78stonewobble wrote...
1. To unlock everything by playing regularly is, as you say, some player's motivation. Other players do not have the same motivation. You're mixing oil and water here. If the people whose sole motivation is to unlock by regular play were to be given everything, THEY might loose interest. However if the other group of people could not easily access everything, they might be turned off me3 mp completely. In short... enforcing the cheats will actually diminish the player base more than not. Also it does not diminish the profits since people willing to pay will pay, people not willing to pay will not pay.
2. You could argue ownership semantics like that but the fact of the mater is that pretty much all of us have bought the game and the dlc, and thus feel the right to use the guns at lvl X.
Also the argument of lost profits is based on the (rather unsubstantiated) assumption that people who cheat, both have the money to buy packs, but also the will to buy them, if cheating was not available.
3. It is NOT stealing. For it to be theft, bioware would have to miss something. The only thing that they can miss is profits (by that argument everyone NOT buying are stealing) and as I said above... That is an unsubstantiated claim.
thx for reply with good arguments

allow me not making quoting pyramid
what i am asked is for telling him/her how cheating to get max manifest affect others non cheater
the main aspect i want to emphasis is , it seems it does not affect directly or nearly non of your businese even i cheat, but it definitely get some affections.
so i just sugget some possibility/ examples not necessary 100% correct , however there is also a high possibility to happen
1.yes you are right . but there is a difference
if the player cheat and shorten game life cycle, that is cheaters responsibility.(i emphasis not a single cheater , i mean all cheaters)
but if it is the stupid RNG make the people lost interest to the game, than it is the game company responsibility
good we both agree cheater shornten game life cycle is a more likely behaviour than game company
2.this part i am sorry , what i mean is more general view, any game, not only mass effect.my bad
and what you say is right .it depends on perspective if you own the game assets or the game company own them.
but the problme is game company even they may not necessary loss profit from cheaters, they defintely not gain either.
they make a reconsdieration about making another game multiplay next time. ok this time say mass effect 4
do we have all free dlc next time, they may think that this may not worth in the next game because of cheaters. force the players to buy it may be gain more benefit etc. (it is true that some people won't spend a single credit if it is paid)
but what i mean are affections to the game company. not only the profit they gain or lose .
3. don't be strict here dude, just an analogy(ok may be not good, but even bible can't make a 100% similar analogy) the analogy is more about the theif , he steals things, but not your. so it does not affect you directly. but if you know your community is full of thief, will you live there, what i want to say is more relate to the influence. even the theif is not stealing your own property, it does not mean he doesn't affect the community. otherwise why we need to pay for tax XD
Modifié par IanLai, 31 octobre 2013 - 04:38 .