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I have some question regarding "Powerful" weapons..


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#26
Pearl (rip bioware)

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Dala Kaar wrote...

OniGanon wrote...

Dala Kaar wrote...Cause wall bounce *always* works in your favour right? :whistle:


Yes. Yes it does. If the enemy is even slightly in range, Falcon projectiles will defy science, math and the Gods to hit them.


Two words.

Invisibile walls.

They will defy science, math, and the Gods to get in your way. (Eg: Dead primes for 1-5 seconds depending on lag.)

And the other 19:55 of the match?

#27
dasfranken

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A lot of this has been covered by the others, but I'll respond to each point anyways.

1) It can actually score headshots, and it's charged shots don't consume extra ammunition. It's a spike shooting shotgun that sounds like a creaky krogan ferris wheel. Thrown on incendiary ammo and it becomes a spike shooting shotgun that sounds like a creaky krogan ferris wheel that also set things on fire. It's pretty much a dream come true for krogan role play. It's a great set up gun for melee classes, too.
2) Stagger, AoE, lightweight, high shield/barrier damage, primes well, and can be fired while in another animation.
3) It has innate piercing, which let's you choose something besides a piercing mod. I like it as a sidearm for the huntress with a power amp. I also occasionally use it as a sidearm for my graal wielding vorchas to deal with guardians.
4) Bubble Stasis (I still prefer the arc pistol though).
5) It takes some getting used to, but it has high damage shots and a quick fire rate. The tradeoff is accuracy, but it can put down multiple side by side targets very quickly at close range.
6) I don't use it, but I remember it being decently tolerable with some form of stability bonus. Too spam heavy for me.
7) Great for mook control, especially on a tech class with some elemental ammo. I think the acolyte is a better choice overall, unless you dislike charge up weaponry.
8) It's just a rewarding gun to use, great for practicing your aim. Fun with adrenaline rush or marksman to fire lots and reload little. Also, it's one of the best sounding guns in the game.

#28
Dalakaar

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FatherOfPearl wrote...

Dala Kaar wrote...

OniGanon wrote...

Dala Kaar wrote...Cause wall bounce *always* works in your favour right? :whistle:


Yes. Yes it does. If the enemy is even slightly in range, Falcon projectiles will defy science, math and the Gods to hit them.


Two words.

Invisibile walls.

They will defy science, math, and the Gods to get in your way. (Eg: Dead primes for 1-5 seconds depending on lag.)

And the other 19:55 of the match?


You take one example, of one prime, and extrapolate that singular event to an entire match?

I'm not going to argue logic versus illogic.

#29
Pearl (rip bioware)

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Your counter-point was based on a single event that, as you said, only lasts 1-5 seconds. I attempted to point out the flaw in that, but I guess there was a miscommunication.

Modifié par FatherOfPearl, 31 octobre 2013 - 08:23 .


#30
Creator Limbs

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SWkazashi wrote...

 There are several weapons in this game which everyone likes or atleast exists. I list below some guns which i havent been able to like. So here, since this is where all the experts and gaming champions come I thought I could ask you all about how to use these certain weapon which i absolutely suck at. [Not that i am very good of a player... *sad Puppy face*] 

1. Graal Spike Thrower - Why not use the GPS instead?
2. Acolyte - Granted that the usage of the gun has seen a significant dip after the charge mechansim was reintroducted, the gun still sees retains quite a bit of its fanbase. [Caster classes, i guess?]
3. Executioner Pistol - How do you use this gun? Its damage doesn't appear to be as high as it is claimed on Kalence; 1271[Level II, Destroyer]. Also, Talon better suit the puprose of Executioner, doesn't it?
4. Suppressor - What... What in the name of Shephard is the use of this gun?
5.  Raider - I know Raider is one of the most loved guns in the whole game. Tell me how to use this gun... I cant get it right.
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun?
7. Falcon: Its delay drives me crazy and this makes it difficult to aim also. Is this more of a shotgun type of a gun?
8. Saber - I am just bad at headshotting but still...


