Hi,
I have a little problem with sellable items. I need to make some Items not sellable without using the SetPlotFlag function. Is there a way to control the store GUI to block the transition if a Local Variable is declared on the items?
I fear the store system is hardcoded, someone have some ideas?
Shop problem
Débuté par
1Ombra1
, oct. 28 2013 03:00
#1
Posté 28 octobre 2013 - 03:00
#2
Posté 28 octobre 2013 - 04:22
This should help: animatronic store
In general, make a separate store for the special items that the merchant offers to open in conversation when you have the proper flag.
In general, make a separate store for the special items that the merchant offers to open in conversation when you have the proper flag.
#3
Posté 28 octobre 2013 - 05:15
I think you could also just set the item price to zero.
#4
Posté 28 octobre 2013 - 06:34
Hi,
Or just make the item "plot" when opening a store and then "unplot" if afterwards. After all, the plot flag is just another variable, and there is no reason why you cannot temporarily use it to make the item not sellable.
Lance.
Or just make the item "plot" when opening a store and then "unplot" if afterwards. After all, the plot flag is just another variable, and there is no reason why you cannot temporarily use it to make the item not sellable.
Lance.
#5
Posté 29 octobre 2013 - 04:38
Setting them to cursed should prevent them from being sellable.





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