Ragabul the Ontarah wrote...
Allan Schumacher wrote...
Can you disassociate the two? Especially if you're in a situation where it IS a hot topic? (i.e. Kirkwall)
What I see as interesting characters are characters that have their perspectives and justifications for why they see the world the way they do in a manner that I think is appropriate.
Yes, they can be. I'm talking about a design philosophy. Instead of starting by saying "we need a pro-mage character" or "we need a pro-Circle character" it's better to build a character because you need them for some specific plot moment/gameplay role/etc. and then ask "given this character's background and personality, how would they respond to situation XYZ?"
Gaider is better equipped to answer this, but I don't believe we create characters with the idea of "we need a pro-mage character."
In the first place, the character is designed to reflect a theme and tends to become almost exclusively about that theme. They aren't a character I can form relationships with any more than I can form a relationship with the Grim Reaper, whose sole purpose is to embody the theme Death. They aren't there for me to form relationships with. They are there to educate me. In the second place, the character builds depth and nuance by being allowed to respond organically to an organic world. If you know Anders is "that pro-mage guy" before you even know what Anders will do in the story, everything he does is going to be crammed through the "pro-mage guy" filter. Is it impossible for characters developed to address a theme to be nuanced? No. But combined with the plot centrality of the issue they care about, it becomes pretty darn hard. What person on Earth is defined solely by some issue they are passionate about?
Even if we don't create characters to clearly be "pro-mage characters" there's nothing we can do if those that play our game still label them as so.
As for your last point, sociology has already coined the term master status and I'd definitely argue that people like that do exist in life.




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