Lets Talk Consumables
#76
Posté 28 octobre 2013 - 09:44
#77
Guest_Lusty Argonian Maid_*
Posté 28 octobre 2013 - 09:48
Guest_Lusty Argonian Maid_*
#78
Posté 28 octobre 2013 - 09:56
OP was in my lobby earlier (like he said on the first page), and I play on ps3.JohnBorrows wrote...
http://social.biowar...lun&platform=pc
Is this the reason You dont use equips?
#79
Posté 28 octobre 2013 - 10:24
FatherOfPearl wrote...
OP was in my lobby earlier (like he said on the first page), and I play on ps3.JohnBorrows wrote...
http://social.biowar...lun&platform=pc
Is this the reason You dont use equips?
What's his psn id? We need it so we can disect every last intricacy of his manifest and allow the argument to continue.
#80
Posté 28 octobre 2013 - 10:27
For the sake of the argument, click.cato_84 wrote...
FatherOfPearl wrote...
OP was in my lobby earlier (like he said on the first page), and I play on ps3.JohnBorrows wrote...
http://social.biowar...lun&platform=pc
Is this the reason You dont use equips?
What's his PSN id? We need it so we can disect every last intricacy of his manifest and allow the argument to continue.
#81
Posté 28 octobre 2013 - 10:32
You can't ran out as long as you don't use the same type of stuff in every match. Also, plenty of others to choose from. And again, if you don't need them it shouldn't be a problem after all?Dolun wrote...
I can turn that around and say.....
wrong "certain ones" are in every pack, ur not gonna get a warp ammo IV outta every pack you get, but ur guaranteed to get a medigel or missle out of them if you arent stocked yet.
I know. I'm one of them. And the vast majority of players here, too. Still no need to gimp yourself. Oh, and there's more to consumables than just "topping the scoreboard". If you don't want use them, fine. Meanwhile I won't miss out on the funDolun wrote...
Consumables are part of the game, whether i use them or not is my choice, learn to accept that. Every good or great player i ran into so far doesn't need or use them. Do they need them to extract or play well? Of course not. They don't use them because they don't need them, and they dont put them on because they choose not to, you wanna know why? Because they can.
Modifié par Schachmatt, 28 octobre 2013 - 10:40 .
#82
Posté 28 octobre 2013 - 10:34
#83
Posté 28 octobre 2013 - 10:38
Dolun wrote...
Scenario: London/Geth/Gold
Stopped reding right there. Whatever you wrote, the answer is gonna be "**** da Geth mother****ers"
#84
Posté 28 octobre 2013 - 10:40
FatherOfPearl wrote...
Consumables or no, I don't trust anybody
FTFY.
Modifié par prostheticlimbs, 28 octobre 2013 - 10:42 .
#85
Posté 28 octobre 2013 - 10:58
I should know, since I've been doing pretty much exactly that for longer than the OP has been playing the game.
Also, London/Geth/Gold isn't so bad as long as you prioritise the Bombers and don't get a centre Hack. Just hold the high ground and you win. Of course if you do get the centre Hack it's godawful...
Modifié par OniGanon, 28 octobre 2013 - 11:04 .
#86
Guest_Lusty Argonian Maid_*
Posté 28 octobre 2013 - 11:06
Guest_Lusty Argonian Maid_*
#87
Posté 28 octobre 2013 - 11:06
#88
Posté 28 octobre 2013 - 11:35
I never put on equipment until I'm in a lobby
Once in a lobby , I check of others have equipment . If none do , I leave
If at least one does (esp if its the host) and lobby load out looks ok then I slap on equipment and ready up. No point hoarding it
#89
Posté 28 octobre 2013 - 01:09
Maybe you don't need consumables but you're an idiot and an Ahole if you don't at least put on level one stuff. What the hell are you going to use them for? I usually carry people who don't use consumables one game then kick.
#90
Posté 28 octobre 2013 - 01:21
JohnBorrows wrote...
http://social.biowar...lun&platform=pc
Is this the reason You dont use equips?
like others said, im on ps3. make sure you don't jump to conclusions.
#91
Posté 28 octobre 2013 - 01:22
#92
Posté 28 octobre 2013 - 01:36
Consider level one incendiary or disruptor proc for the same tech burst or fire explosion as level four ammo. Level one drill rounds give you the ability to double and triple hit some elites provide you know where to shoot. Level one warp ammo sunders armor making your whole teams weapon's fire more effective.
#93
Posté 28 octobre 2013 - 01:38
NuclearTech76 wrote...
This is a tired argument.
