Allan Schumacher wrote...
Just as a note, since this is apparently a trigger phrase for some people, I can understand and empathize with the "too gamey" angle.
No, I'm never oblivious to the fact that I'm in a video game, but there are things that ostensibly pull me out of the experience.
In some ways I rationalize by simply having a suspension of disbelief (most combat in most games, RPG or otherwise), but sometimes I get invested in the story and characters and something ends up happening in the game that pulls me out and makes it feel as though it was included simply because "it's a video game and a video game must have this identifiable feature."
*Snip*
If we use the term gamey to describe..... something that pulls you out of the experience, then I've something to add to the removal of emersion..... And I apoligise for using ME3 in a DA thread, but I think it highlights a wider topic of continuity throughout games.....
Shepard lost his Heavy Weapon loadout.
Having become used to having the weapon of last resort in my aresnel, and this is going way back to when ME2 was played, I hoped to find one in ME3..... but not coming across any that could be added permantly, and then the lack of mini game hacks to open doors and terminals etc..... That broke me out of my immersive state in that there were things I wanted to see that were not appearing. Hence, not having past element's of gameplay can be described as being to gamey.
I mention this example in the hope that for DA:I, the lockpicking and such remain's intact...... But that's not the be all and end all.....
I read a story about how a BW fan with a muscle disease found things like hacking in ME problematic and would wait for a friend to come and open things for him. As such, I imagine this individual found ME3, not video gamey. And that's great that BW games can be played by a wide audience. But in doing so they left your truely behind. The game lacked things I enjoyed.......
...... and BW seem to have the answer staring at them, but that did not get the kind of treatment to make the game enjoyable to both.
The mode system of RPG, Action, Story, seems like a good system to cater to the multiple needs of individual gamers. Those who like the story. Those who like the story and action. Those who only want to drop in a shoot things......
Yet I can't help but feel that BW missed out by having the more RPG element's in RPG mode, while stripping them out for action mode.
If DA:I intends a similar mode to cater to it's gamer's then I hope they will think about making a game with the diversion's of traditional RPG's that can be actioned out for action players, while RPG player's can lockpick to their heart's content.