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"Uncertainty Over Fall 2014 Release" (What ADDITIONS do you request during your wait?)


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#1
Guest_Trista Hawke_*

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 Ref: http://www.videogame...14_release.html



So, I'm not here to gripe if the game's release *does* get pushed back. If it's pushed back, it's pushed back. Thus is life. However, IF THAT WERE THE CASE, can we reap the benefits of it being pushed back + the profits of EA's 2014 big hit releases? Can they add more to Dragon Age Inquisition if the fans are made to wait until 2015? 

If the game is, say, delayed beyond Fall 2014 - what would you like Bioware to add to Inquisition's development that is definitely *not* being implemented during current production? Post your hopes/dreams below! 

Modifié par Trista Hawke, 30 octobre 2013 - 02:15 .


#2
David Gaider

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Trista Hawke wrote...
So, I'm not here to gripe if the game's release *does* get pushed back. If it's pushed back, it's pushed back. Thus is life. However, IF THAT WERE THE CASE, can we reap the benefits of it being pushed back + the profits of EA's 2014 big hit releases? Can they add more to Dragon Age Inquisition if the fans are made to wait until 2015?


If the release date does slip, and that's IF, it will undoubtedly because we feel we need more time to make the game we currently have on our hands. At that point we will be cutting content that's not finished yet, not adding new content in. You will get less features, possibly some that were already mentioned would be removed, not new features thrown in as candy to "reward" you for the extra wait.

#3
David Gaider

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Jaison1986 wrote...
Wich means that if the released date gets pushed to 2015, we are actually twice as screwed. Not only we have to wait a lot more, but we will be given less stuff to enjoy.


If you'd prefer, there could be no slippage and you could enjoy an unpolished game that arrived right on time. Angsting over the potential loss of features which couldn't have been delivered to the perfection you imagine in your head is a waste of time-- we don't cut things that are already completed and working.

An 2014 release seems more desperate then ever.


I'd caution against panicking over something that hasn't actually happened yet. The release date remains as Fall 2014.

#4
Cameron Lee

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I'll just reiterate and add to what Dave said. The release date remains Fall 2014 and there's no discussion in the team of pushing the date back.

#5
David Gaider

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Trista Hawke wrote...
But I really would not want to lose content in addition to waiting.


The march towards release involves cuts for every game, including every one we've made to date. There have always been cuts. All I was saying is that, were the date to slip, it would be because that process is ongoing-- we would be trying to finish the game, not adding in new content. That's called scope creep.

So asking "what ADDITIONAL stuff would we get for waiting?" is disingenuous. Were a delay to occur, what you would end up getting is a polished game as opposed to an unpolished one.

Either way, it hasn't happened. Our release date has not changed. If I'm forced to, I will end the thread with that statement so people don't run around spreading misinformation to those who don't know any better.

#6
Allan Schumacher

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But I really would not want to lose content in addition to waiting.


The lack of a wait would likely mean more content being cut.

As David said, a lot of stuff ends up on the chopping block. Some stuff was chopped early in the production, other stuff is chopped later for a variety of reasons.

#7
Allan Schumacher

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So in your opinion are Daikatana, DNF, and A:CM polished games?


I know these games come up a lot, and they are examples of how a long dev cycle doesn't guarantee an outstanding experience (note: I have played none of these games, just going based on general perception), I think people start to lose some of the perspective.

Those games had really long dev cycles, but by the same token the games probably wouldn't have been any better had they been released sooner than they were.

Modifié par Allan Schumacher, 30 octobre 2013 - 11:12 .