Your biggest hope for dragon age 3 ?
#76
Posté 12 novembre 2013 - 03:55
#77
Posté 12 novembre 2013 - 03:55
#78
Posté 12 novembre 2013 - 03:58
#79
Posté 12 novembre 2013 - 05:03
When I play my dwarfquistor, I'd love to be able to talk to Varric about being Orzzamar or surface born, or to discuss relgions, chantry vs. the stone, or the creators, stuff like that
#80
Posté 12 novembre 2013 - 08:13
At the very least, let everyone have a little somthin' somethin' in their pockets and give us the Stealing skill back. Someone needs to teach these naysayers a LESSON.
#81
Posté 12 novembre 2013 - 08:50
Also, angry Dalish bandits.
#82
Posté 12 novembre 2013 - 08:51
#83
Posté 12 novembre 2013 - 10:33
And being able to romance Cass as f!Inquisitor.
#84
Posté 13 novembre 2013 - 01:33
#85
Posté 14 novembre 2013 - 01:38
#86
Posté 14 novembre 2013 - 01:39
But what if it's another elf making a hurtful comment to another elf? Or a Dalish Elf making a hurtful comment to a city elf?Oasis_JS wrote...
to punch people like i did in me2 and me3 =D hehe, If someone makes a hurtful comment to a elf^^
#87
Posté 14 novembre 2013 - 04:02
#88
Posté 14 novembre 2013 - 04:58
#89
Posté 14 novembre 2013 - 04:44
Halla mounts for everybody.
Hornless qunari.
A return of the griffons.
Mabari puppies.
Ponies for dwarves. I would love to have my bald, red bearded, tattooed dwarf berserker run in battle swinging his dragonbone axe above his head on a hot-tempered black pony of doom.
#90
Posté 14 novembre 2013 - 05:37
WildOrchid wrote...
To be better than DAO and even DA2 (i personally enjoyed DA2 more)....
Ha, this, if that's even possible
#91
Posté 14 novembre 2013 - 05:40
Its not Dragon Age 2.1
#92
Posté 14 novembre 2013 - 06:01
However I'd say my biggest hope for Inquisition is that Bioware have time to properly finish creating the entire game, and all it's elements before deadline arrives.
This statement isn't quite as simple as it appears.
I think it's a reasonable assumption that they simply ran out time when making DA:2 (hardly surprising, given the one-year development constraint) and were forced to make huge compromises in several key areas, and ended up kind-of tacking on a makeshift ending; which would perhaps explain why Act 3 of the game seems so jarring and railroaded.
I've always suspected the same applied to ME:3, in that the original ending seems hastily tacked on without much deep thought going into it, along with a few other areas that show signs of hasty compromise, or corner-cutting (quest journal, side quests, unfinished textures on some models within the Citadel etc.)
It's my hope (given the generous development period) that Inquisition will be fully fleshed out, with all the little details taken care of well in advance, with the minimum of forced compromise due to time constraints, (or executive meddling from EA).
Modifié par AshenSugar, 14 novembre 2013 - 06:01 .
#93
Posté 14 novembre 2013 - 06:32
Modifié par Ieldra2, 14 novembre 2013 - 06:34 .
#94
Posté 14 novembre 2013 - 06:42
This, so very much this.SergeantSnookie wrote...
That I'm going to connect with the Inquisitor as much as I did with my Warden - and she's not going to end up feeling like another defined character who just happens to kind of listen to what I tell them to do like Hawke did to me.
#95
Posté 14 novembre 2013 - 06:45
To elaborate further. My biggest hope is that DA:I succeeds in giving us the feel of being the leader of an organization. I am of course not expecting realistic portrayals of military leadership nor am I expecting intricate politics. Just military leadership that feels believable within the setting, is fun, and allows for us to play a pro-active and intelligent Inquisitor, capable of foresight and long term planning, making strategic and tactical decisions with consequences, and being able to engage in a bit of diplomacy and deception.
In essence, something similar to Awakening, where the warden Commander can make military and political decisions, but expanded and with more focus on having consequences to those choices (Awakening choices had their consequences in the epilogue as opposed to the game itself).
If this can be achieved, then it would bring a new spin to what seems to be a story that will involve some ancient demonic evil (which while generic is fine if handled well), and would make its way to my library.
Modifié par KnightofPhoenix, 14 novembre 2013 - 06:59 .
#96
Posté 14 novembre 2013 - 07:37
#97
Posté 14 novembre 2013 - 08:45
#98
Posté 14 novembre 2013 - 11:21
At least 200+ hours of gameplay, and DLC's with just as much content. The thing Bioware does now with the, "pulling down the curtains on sex scenes", is not fun. Way way better looking female elves! No caving in to the whinecrowd, make the game as you see fit, and follow through.
If they can combine whats good with Skyrim, where you can suddenly find a huge dwarven stronghold you've never seen before in your 100+ hours of playing the game, with great storytelling, then I have no complaints
Modifié par Charym, 14 novembre 2013 - 11:25 .
#99
Posté 15 novembre 2013 - 03:12
#100
Posté 15 novembre 2013 - 07:47
picking the races ratio for the inquisition (example more dwarves then humans or so on.)





Retour en haut