That's my list. 


1. This gun is more reliable than the GPS off-host. I can say that about so few projectile weapons. Plus, it's more amusing to shoot your enemies in the face with a bunch of spikes than it is to body shot them with energy orbs.
2. I hate the Acolyte. So I'm not going to try to get you to enjoy it. Most people use it on classes that rely on powers though, yes.
3. I haven't used this gun since I finished the challenge for it, and personally I find that more of my shots miss than hit. A single shot pistol irks me. But basically, go for headshots or weakpoints on the body (bosses). It's better to use on a class that doesn't rely solely on weapon damage though.
4. Headshots. The headshot multiplier on this gun is INSANE. Just have the magazine upgrade and the heavy barrel and go to town. The rof makes all mooks a joke.
5. Use the smart choke and the high velocity barrel. Get as close as you can, this gun will not deal a lot of damage at range. But don't get too close.
6. Use the high velocity barrel and the stability mod. Keep your thumb on your analog stick and adjust as you shoot.
7. Use on classes with rof increase (marksman characters, hunter mode characters, and devastator mode) Give ammo power like incendiary and disruptor. Blast mooks.
8. I hate the Saber. But a lot of people I know use the scope (?) for easier head popping. Use it like a sniper rifle, I guess? Idk.

#31
Dalakaar

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FatherOfPearl wrote...

Your counter-point was based on a single event that, as you said, only lasts 1-5 seconds. I attempted to point out the flaw in that, but I guess there was a miscommunication.


My counter-point was based on invisible walls, not the example I used. It was only an... example. Which in and of itself is not a singular event, as there are multiple primes in any match.

#32
LemurFromTheId

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Raider is amazingly good on a Turian Soldier. Use it with Choke and HVB and spec Marksman for accuracy. Aim for heads. The range it has is quite surprising.

Hornet is actually a pretty good gun, it's just made completely obsolete by the ultra-rare SMGs.

#33
zenDzee

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Hornet good only in beginning when you lack URs.

#34
Kirrahe Airlines CEO

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SWkazashi wrote...

 There are several weapons in this game which everyone likes or atleast exists. I list below some guns which i havent been able to like. So here, since this is where all the experts and gaming champions come I thought I could ask you all about how to use these certain weapon which i absolutely suck at. [Not that i am very good of a player... *sad Puppy face*] 

1. Graal Spike Thrower - Why not use the GPS instead?
2. Acolyte - Granted that the usage of the gun has seen a significant dip after the charge mechansim was reintroducted, the gun still sees retains quite a bit of its fanbase. [Caster classes, i guess?]
3. Executioner Pistol - How do you use this gun? Its damage doesn't appear to be as high as it is claimed on Kalence; 1271[Level II, Destroyer]. Also, Talon better suit the puprose of Executioner, doesn't it?
4. Suppressor - What... What in the name of Shephard is the use of this gun?
5.  Raider - I know Raider is one of the most loved guns in the whole game. Tell me how to use this gun... I cant get it right.
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun?
7. Falcon: Its delay drives me crazy and this makes it difficult to aim also. Is this more of a shotgun type of a gun?
8. Saber - I am just bad at headshotting but still...


That's my list. 


1. Cause the Graal has bonuses to headshots when charged and can headshot where as the GPS can't.
2. It retains a ton of use on biotic classes. I think the only non biotic class that this goes on that I see are the flamer characters.
3. It's THE pocket sniper. It has an inherent .25m piercing so if you want to pile on it's piercing without losing damage, then put a piercing mod on it. It's one of the few weapons that can benefit the most from the shield gate breaking capabilities of phasics.
4. It's a headshot mook weapon. It's meant to be a side arm and not a primary. One good benefit from that gun is that when enemies get shot with it, they don't dodge all that often. 
5. The Raider is best used on batarians, AIU, and vanguards since they can close the distance quickly. It's a quick one-two punch shotgun. It's pretty good.
6. It's a decent smg, just not my personal first choice. I would take it over a shuriken any day of the week though.
7. Bankshots and stunlock. It's awesome on classes with decoy and engys with overload and adds to their crowd control capabilities. 
8. Try it on a marksman speced character. You'll gain a brand new appreciation for it. It's also fun to hear that gun with max rate of fire speced on marksman. The sound is beautiful, though not as awesome as the old reave glitch noise. Still awesome none the less.

