Plaintiff wrote...
How does one determine which outcome is the "optimal" one anyway?
Every person determines for themselves. Optimal outcome is the one when you get the most of what you want, as much as the game allows you to.
Plaintiff wrote...
How does one determine which outcome is the "optimal" one anyway?
David7204 wrote...
Everyone on this thread seems to be so very confident that if choices are based on 'reason,' they won't have any problems. That they're smart enough to tackle whatever challenges the narrative throws at them (and the narrative is good enough to provide honest challenges.') That they'll face down this challenge and come up victorious, because they're smart and mature and reasonable and pragmatic unlike all those other stupid silly people.
The reality is that's not going to happen. The reality is that this would almost certain lead to consequences that would infuriate players.
Modifié par Heretic_Hanar, 31 octobre 2013 - 08:33 .
Heretic_Hanar wrote...
They made "the best choice" (the choice with the best consequences) less obvious and less clear-cut, and even the best decisions still have negative repercussions sometimes, or require you to do something amoral.
Modifié par David7204, 31 octobre 2013 - 08:42 .
David7204 wrote...
Would you like to hear it? Would you like to hear the reason?
The Fallout games are extremely good at this, and I don't think I've played other games that did it nearly as well (and that includes PST). It's been 17 years, but still one my most well-remembered roleplaying moments was when I sneaked down into the Mariposa Military Base in FO1 and was rewarded with 1000 extra xp (which is quite a bit at that point) for having done so without being seen.Dave of Canada wrote...
Allan Schumacher wrote...
When I say I find it too easy, it means that it wasn't sufficiently difficult for Allan. If optimal playthrough simply means completionist playthrough, then I think we can stand to make the choices in our games more interesting.
Not targeted only to Allan!
I'm curious, how does everyone feel about Fallout's system of limiting "optimal" solutions through your character's statistics? Some solutions can only be handled by a scientist, others can only be handled by someone who's a slaver, etc.
That isn't to say that persuade is often the modifier that leads to most optimal solutions but I remember playing New Vegas, investigating into who the enemy at a base is (and deflecting a lot of red herrings on the way) which led to me hearing about a bomb and rushing over to it. To my horror, I couldn't disable it due to my character not having the skills mandatory for it and being forced to watch it explode.
The fact that the quest didn't instantly fail and I had to deal with the post-bomb scene was fantastic.
Modifié par Ieldra2, 31 octobre 2013 - 08:45 .
Modifié par wolfhowwl, 31 octobre 2013 - 08:46 .
David7204 wrote...
Hanar, I think I know the reason why people are so defensive and angry - to the point of fury - when I suggest that heroism and competence don't flow from the player. Why it provokes such a vehement reaction.
Would you like to hear it? Would you like to hear the reason?
The two points are unrelated.David7204 wrote...
Video games should have the option of being easy. You are perfectly free to enjoy games on the ultra-hardest difficulty. Nobody is threatening that. However, a game should not be made frustratration, or work, or tedium for someone to enjoy the story. The story exists as the same regardless of what the player is or how good he is.
And that all ties back into the central point. That heroism does not flow from the player.
Modifié par Ieldra2, 31 octobre 2013 - 09:01 .
KainD wrote...
Heretic_Hanar wrote...
They made "the best choice" (the choice with the best consequences) less obvious and less clear-cut, and even the best decisions still have negative repercussions sometimes, or require you to do something amoral.
The best choices are different for every person. Every person has different morals. It doesn't work like you describe it.
What might be negative repercussions for you, might be something positive for this other person.
Modifié par David7204, 31 octobre 2013 - 09:05 .
David7204 wrote...
heroism and competence don't flow from the player.
I make it clear that what occurs in fiction is no reflection of me as a person.
Modifié par Pseudocognition, 31 octobre 2013 - 09:06 .
Pseudocognition wrote...
what this even means in the first place is stll pretty fuzzy imoDavid7204 wrote...
heroism and competence don't flow from the player.
Heretic_Hanar wrote...
What I want, and what Dragon Age and many other games actually give me, is a flip-side to my decisions. When I have to make a decision between several options, I want ALL options to have their own pros and cons. That's what turns a simple decision-making moment into an actual interesting dilemma.
Foopydoopydoo wrote...
Just that you aren't doing anything remarkable from this side of the screen it's the character being the hero you just get to watch. At least that's what I'm getting. I'm not really paying attention. Is anyone even arguing this? I mean really.
Modifié par Pseudocognition, 31 octobre 2013 - 09:08 .
Allan Schumacher wrote...
Dragon Age has a lot more choices happening within conversations (although we're trying to be more liberal with that in DAI. You can say one thing, but are free to still make anotehr choice if you decide).
Modifié par Xewaka, 31 octobre 2013 - 09:16 .
David7204 wrote...
You see, it's just the funniest thing. I say what I have to say, and I get all these accusations of wanting a 'power fantasy.' From people such as yourself, and including yourself.
And it's so ironic because the simple and obvious truth is that everything I say separates me from heroism. It's other people that argue their character is heroic because they're heroic. It's other people that argue for that connection. It's other people that attempt to piggyback off of their favorite fictional characters. Me? I argue in the opposite direction. I distance myself from it. I make it clear that what occurs in fiction is no reflection of me as a person. Everything I say only makes me look uglier and weaker. To an untrained mind, at least.
You notice what's even more ironic? The people announcing how much they despise heroism, the ones talking about 'power fantasies,' they're the ones who become enraged when I examine that connection and question it. It's like...desperation, wouldn't you say? Desperation. Like I'm threatening something they need very, very badly. Something they depend on.
Modifié par David7204, 31 octobre 2013 - 09:23 .
Allan Schumacher wrote...
While it's clear many here disagree with David, if I see people attacking him (or even just an over reliance on falling back on the fact that he hasn't played Dragon Age), that type of behaviour is more likely to draw my ire.
I've deleted some posts already.
Although David, I do agree with the general notion that experiencing more RPGs may help illustrate the perspectives other people have (myself included). I get the impression that you're struggling to understand why many disagree with your perspective, when it could simply be because they have different experiences that motivate their perspectives.
Modifié par Star fury, 31 octobre 2013 - 12:26 .
Nobody argues that. We are making our protagonists into heroes or not, if the story gives us the choices to make that distinction. It has nothing to do with the protagonist's heroism reflecting back to, or on, the player. I play different characters, some of them more heroic than others. All that says about me is that I like to explore different paths, but still, it is I who makes those protagonists into heroes or not. Whether or not they become heroes is rooted in actions I take as the player.David7204 wrote...
You see, it's just the funniest thing. I say what I have to say, and I get all these accusations of wanting a 'power fantasy.' From people such as yourself, and including yourself.
And it's so ironic because the simple and obvious truth is that everything I say separates me from heroism. It's other people that argue their character is heroic because they're heroic.
Modifié par Ieldra2, 31 octobre 2013 - 09:23 .
KainD wrote...
Heretic_Hanar wrote...
What I want, and what Dragon Age and many other games actually give me, is a flip-side to my decisions. When I have to make a decision between several options, I want ALL options to have their own pros and cons. That's what turns a simple decision-making moment into an actual interesting dilemma.
You realise how many different pros and cons have to be factored into the game for that?
KainD wrote...
Take DA:O descisions about dalish and Werewolves. What brings us closer to the main goal? Werewolves! Those guys reap everybody to shreads in the last battle, WAY stronger than elf archers. What are the cons? Dead elves? But I don't care about elves! Which means I get the best military might without any cons. Cons are there only if you care about the elves. And every person cares about different things.
Modifié par Pseudocognition, 31 octobre 2013 - 09:29 .