The Flying Grey Warden wrote...
I think shepard managing to dodge roll a reaper blast is more pressing an issue then the destroy ending, in terms of bad writing.
Shepard is the Second Coming.
The Flying Grey Warden wrote...
I think shepard managing to dodge roll a reaper blast is more pressing an issue then the destroy ending, in terms of bad writing.
Morocco Mole wrote...
So basically you hate ambiguity.
If the story is always the same, then it's a lousy RPG.David7204 wrote...
Video games should have the option of being easy. You are perfectly free to enjoy games on the ultra-hardest difficulty. Nobody is threatening that. However, a game should not be made frustratration, or work, or tedium for someone to enjoy the story. The story exists as the same regardless of what the player is or how good he is.
Br3ad wrote...
I don't play games to be heroic.
I don't play games to be Jeebus.
I don't play games so I can have control that I lack in real life.
I don't play games to live out my fantasies.
I don't play games to escape my suicidal thoughts.
I don't play games because it gives me a way to get out my frustrations.
I don't play video games to forget real life.
Am I the only one who just wants to and does play video games to hear a compelling story, to see a compelling world, to experience both and remember it as quality entertainment? Not to force my morals onto every single character, especially my own? Not to save the world from what I think it needs saving from? To make a statement about mankind? To just play a video game for an hour? Why should making "heroic" choices matter?
Fawx9 wrote...
Morocco Mole wrote...
So basically you hate ambiguity.
Depends on the level.
DA:O left open ended futures for each character, including the warden, based on what choices were made.
ME3, the definitive end for the set of charcaters we had been been with for 3 games, left the main character stuck in rubble on a falling apart space startion and the rest of the crew on some random world looking at flowers.
I think theres an obvious difference between the two and points towards one reason why most say they like DA:O endings over ME3
Sylvius the Mad wrote...
If the story is always the same, then it's a lousy RPG.David7204 wrote...
Video games should have the option of being easy. You are perfectly free to enjoy games on the ultra-hardest difficulty. Nobody is threatening that. However, a game should not be made frustratration, or work, or tedium for someone to enjoy the story. The story exists as the same regardless of what the player is or how good he is.
The core narrative of a roleplaying game is constructed, in part, by the player himself, not by the game's writers. This is called emergent narrative.
That's the fundamental difference between roleplaying games and films. Both media feature authored narrative, but only roleplaying games offer emergent narrative.
We're not necessarily making choices in order to get the best ending, or even any ending in particular. Some of us just want to make in-character choices, and then see where that ultimately leads.David7204 wrote...
Everyone on this thread seems to be so very confident that if choices are based on 'reason,' they won't have any problems. That they're smart enough to tackle whatever challenges the narrative throws at them (and the narrative is good enough to provide honest challenges.')
I would expect my Socratic conversation style to be particularly useful when dealing with those people.Fast Jimmy wrote...
Sylvius, I beseech you to not engage in forum members who pride themselves in being willfully ignorant, yet act as if talking from a point of authority. I know it will only frustrate you, particularly, to no end.
dreamgazer wrote...
Sylvius, I admire your patience and diligence, no matter how fruitless it will end up being.
Sylvius the Mad wrote...
I would expect my Socratic conversation style to be particularly useful when dealing with those people.Fast Jimmy wrote...
Sylvius, I beseech you to not engage in forum members who pride themselves in being willfully ignorant, yet act as if talking from a point of authority. I know it will only frustrate you, particularly, to no end.
Sylvius the Mad wrote...
I would expect my Socratic conversation style to be particularly useful when dealing with those people.Fast Jimmy wrote...
Sylvius, I beseech you to not engage in forum members who pride themselves in being willfully ignorant, yet act as if talking from a point of authority. I know it will only frustrate you, particularly, to no end.
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.EntropicAngel wrote...
We know he's a member of the Wardens. We know he's sharp-witted. We know (or we might infer, rather) that he was the closest thing to Duncan's second-hand-man. I would say that gives weight to his opinion.
MassivelyEffective0730 wrote...
Sylvius the Mad wrote...
I would expect my Socratic conversation style to be particularly useful when dealing with those people.Fast Jimmy wrote...
Sylvius, I beseech you to not engage in forum members who pride themselves in being willfully ignorant, yet act as if talking from a point of authority. I know it will only frustrate you, particularly, to no end.
Trust me, there's nothing that gets through to these kinds of people. You'd have more luck clawing your way out of reinforced concrete with a spoon.
And thus you should have predicted my response.Fast Jimmy wrote...
LOL It would seem logical that it would...
Sylvius the Mad wrote...
We're not necessarily making choices in order to get the best ending, or even any ending in particular. Some of us just want to make in-character choices, and then see where that ultimately leads.David7204 wrote...
Everyone on this thread seems to be so very confident that if choices are based on 'reason,' they won't have any problems. That they're smart enough to tackle whatever challenges the narrative throws at them (and the narrative is good enough to provide honest challenges.')
Guest_Morocco Mole_*
Dave of Canada wrote...
MassivelyEffective0730 wrote...
Sylvius the Mad wrote...
I would expect my Socratic conversation style to be particularly useful when dealing with those people.Fast Jimmy wrote...
Sylvius, I beseech you to not engage in forum members who pride themselves in being willfully ignorant, yet act as if talking from a point of authority. I know it will only frustrate you, particularly, to no end.
Trust me, there's nothing that gets through to these kinds of people. You'd have more luck clawing your way out of reinforced concrete with a spoon.
That's how I escaped from prison.
Sylvius the Mad wrote...
And thus you should have predicted my response.Fast Jimmy wrote...
LOL It would seem logical that it would...
Star fury wrote...
Can you please tell me, is it okay for one poster to consistently post offtopic? Is it okay for that poster to consistently write about Mass Effect in the Dragon Age forum? You always go to great lengths to defend David7204, even when all he does is writing offtopic or thread derailing.
Why mods never punish for that? Stop one poster from violating forum rules, it's much more simple.
David7204 wrote...
You see, it's just the funniest thing. I say what I have to say, and I get all these accusations of wanting a 'power fantasy.' From people such as yourself, and including yourself.
And it's so ironic because the simple and obvious truth is that everything I say separates me from heroism. It's other people that argue their character is heroic because they're heroic. It's other people that argue for that connection. It's other people that attempt to piggyback off of their favorite fictional characters. Me? I argue in the opposite direction. I distance myself from it. I make it clear that what occurs in fiction is no reflection of me as a person. Everything I say only makes me look uglier and weaker. To an untrained mind, at least. And for embracing that, I get accused of seeking a 'power fantasy.'
You notice what's even more ironic? The people announcing how much they despise heroism, the ones talking about 'power fantasies,' they're the ones who become enraged when I examine that connection and question it. It's like...desperation, wouldn't you say? Desperation. Like I'm threatening something they need very, very badly. Something they depend on.
Guest_EntropicAngel_*
Allan Schumacher wrote...
Dragon Age has a lot more choices happening within conversations (although we're trying to be more liberal with that in DAI. You can say one thing, but are free to still make anotehr choice if you decide).
Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.DragonKingReborn wrote...
We've been given reason to believe that these troubles are 'man-made' and part of a larger plan for mischief. Would players be ok where, like Origins, there were three (or more) options where you could die, for varying reasons, but all ended up well (the meaningful death) and another where you were able to live, but only by letting the villain responsible slip free, possibly with the world knowing that you did so (the empty life).
rashie wrote...
Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.