#35
TopTrog

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SWkazashi wrote...

For the falcon, which character would be the best?


One of the evergreen fun characters for this is the MQE, f.ex. with disruptor ammo. Shoot then Area Incinerate for Tech Burst then Arc Grenade for Fire Explosion and so on until no mooks are left standing, which is usually the case by this point.
Also great with cryo ammo on any caster or to freeze & shatter groups of mooks with biotic charge. 

#36
DisturbedPsic0

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SWkazashi wrote...

 There are several weapons in this game which everyone likes or atleast exists. I list below some guns which i havent been able to like. So here, since this is where all the experts and gaming champions come I thought I could ask you all about how to use these certain weapon which i absolutely suck at. [Not that i am very good of a player... *sad Puppy face*] 

1. Graal Spike Thrower - Why not use the GPS instead?
2. Acolyte - Granted that the usage of the gun has seen a significant dip after the charge mechansim was reintroducted, the gun still sees retains quite a bit of its fanbase. [Caster classes, i guess?]
3. Executioner Pistol - How do you use this gun? Its damage doesn't appear to be as high as it is claimed on Kalence; 1271[Level II, Destroyer]. Also, Talon better suit the puprose of Executioner, doesn't it?
4. Suppressor - What... What in the name of Shephard is the use of this gun?
5.  Raider - I know Raider is one of the most loved guns in the whole game. Tell me how to use this gun... I cant get it right.
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun?
7. Falcon: Its delay drives me crazy and this makes it difficult to aim also. Is this more of a shotgun type of a gun?
8. Saber - I am just bad at headshotting but still...


That's my list. 


In order:
1) The graal has bleed damage, and it can be fun to roll play every now and then. I don't use it much, but if you throw it on the Batarian Soldier combined with Inferno nades and Ballistic Blades, that's a lot of damage over time when you throw in bleed damage from the Graal.

2) Acolyte is my favorite pistol. It's my default pistol on most adepts. Put on the basic Human Adept and Singularity->Shockwave is a monster. Granted Singularity->Shockwave is still amazing even without shield stripping guns, this makes sure most enemies (un-armored ones) actually get taken off their feet and thus no return fire.

3) I use the Executioner on my Salarian Infiltator with Phasic rounds. You will one shot every single trooper enemy. Just Cloak->Energy Drain->body shot->dead. Make sure you use it on host though, it suffers pretty bad off host.

4) Suppresor is only good at headshots. So I put it on my go-to headshot class, the Female Quarian Infiltrator. Sabatoge has instant stagger, and then a second stagger. The first stagger doesn't make the enemy bend over, so their heads are always just sitting still to get shot. Two or three shots and everything is done. Put armor piercing on for bosses.

5) For the Raider, you better put the smart choke on it or you won't have fun. Other than that, put it on the AIU or the Kroguard, or anything you feel comfortable getting in close with (Turian Havoc is another good one). The gun can fire amazingly fast, but I wouldn't do the double tap unless you're point blank against a huge enemy. The kick will make you miss the second shot more than likely. Take your time to line up the second shot.

6) Eh, I don't care for the Hornet. It was a good gun when the game launched, but it's outclassed by every other SMG that's rare or above. When it doubt put it on a Turian, probably the soldier or sentinel with high velocity barrel and incendiary and explode things.

