it is not that easy ,
RTS game can have a map editor but tps/fps game is not that easy
usually RTS game is top view, and it usually make up of tile.
this tile can be similar to some chess game .it can be trees , plain area, sea , it is a manageable asset with its own property (like sea can not be cross by ground unit etc..)
but TPS/FPS is not work in this way. because we see the world in a more complex 3D view.
you may be able to make some simple tile to make a maze in 3D(you will find the map boring easily) but you can not make a 3D map simple by repeating all the assets. the view of map dagger obviously is not the same as firebase white.
what other people do about modding map in 3d is they create the level in 3d software. and then export to the game engine. if the game does not support modding, they replace the original level with their modding. and there are many problems inside that may introduce bugs. like you may fall into a place outside the map and can't get back to play.
Modifié par IanLai, 31 octobre 2013 - 01:38 .