*Eh, ridiculous WoT. I'm getting obsessive.
Allan Schumacher wrote...
You're right. And because you only see someone's master status doesn't mean that they don't have other traits either.
At this point I think you've mostly just gone and muddled up the idea of "I found Anders boring" by introducing justifications that don't really need to be said.
I was never really just talking about Anders though. The discussion just narrowed to focus on him. I was talking about the whole narrative design of the mage/templar conflict in DA2. I also found Fenris boring. Meanwhile, I am not particularly interested in the elves/Dalish conflict, but I *did* find Merrill interesting because she had personality independant of that conflict and because she addressed other themes I *did* find interesting. I ended up chosing her as the LI for my maleHawke and by externsion became interested in the Dalish and the elves. If Fenris and Anders are supposed to humanize a conflict, they are failing miserably at it for me. I'm simply attempting to explain why I think they failed in their intended purpose.
Why shouldn't it? It's also degenerative, because you can boil down a lot of games to centrally (a safe word that allows for the existence of exceptions) focusing on a single issue.
You can narrow all games to a central conflict of some kind but not neccesarily to a central moral conflict, which is what I was talking about. The central conflict of DAO is getting rid of the archdemon. What is it's central moral conflict? I never identified one. The central conflict of ME2 is getting rid of the Collector Base. What is it's central moral conflict? Again, I never found one. Meanwhile, I think the vast majority of people would unambiguously say the central plot and moral conflict of DA2 is the mage/templar debate.
That said, I still don't agree that requiring a plethora of issues inherently makes it better. In DA2 attempts were made at exploring how a lot of perspectives view mages and what justifications are deemed acceptable.
Well, the issues still have to be well written and orchestrated well. Beyond that, I have to vehemently disagree. It's always better to engage your audience on multiple levels than on just one, and it's also always better to engage the vast majority of your audience on at least one level by presenting them with a variety of access points than to only engage *some* of your audience by focusing only on one access point. Well, unless you are explicitly trying to educate them about something I suppose, but DA2 isn't a documentary.
To pick on an example you used, motherhood, I think it'd be an interesting idea for a narrative (video game or otherwise) that exists as an examination of the status and what it means to different people.
One of my favourite movies, Crash, centrally focuses on the issue of racism. Introducing more into its narrative would've been distracting from its purpose.
It might be interesting for you as a designer, but for anyone as a player who isn't interested in that theme, it would likely make the game pretty dull. When the game is advertised as an RPG that lets the player explore a rich, open world that can be problematic. I don't think most people pick up DA wanting to educated about racism or motherhood. If you could produce a story which addressed the issue you find interesting *and* effectively addressed something else at the same time, why not do that? This seems to make particular sense in an RPG, which have a lot to do with choices, ideally challenging and engaging ones and the more the better.
You can not like what we did with Dragon Age 2, but at some point it degenerates into "I didn't like the story that you did. You should have done something different" which ultimately is a pretty universally applicable response to stuff that a person doesn't like.
Right, and when I limit my observations to that without explaining *why* I didn't like it and defending my point of view it spurs no thought and is completely dismissable on grounds as simple and meaningless as "I disagree." If people don't want to talk about it anymore, that's fair enough, but I honestly don't think everything I'm saying can just be boiled down and brushed away with "eh, you just don't like Anders/mages/the plot of DA2," etc.
Modifié par Ragabul the Ontarah, 01 novembre 2013 - 10:23 .