7) Falcon is an amazing crowd control gun. It makes Cerberus and Geth a joke. Anything that stuns phantoms is aces. It used to be my go-to gun on my Drell adept before I got the Acolyte. It's also pretty good on the Geth Engineer since it apply ammo effects like a boss and Hunter Mode gives you a decent fire rate increase. Put incediary ammo on it then Overload(no more shields)->shoot (prime enemies with fire) ->Overload (fire explosion). Overload, Falcon, and the explosion all have crowd control. Keep your turret at your feet for heal juice in the case of some return fire.

8) Who needs headshots with the Saber? This gun is a beast. The default with any assault rile is the Turian Ghost. Cloak->Overload->Shoot. Most troopers are dead in one body shot and Overload gives you a nice stagger. The Geth Infiltrator is also amazing because of Hunter Mode (fire rates and damage bonuses) and Proximity Mine debuff. Put it on the Batarian Sentinel and then Submission Net->free head shot.

#37
NuclearTech76

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Graal is almost too accurate for some when you ADS it. There is a drastic spread difference between ADS and hipfire of the weapon. Really good on a Krogan because when you heavy melee with it charged the thing fires into whatever unlucky enemy you're facing.

#38
cronshaw

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SWkazashi wrote...

I am just bad at headshotting but still...


this explains your distaste for about half the weapons you complained about 
especially the Grall, suppressor and saber

Modifié par modok8, 31 octobre 2013 - 12:48 .


#39
NuclearTech76

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Consider this on the Acolyte. One acolyte shot does almost the same damage as a Wraith shot to shields and it's an AOE weapon that doesn't weigh much of anything.

#40
LemurFromTheId

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NuclearTech76 wrote...

Consider this on the Acolyte. One acolyte shot does almost the same damage as a Wraith shot to shields and it's an AOE weapon that doesn't weigh much of anything.


Huh?

Acolyte does more than twice the damage Wraith does.

Personally I hate Acolyte for several reasons, though. I hate that artificial charge mechanic (which should be alternate fire mode as in other charged weapons - why can't the weapon charge on its own and release that charge when I pull the trigger?), I hate how it makes shield stripping powers practically obsolete for stripping shields and I hate how many power builds are so completely dependant on this single weapon.

Sorry. Just felt like ranting a bit.

Modifié par Aedolon, 31 octobre 2013 - 01:25 .


#41
kouzrah

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SWkazashi wrote...
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun?

I like it so much that I bring 2 of them.

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#42
DisturbedPsic0

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Aedolon wrote...

NuclearTech76 wrote...

Consider this on the Acolyte. One acolyte shot does almost the same damage as a Wraith shot to shields and it's an AOE weapon that doesn't weigh much of anything.


Huh?

Acolyte does more than twice the damage Wraith does.

Personally I hate Acolyte for several reasons, though. I hate that artificial charge mechanic (which should be alternate fire mode as in other charged weapons - why can't the weapon charge on its own and release that charge when I pull the trigger?), I hate how it makes shield stripping powers practically obsolete for stripping shields and I hate how many power builds are so completely dependant on this single weapon.

Sorry. Just felt like ranting a bit.


Keep in mind the Acolyte damage in comparison to the Wraith is only for shields and barriers.

I'm with you on the charge mechanic. I don't like how it's forced. Maybe in order to get the multiplier to shields and barriers you have to charge it, but an uncharged shot does normal damage.

I'm not with you on hating it because it makes shield stripping power obsolete. Not every kit has shield stripping powers, and those that do don't take the acolyte. That's like saying incendiary ammo makes Incinerate and Flamer obsolete. Or that crowd controls guns make crowd control powers obsolete. No reason why shield stripping should be limited to powers.

#43
Kinom001

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Well, now that I see that most of the bases have been covered, both pro and con, I'll just simply say that using the same gun(s) over and over again gets boring. If nothing else think of weapons as a way to break up the monotony.

