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Do you want an empty life, or a meaningful death? **spoilers**


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#776
Guest_EntropicAngel_*

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Ravensword wrote...

Morocco Mole wrote...

So basically you hate ambiguity.


Eternal ambiguity.


*appears in a poof*

Did someone call?

#777
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Sylvius the Mad wrote...

I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive.  I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.


You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.

#778
Star fury

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Allan Schumacher wrote...

If the discussion is about general RPG themes and how they can be applied to Dragon Age, I don't care.  I don't consider it off topic within the context of the discussion nor a violation of the forum rules.


It is not only about "general RPG themes". There is a constant offtopic about things entirely disconnected with Dragpn Age, RPG or videogames. And there is always heroism drivel.

Allan Schumacher wrote...

When people
constantly focus and berate for this particular point, and continue to
bring previous baggage from other threads into future threads, I do
start to get annoyed.

If a poster is bothering you, don't engage the poster.
If you're finding yourself getting angry, there's a good chance your
probably going to do something that DOES get you in trouble.


Then maybe there is a reason why "people
constantly focus and berate" that particular poster? Why mods here don't just punish ONE user for offtopic and other forum rules violations but instead they close huge threads and ban many other posters thanks to generated emotions? I don't know if that poster is a troll or he really believes in what he's writing, but now he always ends up derailing threads.

#779
Br3admax

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EntropicAngel wrote...

Sylvius the Mad wrote...

I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive.  I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.


You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.

Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom. 

Modifié par Br3ad, 31 octobre 2013 - 05:39 .


#780
crimzontearz

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Drop it fury, there is no point in further arguments.

#781
MassivelyEffective0730

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Really man, just let it go for now. There's no point in getting banned over this. Trust me, I feel the exact same way, but right now, it's just not worth it. If he comes back, I'll simply do what I always do and produce counter-arguments and refutes to his arguments. I'll just let my own arguments do the talking.

Modifié par MassivelyEffective0730, 31 octobre 2013 - 05:41 .


#782
Fast Jimmy

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EntropicAngel wrote...

Sylvius the Mad wrote...

I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive.  I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.


You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.


No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.

#783
crimzontearz

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MassivelyEffective0730 wrote...

Really man, just let it go for now. There's no point in getting banned over this. Trust me, I feel the exact same way, but right now, it's just not worth it.

I mean they allow Seival and that other guy who pretends to be Mongol and speaks in third person all the time to fester here so why not David? Posted Image

#784
Br3admax

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Fast Jimmy wrote...

EntropicAngel wrote...

Sylvius the Mad wrote...

I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive.  I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.


You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.


No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.

There are only a few dozen in Fereldan. That is why the Blight began there. The Archdemon knew that there would be fewer Wardens to stop it. 

#785
Fast Jimmy

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Br3ad wrote...

Fast Jimmy wrote...

EntropicAngel wrote...

Sylvius the Mad wrote...

I don't know how In Exile might have responded to this later in the thread, but Alistair is the most junior Warden at Ostagar when you arrive.  I would suggest that Duncan keeps him close primarily because he doesn't trust him on his own, yet.


You may have already seen my response--but unless I'm remembering correctly (and I might be), he's the ONLY other true Warden there.


No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.

There are only a few dozen in Fereldan. That is why the Blight began there. The Archdemon knew that there would be fewer Wardens to stop it. 


There you go. Like I said - dozens, if not hundreds. So, I guess... not hundreds. But dozens.

#786
rashie

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Dave of Canada wrote...

rashie wrote...

Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.


I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away. :P

I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.

#787
Sylvius the Mad

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David7204 wrote...

That depends, very, very precisely on what exactly the 'something more' is.

For Rannoch, the player has to save Legion. Get Tali off without betraying her. Get the two to cooperate. Complete Legion's mission. Do all the geth missions before assault the base in ME 3.

All of those are...pretty obvious. At least I thought. And that's good.

In DAO there's the famous third option in Redcliffe.  There's a possessed child, and you can save everyone around him by killing him, or you can save the child by sacrificing his mother.

Or, if you like, you can save them both.

But the save them both option, when it is presented to you, looks like an extreme longshot.  There's no reason at all to believe it will work.  It's extremely reckless.

And I like that.  I like that the "best" option is the one you really shouldn't choose.

#788
MassivelyEffective0730

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rashie wrote...

Dave of Canada wrote...

rashie wrote...

Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.


I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away. :P

I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.


The Architect? Yeah, he's an intelligent Darkspawn who's trying to evolve his own race to intelligence. He's not evil per se, he just wants a future for the Darkspawn. He inadvertantly awoke the Archdemon responsible for the 5 blight. He's portrayed pretty ambiguously. He makes some points, and there are valid points against him.

#789
Ravensword

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EntropicAngel wrote...

Ravensword wrote...

Morocco Mole wrote...

So basically you hate ambiguity.


Eternal ambiguity.


*appears in a poof*

Did someone call?


:wizard:

#790
Fast Jimmy

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rashie wrote...

Dave of Canada wrote...

rashie wrote...

Just wondering a thing, would be nice if someone that knows more about DA:O lore than me could explain how Morrigan was a villain and responsible for the blight, that is assuming the OP do not mean letting Loghain live and have him die while killing the archdemon saving the Warden but seems unlikely due to the wording "slip free" as thats more of a redemption for his deeds then a escape tbh.


I'm certain that the poster didn't intend on making the connection but letting the Architect live basically means you let the one responsible for the Blight go away. :P

I see. I assume this Architect character is in Awakening then since i did not meet him in Origins and never played the expansion.


