David7204 wrote...
I would suggest you be very careful with this attitude.Abraham_uk wrote...
Honestly. I don't mind a "Best Possible Ending" where all the main characters live and the antagonists lose, as long as that ending is really difficult to achieve.
Imagine playing the game through 17 times getting all kinds variations of bad endings before achieving the one good ending. You've saved the day! Everyone lives!
Finally you made the right choices and you were rewarded with the happy ending. Victory tastes sweetest when failure was a possibility.
Remember what this is. It's a game.
Not a chore. Not a headache. Not an exam. Not work. A game. Entertainment. A mass marketed product designed to appeal and be beatable with a minimum of frustration for a wide variety of people and skill levels.
As it should be.
Whatever challenges the game presents are challenges that a reasonable intelligent child should be able to solve the first time through.
So careful what you're defining as 'really difficult.'
This is a very senseless attitude to take with games. This makes games boring in my opinion. Not fun.
In what ways should a game that is made primarily for adults be simple enough for children? Why are children playing a game for adults?
I want a 'really difficult' game. Not Contra levels of difficult, but one that is legitimately challenging and hard to beat. One that punishes me for failure. I can't help but remember the summary for the Legendary difficulty on Halo.
You're entirely asking for something that is basically no harder than 'Frogger Goes Camping' because it satisfies your quest for heroism and simplicity, and saying that objectively that everyone else does, and should like itbecause you like it.
You're imposing your opinions, your preferences, and your standards on the VG industry (and it's consumer base) because you don't like challenges but want 'heroism' for free.




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