#44
Ice Cold J

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3. Executioner has better range than the Talon and can be a boss killer with a scope and headshots.
4. Increased headshot damage, but I don't like it either. It's not even really effective in the campaign, IMO.
5. Strong gun, quick rate of fire, decent reload time. I fid it's strength to be how fast you can deliver the two shots. Tap the fire button and most weaker enemies will die immediately if you've set up an explosion with powers and ammo. Can be used to severely weaken bosses, as long as you stick and move and don't try to be a hero.
7. Bounce the ammo. Aim about a foot or so in front of your target's feet and it is more effective than if you hit it directly. Non shielded/armored enemies will occasionally go flying off the map if you bounce it.
8. Took a while for me to get used to it too. Just be sure to use it at range, sighted, and hone your aim. It will pay dividends.

#45
Striker93175

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1. Graal Spike Thrower
To get a good feel for what this weapon can truely deliver I suggest putting it on the talon merc.  Charge it, and then use your omni bow.  When you are firing your bow, your shots will track and aim at the enemy head for easy headshots and the vast vast majority of your spikes will land lag or no lag due to the omni bow tracking. 

2. Acolyte
Shield strip, ammo application, stun, bounce around corners.  Niche, but once you "get it"... it's great... and not just on "casters" ie my shadow rocks the acolyte!  Melee stunner plus power mod.  Oh yeah.  Charge, cloak... and fire without breaking cloak.  Oh yeah.  Follow up with a shadow strike...  in quick succession dropping plat phantoms like flies....

3. Executioner Pistol
Fair enough, not a fan.

4. Suppressor
Fair enough, not a fan.  Although i suppose it has uses on PC since PC is loleasymode point and click headshots.

5.  Raider
Best for ultra CQC classes. Bat Sol Juggy AIU.  In close, bam bam (and if lag 3rd bam), reload cancel and another fast bam bam (bam?)...  If your character thrives so close you could pick the enemy's nose... raider!

6. Hornet
Fair enough, not a fan.

7. Falcon
Stagger.  Plain and simple.  Ammo application over an area.  Cryo soldier comes to mind... GE overload spam comes to mind... stagger like a true geth. 

8. Saber
I love the saber but do fail to use it in favor of other options added over time however early on in the game's life oh boy lookout!  Really though, you use the saber for "dat sound"
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#46
cronshaw

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The suppressor is a really good weapon and super accurate
And it is really easy to get head-shots with
It crushes against Cerberus and geth because of all the heads
Against reapers and collectors it is still quite good, you just rip through ammo unless you have a second weapon for all the big armored targets
And no I'm not on PC

#47
Miniditka77

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Executioner - I don't really like this gun either.  Talon is a bad comparison though - you should be comparing it to the Arc Pistol, which is a far better gun.

Suppressor - there are few guns (maybe even none, if you're not a GI) that are capable of killing mooks faster, if you can get consistently accurate headshots.

Hornet - I use it as a sidearm with ULM on a character who is carrying a Piranha or Raider, for shooting at long range targets.  Unlike the Hurricane, you can actually hit mooks with it at long range, and it does decent armor damage, unlike more accurate SMG's like the Locust or GPSMG.  It's also pretty decent on Turians.

Other guns - I would just be repeating what was already said.

Modifié par Miniditka77, 31 octobre 2013 - 05:20 .


#48
capn233

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1. Graal is superior to GPS in most instances. 3x headshots.
2. Acolyte is lame as hell, so don't feel bad about not liking it.
3. Executioner is only useful on Destroyer where you can get 2 shots.  Usually there is a better option.
4. Suppressor is good against mooks if you can get headshots.  Arc Pistol craziness can top it though.
5. Raider is best on standard GETH, or other Accuracy boosting classes.  You also don't have to fire both shots at mooks if you run it with accuracy bonus.
6. Hornet is overshadowed by UR SMGs, and isn't as good on Marksman classes as Tempest or Locust most of the time.
7. Falcon is the best all around CC gun.
8. Saber is the best scopeless sniper, that happens to be in the AR category.

