Ericander77 wrote...
David Gaider wrote...
Trista Hawke wrote...
So, I'm not here to gripe if the game's release *does* get pushed back. If it's pushed back, it's pushed back. Thus is life. However, IF THAT WERE THE CASE, can we reap the benefits of it being pushed back + the profits of EA's 2014 big hit releases? Can they add more to Dragon Age Inquisition if the fans are made to wait until 2015?
If the release date does slip, and that's IF, it will undoubtedly because we feel we need more time to make the game we currently have on our hands. At that point we will be cutting content that's not finished yet, not adding new content in. You will get less features, possibly some that were already mentioned would be removed, not new features thrown in as candy to "reward" you for the extra wait.
I am in no way complaining, I am just curious as to why (AGAIN IF, totally theorechtorical) content would be cut when there would be more time to work on it.
Gaider and others already answered that question upthread.
It's like this: They have the Fall 2014 release date based on the content that is currently being created for the game as they envison it right now. In other words, the current time allotted for development is based on the current story and its attendant characters and setting and gameplay.
If for some reason it was suddenly decided that the 2014 release date was not sufficient to finish the present set-up of everything, and they had to delay for, I dunno, three months, then that three months would be spent taking the game that had developed up to the point where it was realized that they weren't going to make their original release, and scrambling to finish that game as it stood in order to get it ready for the new date. Which means that whatever unfinished stories they had would have to be cut from the game--and the rest of the game would have to be modified in order to accommodate for those cuts.
There seems to be this idea that if Bioware were to decide that they were not able to make the 2014 release date, that they would just say "oh, well, since we can't make that date after all, let's just go ahead and add another two years development time and with all that extra time we're giving ourselves, make the game even BIGGER! And hey, if after those two years are up and we find ourselves still unable to make the planned release date, why, we'll just give ourselves another year and with all that extra time...we'll make the game BIGGER STILL!
What would actually be the case, I imagine, would be that they would be aiming to get the game out the door as soon as possible after the missed release date as could be managed. Rather than "we need x months to finish everything we have left," it would be more like "we could possibly release it in another two or three months if we worked overtime and started cutting x, cut character y, and re-worked plot z to accomodate missing x and y."
Modifié par Silfren, 04 novembre 2013 - 06:48 .





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