I'm not sure if I understand what you're trying to say here. I'm saying the game shouldn't do those things.EntropicAngel wrote...
The Sarendoctrinator wrote...
If the game tries to force that... then the whole thing appears to be made with a different character in mind, not the one I was playing, and a roleplaying game that's based on choice should allow options for different types of characters. Not everyone wants to die to save the world.
The problem with what you're suggesting is that this is a video game, and as such MUST have a direction that it heads in, which in turn forces your character to be the kind of character who does those things. Whether it be the kind of person who rebels against the Jedi council and turns to the Dark Side, whether it be the kind of person intent on battling the sentient spaceships [though not necessarily in this case one that is willing to die to that end] at the expense of pleasure, whether it be the kind of person willing to leave behind lives that probably could have accomidated them and become a Warden, or whether it be the kind of person who cares for their family enough to run away from the Darkspawn with them.
You're ALREADY suffering from a loss in character agency. I'm not saying that justifies further loss, but simply saying you can't slice it into this nice "roleplaying games give you character agency while other games don't!" Not necessarily.
If we've been able to play our character a certain way - and I'm not talking about personal headcanon, but actual in-game dialogue choices where the character is allowed to express their views - then I think the game should respect that, or at least not contradict it. Making the character's self-sacrifice required, when it's possible to play a character who would never do this, is forcing the character to change in order to fit a story path that doesn't fit them at all.
Just because the character knows their death is a possibility during the war doesn't mean that they would accept sacrifice as the only option without trying to find another way. You said it yourself, they're not necessarily willing to die. I've always played them as fighting to survive, and had several opportunities to express that through dialogue.
And I know that there are some things about the character which are set guidelines. One of my problems with ME3 is actually that it contradicts those aspects of Shepard's personality that were established in the previous games (and even again in ME3, just a few minutes before the contradiction).
I never said there aren't other games that don't give character agency either, only that it's a major feature in roleplaying games. BioWare games are advertised as having choice and allowing us to play the character our way, and I love that about their games. I just don't want them to take that away at the end... or before the end.
Well, now I'm curious. Which game are you talking about?Mr.House wrote...
Man, I would love you guys to play a certain Atlus game.




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