Dave of Canada wrote...
The problem with the "happy ending" is that it invalidates every other, I loved the feeling of the Suicide Mission but felt it died off when absolutely no-one died because I completed side-quests and didn't make weird decisions like send the technician to lead a squad.
When I mention that the Suicide Mission would've been more impactful if there were mandatory deaths and you had to pick and choose who lived, who died and who were abandoned until you ultimately escape the Collector Base? I'm told to kill them off, I'm ruining their fun and that it would be "forced".
I've tried to enjoy the game by being obtuse; it doesn't work, characters reference the mistake as if the writers are nudging me and telling me where I screwed up and there's absolutely no "sweet" in the decision making.
Personally, I don't need a no-downside happy ending. Or if there is one, it should be incredibly hard to get. What I do want is to be able to shape an ending I want, to find the proper balance of what I want and what I'm willing to pay for. DAO's ending as opposed to ME2 (or ::shudder:: ME3)
I mean, some people will swear that the DR is the obvious best ending. Others will disagree. I prefer Redeemer. Others might say Knight Commander. Some even say US is the best ending. And best of all, none of them are wrong. And even these four endings have tons of variation among them based on choices right down to your race/class selection. Heck two different Wardens created by the same player can have two different "best" endings.
I want an ending that fits how I played the game. Not an ending that fits how a no-import, no choices action-mode Shepard plays out.




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