Dorateen, 13 décembre 2013 - 04:56 .


#18
slowdive.fan

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Two more days until initial release of IceBlink v1.00

Final Stretch Schedule:
Wednesday - finish documents (Player's Guide and Builder's Guide) and put together a candidate build.
Thursday - last bit of testing.
Friday - Post IB v1.00 on the IB Vault page at 12:30 PM Arizona time (GMT-7:00)
Friday - Start a Google Hangout with open discussion (10 people max) 1:00 PM Arizona time (GMT-7:00)
Friday - Start a Google Hangout on Air (automatically recorded unlimited number of people) 2:00 PM Arizona time (GMT-7:00) - come watch me play various modules and keep the discussions going on the current state of IceBlink and the future.

The files will be posted here on the new NeverwinterVault:
http://neverwintervault.org/catalog/ib

Adventure modules will also be posted there by the module authors (Hearkenwold by Dorateen, The Raventhal by Pongo, Red Carnival by Karl and The Exile by myself).

Stop on by and say hello :P

#19
slowdive.fan

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IceBlink Engine and Toolset are now available to all!

Stop on by the neverwintervault and download the engine to start playing some of the already available adventure mini-modules.

http://neverwintervault.org/catalog/ib

I'll be uploading the Tilemapper and NWN2toIBConversationConverter programs later tonight.

Module Making Contest will be starting soon with a few months to work on your project before ending the contest.

Modifié par slowdive.fan, 21 décembre 2013 - 10:07 .


#20
slowdive.fan

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Thought I would share a cool map that one of the newer community members (Skitnik) put together:

http://www.iceblinke...file.php?id=255

Here are his comments:
"No portraits today, but I wanted to share a a map that I done to better understand the Magic Candle - like perspective (Lurking grue did a good research on what can be done on a square grid). Working without perspective is more tricky than expected."

"For this particular map, I used calligraphy brushes with ink and acrylics, much like chinese traditional painting."

The Thread with other of his artwork:
http://www.iceblinke....php?f=24&t=324

Modifié par slowdive.fan, 04 janvier 2014 - 08:44 .


#21
slowdive.fan

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 And Pongo (The Raventhal) just posted a map for his current project...

http://www.iceblinke...file.php?id=260

Thread:
http://www.iceblinke....php?f=22&t=333

#22
slowdive.fan

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 Zach has given me the okay to convert The Birthday to IceBlink. He will try and supply artwork and music as he is able to find some time. I got a couple of piece of art from him and a theme song as well. If creating modules in IB is quick enough for him, maybe we can get Bron's Daughter out of him :innocent:. Not exactly NWN2, but something is better than nothing...*crosses fingers*

Modifié par slowdive.fan, 04 janvier 2014 - 08:52 .