Ravensword wrote...
Morocco Mole wrote...
So basically you hate ambiguity.
Eternal ambiguity.
*appears in a poof*
Did someone call?
Guest_EntropicAngel_*
Ravensword wrote...
Morocco Mole wrote...
So basically you hate ambiguity.
Eternal ambiguity.
Guest_EntropicAngel_*
Sylvius the Mad wrote...
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.
Allan Schumacher wrote...
If the discussion is about general RPG themes and how they can be applied to Dragon Age, I don't care. I don't consider it off topic within the context of the discussion nor a violation of the forum rules.
Allan Schumacher wrote...
When people
constantly focus and berate for this particular point, and continue to
bring previous baggage from other threads into future threads, I do
start to get annoyed.
If a poster is bothering you, don't engage the poster.
If you're finding yourself getting angry, there's a good chance your
probably going to do something that DOES get you in trouble.
Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom.EntropicAngel wrote...
Sylvius the Mad wrote...
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.
You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.
Modifié par Br3ad, 31 octobre 2013 - 05:39 .
Modifié par MassivelyEffective0730, 31 octobre 2013 - 05:41 .
EntropicAngel wrote...
Sylvius the Mad wrote...
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.
You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.
I mean they allow Seival and that other guy who pretends to be Mongol and speaks in third person all the time to fester here so why not David?MassivelyEffective0730 wrote...
Really man, just let it go for now. There's no point in getting banned over this. Trust me, I feel the exact same way, but right now, it's just not worth it.
There are only a few dozen in Fereldan. That is why the Blight began there. The Archdemon knew that there would be fewer Wardens to stop it.Fast Jimmy wrote...
EntropicAngel wrote...
Sylvius the Mad wrote...
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.
You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.
No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent.
Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.
Br3ad wrote...
There are only a few dozen in Fereldan. That is why the Blight began there. The Archdemon knew that there would be fewer Wardens to stop it.Fast Jimmy wrote...
EntropicAngel wrote...
Sylvius the Mad wrote...
I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive. I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.
You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.
No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent.
Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.
I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.Dave of Canada wrote...
rashie wrote...
Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.
I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away.
In DAO there's the famous third option in Redcliffe. There's a possessed child, and you can save everyone around him by killing him, or you can save the child by sacrificing his mother.David7204 wrote...
That depends, very, very precisely on what exactly the 'something more' is.
For Rannoch, the player has to save Legion. Get Tali off without betraying her. Get the two to cooperate. Complete Legion's mission. Do all the geth missions before assault the base in ME 3.
All of those are...pretty obvious. At least I thought. And that's good.
rashie wrote...
I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.Dave of Canada wrote...
rashie wrote...
Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.
I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away.
EntropicAngel wrote...
Ravensword wrote...
Morocco Mole wrote...
So basically you hate ambiguity.
Eternal ambiguity.
*appears in a poof*
Did someone call?
rashie wrote...
I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.Dave of Canada wrote...
rashie wrote...
Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.
I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away.
Guest_EntropicAngel_*
Br3ad wrote...
Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom.
Guest_EntropicAngel_*
Fast Jimmy wrote...
No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent.
Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.
Guest_Morocco Mole_*
EntropicAngel wrote...
Are there any other Wardens at Ostagar other than Alistair and Duncan?
Modifié par Morocco Mole, 31 octobre 2013 - 05:53 .
EntropicAngel wrote...
Fast Jimmy wrote...
No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent.
Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.
Were those Wardens or simply soldiers?
EntropicAngel wrote...
Fast Jimmy wrote...
No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent.
Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.
Were those Wardens or simply soldiers?
Modifié par Fast Jimmy, 31 octobre 2013 - 05:55 .
Guest_Raga_*
DragonKingReborn wrote...
There was a thread dealing with a failed ending, where you lost at the end. I'm curious as to whether players would accept a choice between an ending that was bad personally for their Inquisitor, but good for Thedas, or one where your character survived, but the world was in worse shape because of it.
The likelihood is, it won't be feasible to produce an ending where all the Veil tears aren't closed, but what about something like this;
We've been given reason to believe that these troubles are 'man-made' and part of a larger plan for mischief. Would players be ok where, like Origins, there were three (or more) options where you could die, for varying reasons, but all ended up well (the meaningful death) and another where you were able to live, but only by letting the villain responsible slip free, possibly with the world knowing that you did so (the empty life).
I haven't played any mass effect games, so don't know from experience, but there was a lot of drama around the ending of me3, I believe, because all the ending options seemed like a 'loss'. If the four flavours of ending in Origins were reversed, I.e. Instead of living in three of the possible endings, you died in them, but otherwise all ended well for the Inquisition, would that be something that players could be happy with (and knowing that the plan is to have a new protagonist each game) and not feel they'd been cheated out of content?
tl/dr
If you could win, and win well, but your character died,would you accept that as a game well written and made?
Guest_EntropicAngel_*
Yes. Every single Warden in Fereldan was there. Do you really think that there were only Duncan, Alistair, Jory, Daveth, and you?EntropicAngel wrote...
Br3ad wrote...
Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom.
Are there any other Wardens at Ostagar other than Alistair and Duncan?
Fawx9 wrote...
Morocco Mole wrote...
So basically you hate ambiguity.
Depends on the level.
DA:O left open ended futures for each character, including the warden, based on what choices were made.
ME3, the definitive end for the set of charcaters we had been been with for 3 games, left the main character stuck in rubble on a falling apart space startion and the rest of the crew on some random world looking at flowers.
I think theres an obvious difference between the two and points towards one reason why most say they like DA:O endings over ME3