#49
Sailears

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SWkazashi wrote...

 There are several weapons in this game which everyone likes or atleast exists. I list below some guns which i havent been able to like. So here, since this is where all the experts and gaming champions come I thought I could ask you all about how to use these certain weapon which i absolutely suck at. [Not that i am very good of a player... *sad Puppy face*] 

1. Graal Spike Thrower - Why not use the GPS instead?

Graal is 100x more fun than the GPS. Amazing weapon, in all the time since the demo I have only in the last couple of weeks realised how fun this weapon is.
It's a multi shot crossbow on steroids, and you can have the omni blade on it for melee classes.

I really don't like the GPS in ME3 - in ME2 it was of course overpowered but now it feels worse.

SWkazashi wrote...
2. Acolyte - Granted that the usage of the gun has seen a significant dip after the charge mechansim was reintroducted, the gun still sees retains quite a bit of its fanbase. [Caster classes, i guess?]

Agreed, I don't like using the acolyte at all. I like being able to twitch shoot if necessary, and the acolyte requires you to always have it charged up - not my cup of tea.

SWkazashi wrote...
3. Executioner Pistol - How do you use this gun? Its damage doesn't appear to be as high as it is claimed on Kalence; 1271[Level II, Destroyer]. Also, Talon better suit the puprose of Executioner, doesn't it?

Fun but again nothing special.

SWkazashi wrote...
4. Suppressor - What... What in the name of Shephard is the use of this gun?

This weapon is beast - use it on an asari adept for stasis headshots and you'll be surprised how powerful it is.

SWkazashi wrote...
5.  Raider - I know Raider is one of the most loved guns in the whole game. Tell me how to use this gun... I cant get it right.

Weird weapon - personally think the Wraith is better in every way. I put it on the AIU for a bit of cheese, and because of the square crosshairs - just an aesthetic preference, looks good with repair matrix overlay.

SWkazashi wrote...
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun?
7. Falcon: Its delay drives me crazy and this makes it difficult to aim also. Is this more of a shotgun type of a gun?

Yuck to both - CSMG at high levels completely outclasses the hornet, and personally I think the Adas is far better than the falcon - I find the falcon misses too often unless you aim directly at the target.

SWkazashi wrote...
8. Saber - I am just bad at headshotting but still...

Very good weapon, excellent on marksman classes and also of course the TGI. Need to have good aim as you say, and boost weapon passives/equipment/powers to help, but it has a large heatsink for multiple shots.

#50
Cirvante

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SWkazashi wrote...

1. Graal Spike Thrower - Why not use the GPS instead? Because headshots.
2. Acolyte - Granted that the usage of the gun has seen a significant dip after the charge mechansim was reintroducted, the gun still sees retains quite a bit of its fanbase. [Caster classes, i guess?] Acolyte is OP.
3. Executioner Pistol - How do you use this gun? Its damage doesn't appear to be as high as it is claimed on Kalence; 1271[Level II, Destroyer]. Also, Talon better suit the puprose of Executioner, doesn't it? Reload-cancel it.
4. Suppressor - What... What in the name of Shephard is the use of this gun? Again, headshots. I like it on my Asari adept.
5.  Raider - I know Raider is one of the most loved guns in the whole game. Tell me how to use this gun... I cant get it right. GI, GT, GE, Destroyer or a MM kit. Don't forget the smart choke.
6. Hornet - Its kick is crazy. I haven't seen anyone use this gun anymore. [Not in anyone of my matches atleast...] Anyone like this gun? GI, don't forget stability.
7. Falcon: Its delay drives me crazy and this makes it difficult to aim also. Is this more of a shotgun type of a gun? It's a stagger tool that primes really well.
8. Saber - I am just bad at headshotting but still... Lrn2headshot