Yes, he is an intelligent Darkspawn who, in an attempt to free his fellow Darkspawn from their control of the Archdemons, accidentally woke up Urethmiel and started the Fifth Blight. He also is featured in the books (Stolen Throne, perchance?). In Awakening, he is seen as a semi-bad guy who is trying to do the right thing... but if you read the books, you find out his idea of the "right thing" is to infect everyone on the planet with the Darkspawn taint and turn them into ghouls while simultaneously injecting Warden blood into all Darkspawn to make them as intelligent and free of the Archdemon's control as him. This would make the entire world (somewhat) similar and, of course, kill thousands if not millions.

Between Corypheus, Duke Garspand and the Architect, the DA series has ALL of their good antagonists in DLC/expansions.

#791
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Br3ad wrote...

Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom. 


Are there any other Wardens at Ostagar other than Alistair and Duncan?

#792
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Fast Jimmy wrote...

No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.


Were those Wardens or simply soldiers?

#793
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EntropicAngel wrote...

Are there any other Wardens at Ostagar other than Alistair and Duncan?


Yes. They all died with Duncan.  For some reason the writers never allowed you into the actual warden camp however

Modifié par Morocco Mole, 31 octobre 2013 - 05:53 .


#794
Fast Jimmy

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EntropicAngel wrote...

Fast Jimmy wrote...

No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.


Were those Wardens or simply soldiers?


According to Allistair's dialogue, Wardens. Full-blown, Joined Wardens.

#795
Fast Jimmy

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EntropicAngel wrote...

Fast Jimmy wrote...

No, there were dozens, if not hundreds, of other Wardens at Ostagar. The entire Ferelden contingent. 

Allistair talks about all of his old buddies in one of your dialogues with him, including one guy who had an insane alcohol tolerance, after which he says "...they're all dead, aren't they?" Indicating that all of the Ferelden Wardens he knew and hung out with all were killed at Ostagar.


Were those Wardens or simply soldiers?


"In 9:30 Dragon, the Fifth Blight finally began with the Architect trying to free the darkspawn from the call of the Old Gods by inducing Grey Warden blood to the unearthed Old God Urthemiel, believing it would help unravel the darkspawn's compulsion to seek the Old Gods at its source.

Unfortunately, the experiment went horribly wrong and resulted instead in the awakening of a new Archdemon. The darkspawn swarmed the Korcari Wilds in southern Ferelden, where they were met by the Fereldan army under King Cailan and Loghain Mac Tir as well as all of Ferelden's Grey Wardens.

After a few minor victories against the darkspawn, the royal army was devastated in a major battle at Ostagar when Loghain unexpectedly withdrew, leaving King Cailan and the Grey Wardens to their deaths. All but two Grey Wardens were slain in the massacre; both survivors were new recruits to the order."

Modifié par Fast Jimmy, 31 octobre 2013 - 05:55 .


#796
Welsh Inferno

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I believe the Warden in Alistairs story who could out drink all the others was from the Anderfels too.

#797
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DragonKingReborn wrote...

 There was a thread dealing with a failed ending, where you lost at the end.  I'm curious as to whether players would accept a choice between an ending that was bad personally for their Inquisitor, but good for Thedas, or one where your character survived, but the world was in worse shape because of it.

The likelihood is, it won't be feasible to produce an ending where all the Veil tears aren't closed, but what about something like this;

We've been given reason to believe that these troubles are 'man-made' and part of a larger plan for mischief.  Would players be ok where, like Origins, there were three (or more) options where you could die, for varying reasons, but all ended up well (the meaningful death) and another where you were able to live, but only by letting the villain responsible slip free, possibly with the world knowing that you did so (the empty life).

I haven't played any mass effect games, so don't know from experience, but there was a lot of drama around the ending of me3, I believe, because all the ending options seemed like a 'loss'.  If the four flavours of ending in Origins were reversed, I.e. Instead of living in three of the possible endings, you died in them, but otherwise all ended well for the Inquisition, would that be something that players could be happy with (and knowing that the plan is to have a new protagonist each game) and not feel they'd been cheated out of content?

tl/dr 

 If you could win, and win well, but your character died,would you accept that as a game well written and made?


My issue with the ME3 ending was never that the endings felt like a loss.  My  issue was that the endings all ended operationally in the exact same way.  The consequences for my decisions were meaningless.  Compare this to something like Jade Empire where my decision has momentous negative or positive consequences for the world.  I don't just want to be handed a bunch of choices that lead to the same place.  I want to be *shown* that my decisions matter.  What I want for the endings of DAI is for there to be major and substantial differences between them.  I want the world to be significantly and obviously different because of decisions my character made.    

#798
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Hmm. The more you know...

#799
Br3admax

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EntropicAngel wrote...

Br3ad wrote...

Alistair is not a true Warden anymore than anyone else. He's also only been there for a few months. He's the authority on nothing. He's recruited and tainted, that's his only claim to Wardendom. 


Are there any other Wardens at Ostagar other than Alistair and Duncan?

Yes. Every single Warden in Fereldan was there. Do you really think that there were only Duncan, Alistair, Jory, Daveth, and you? 

#800
Iakus

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Fawx9 wrote...

Morocco Mole wrote...

So basically you hate ambiguity.


Depends on the level.

DA:O left open ended futures for each character, including the warden, based on what choices were made.

ME3, the definitive end for the set of charcaters we had been been with for 3 games, left the main character stuck in rubble on a falling apart space startion and the rest of the crew on some random world looking at flowers.


I think theres an obvious difference between the two and points towards one reason why most say they like DA:O endings over ME3


Yup.

The Dark Ritual didn't leave it ambiguous whethre the Warden survived or not, or in what condition.  You clearly see the Warden alive to everyone's amazement.

Interestingly, a detail that players don't like now is the lack of "closure" (for lack of a better term) on the status of teh OGB if this chcoie is taken.

And players have expressed annoyance also at the Warden and Hawke both being "missing" afer the events of their respective stories.