Maybe you don't need consumables but you're an idiot and an Ahole if you don't at least put on level one stuff. What the hell are you going to use them for? I usually carry people who don't use consumables one game then kick.
And maybe the people demanding consumables are bigger Aholes than the ones who could care less what gear you put on and actually want to play and have fun.
I usually carry people who use consumables, usually they end up dead in the middle of a hoard of mobs on the other side of the map and i don't risk it resing them. When i end up quading their score i don't kick them, I just leave the lobby and find another one.
When i played with FatherOfPearl, we basically carried the other 2 to the extraction since they died left and right, he used his consumables before the match, i didn't, i ended up getting like 10-20k less than him every game,
As i said, if a guy scores better than me that either means we get a smooth run, or me and that said person ends up carrying the other two, either way it ends a better game.
Consumables may have been a part of that, although i believe he was using higher level guns, not sure what lvl his venom was but it was wrecking things.
But i always say, the loadout is better at determining effectiveness than the consumables anyways.
#94
Posté 28 octobre 2013 - 01:44
Consumables are part of the loadout. Again what the hell are you saving your consumables for? It's not just you that they improve, you improve the effectiveness of your whole team with consumables.Dolun wrote...
NuclearTech76 wrote...
This is a tired argument.
Maybe you don't need consumables but you're an idiot and an Ahole if you don't at least put on level one stuff. What the hell are you going to use them for? I usually carry people who don't use consumables one game then kick.
And maybe the people demanding consumables are bigger Aholes than the ones who could care less what gear you put on and actually want to play and have fun.
I usually carry people who use consumables, usually they end up dead in the middle of a hoard of mobs on the other side of the map and i don't risk it resing them. When i end up quading their score i don't kick them, I just leave the lobby and find another one.
When i played with FatherOfPearl, we basically carried the other 2 to the extraction since they died left and right, he used his consumables before the match, i didn't, i ended up getting like 10-20k less than him every game,
As i said, if a guy scores better than me that either means we get a smooth run, or me and that said person ends up carrying the other two, either way it ends a better game.
Consumables may have been a part of that, although i believe he was using higher level guns, not sure what lvl his venom was but it was wrecking things.
But i always say, the loadout is better at determining effectiveness than the consumables anyways.
#95
Posté 28 octobre 2013 - 01:56
#96
Posté 28 octobre 2013 - 02:16
Modifié par Saints944, 28 octobre 2013 - 02:17 .
#97
Posté 28 octobre 2013 - 03:09
It's simple etiquette, among other things. It is a signal, even if imperfect, that you're willing to put in a level of effort and stake into the mission, and it encourages others to do so. We can't make a perfect judgement of other players based on anything we see in lobby, but at least consumables, on the whole, show a certain dedication to effort. And I know a in a few instances, I've dropped into lobbies with no one using consumables, put something on, and had other people join in. The matches were that much more fun because of it.
It helps the mission go quite a bit faster and smoother if you equip at least something, and can help you get out of bad situations which might otherwise lead to a failure - a decent bonus for a very minor marginal cost. (I'd be willing to guess that if players are using equipment, their total mission time and failure rate actually goes down by a margin sufficient to recoup any supposed losses from 'wasting money' on packs.) I suppose we'll have to take you at your word that you can rule the scoreboards consistently without consumables, even if that's not what I've seen from good players over the year I've played, but confusing scoreboard dominance for doing something well is not really the same thing.
It also opens up new options for designing a kit/weapon combination, such as allowing you to bypass one weapon mod slot for a consumable that can fill a similar enough niche. Using consumables can make for some interesting niche builds that you might otherwise never get to try - like Cryo ammo HSoldier, for instance.
That said, it's your choice. If you like the game better that way, go nuts, but don't expect too many people to congratulate you or stay in your lobby.
#98
Posté 28 octobre 2013 - 03:49
It's funny that you scored 15-20k less than FoP each game, OP. That's actually right around the number that I'm discovering consumables add to score.
Modifié par Simba501, 28 octobre 2013 - 03:52 .
#99
Posté 28 octobre 2013 - 04:17
#100
Posté 28 octobre 2013 - 04:32
Consumables should be considered part of your loadout on Gold/Plat, since they often make as much of a difference in performance as the actual guns do. Think the Wraith X is a good gun? If I put AP IV on my Disciple X, I'm out-damaging you if you don't use consumables. My Phalanx X with AP IV will have about the same DPS as a Talon X without consumables, and with better range. These are just a few examples.Dolun wrote...
But i always say, the loadout is better at determining effectiveness than the consumables anyways.





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