Filament wrote...
That seems like a leading question to me. I choose meaningful life.
Mandarin says no
Modifié par AresKeith, 29 octobre 2013 - 11:44 .
Filament wrote...
That seems like a leading question to me. I choose meaningful life.
Modifié par AresKeith, 29 octobre 2013 - 11:44 .
Guest_Snoop Lion_*
Xilizhra wrote...
The taint isn't that easy to contract, otherwise no one would ever dare send armies against the darkspawn. You have to get blood in an open wound, which, while not impossible, does require a decent bit of bad luck. Leliana and the mages are ranged attackers, so are unlikely to get hit with blood by accident, and Sten and Oghren wear heavy enough armor that contracting the taint by wound is rather unlikely. Zevran is the most likely candidate to become tainted, and if that bothers you, just don't send him into battle against darkspawn, if possible.Lotion Soronnar wrote...
David7204 wrote...
That's not plot armor.
What else do you call characters being immunite to death?
Ya know, like none of your companions contracting the taint? Or being unkillable by anything and everything untill a certain choice?
Alistair, Dog and Shale, of course, are immune altogether.
The other thing just happens in about every RPG ever.
Modifié par Foshizzlin, 29 octobre 2013 - 11:47 .
1 might not be any more canon than Mario dying if you miss a step, 2 only applies to melee combatants and all but one of those are either immune or wearing heavy armor, and 3 might not be healthy in the long term, but isn't instant death.You do realize your companions, throughout the course of DA:O -
1. Get beaten to the ground and knocked unconscious amidst masses of Darkspawn corpses.
2. Get Darkspawn blood all over their faces and bodies.
3. Constantly are near Darkspawn.
From an out-of-game perspective it might be, but everything also has an in-universe explanation of some kind, assuming that the universe has any kind of internal cohesion (and if it doesn't, why are we discussing plot that requires internal cohesion to function at all?).So yes, it's plot armor.
Eh, illness takes on some people and doesn't on others. Wilhelm, for instance, ventured into the Deep Roads many times and never got sick.Mr.House wrote...
Carver/Bethany gets the blight just for being in the deep roads, so yes it's plot armor.
Modifié par Xilizhra, 29 octobre 2013 - 11:52 .
David always exaggerates when this argument crops up. The level of challenge people pose in generally not that high, and the level of challenge the wider consumer base is capable of handling is a lot higher than he thinks.Mr.House wrote...
I bet you Davey started playing video games this generation. Why? Because in past generations games where a challenge, and somewhere where very very very hard, BUT THEY WHERE STILL FUN AND REWARDING.
Modifié par The Night Mammoth, 29 octobre 2013 - 11:54 .
Guest_The Mad Hanar_*
Mr.House wrote...
Carver/Bethany gets the blight just for being in the deep roads, so yes it's plot armor.
Guest_Snoop Lion_*
Xilizhra wrote...
1 might not be any more canon than Mario dying if you miss a step, 2 only applies to melee combatants and all but one of those are either immune or wearing heavy armor, and 3 might not be healthy in the long term, but isn't instant death.
Modifié par Foshizzlin, 29 octobre 2013 - 11:59 .
So...plot armor?Xilizhra wrote...
Eh, illness takes on some people and doesn't on others. Wilhelm, for instance, ventured into the Deep Roads many times and never got sick.Mr.House wrote...
Carver/Bethany gets the blight just for being in the deep roads, so yes it's plot armor.
Guest_Snoop Lion_*
Guest_The Mad Hanar_*
This. Can't we get a fullfiling life as an option as well? What's with the doom and gloom?MassivelyEffective0730 wrote...
I don't want ****ty false dichotomies.
Modifié par Greylycantrope, 30 octobre 2013 - 12:13 .
Guest_The Mad Hanar_*
Guest_Seraph Cross_*
So, plot armor. Like many of us have stated.Xilizhra wrote...
Eh, illness takes on some people and doesn't on others. Wilhelm, for instance, ventured into the Deep Roads many times and never got sick.Mr.House wrote...
Carver/Bethany gets the blight just for being in the deep roads, so yes it's plot armor.
The Mad Hanar wrote...
Yeah, it does seem that entertainment is getting more and more depressing over time.
I used to think the hero winning and riding off into the sunset was cliche. Now the hero dying is pretty cliche.
Greylycantrope wrote...
This. Can't we get a fullfiling life as an option as well? What's with the doom and gloom?MassivelyEffective0730 wrote...
I don't want ****ty false dichotomies.
Modifié par MassivelyEffective0730, 30 octobre 2013 - 12:21 .
If I stand before ten doors, and all of them have tigers behind them, that may also be a choice, but is there a point to it?
I would suggest you be very careful with this attitude.
Remember what this is. It's a game.
Not a chore. Not a headache. Not an exam. Not work. A game. Entertainment. A mass marketed product designed to appeal and be beatable with a minimum of frustration for a wide variety of people and skill levels.
As it should be.
Whatever challenges the game presents are challenges that a reasonable intelligent child should be able to solve the first time through.
So careful what you're defining as 'really difficult.'
Greylycantrope wrote...
As I general rule I'm fine with protags dying so long as it's done well, by which I mean it feels like the character's death actually reflects the character I RPed and the circumstances don't feel forced.
On the other hand...This. Can't we get a fullfiling life as an option as well? What's with the doom and gloom?MassivelyEffective0730 wrote...
I don't want ****ty false dichotomies.
Guest_The Mad Hanar_*
Br3ad wrote...
So...plot armor?Xilizhra wrote...
Eh, illness takes on some people and doesn't on others. Wilhelm, for instance, ventured into the Deep Roads many times and never got sick.Mr.House wrote...
Carver/Bethany gets the blight just for being in the deep roads, so yes it's plot armor.
David7204 wrote...
I would suggest you be very careful with this attitude.Abraham_uk wrote...
Honestly. I don't mind a "Best Possible Ending" where all the main characters live and the antagonists lose, as long as that ending is really difficult to achieve.
Imagine playing the game through 17 times getting all kinds variations of bad endings before achieving the one good ending. You've saved the day! Everyone lives!
Finally you made the right choices and you were rewarded with the happy ending. Victory tastes sweetest when failure was a possibility.
Remember what this is. It's a game.
Not a chore. Not a headache. Not an exam. Not work. A game. Entertainment. A mass marketed product designed to appeal and be beatable with a minimum of frustration for a wide variety of people and skill levels.
As it should be.
Whatever challenges the game presents are challenges that a reasonable intelligent child should be able to solve the first time through.
So careful what you're defining as 'really difficult.'
Greylycantrope wrote...
I do like those.Seraph Cross wrote...
How about an "Earn your happy ending"
Modifié par MassivelyEffective0730, 30 octobre 2013 - 12:48 .