AlanC9 wrote...
3DandBeyond wrote...
For a renegade maybe but even replaced does not mean he's gone. Nothing says he's destroyed, kaput, dead, or gone. I'm merely answering what was stated-that he has lost. Clearly, if these choices achieve even part of his goal (which the reapers maybe did but he never saw as achieving his goal fully), then it's not a loss for him.
Wait a second. You're not saying that being a Renegade changes what actually happens, right? Just that a player who made the Paragon choice might come up with a bad interpretation of the ending because he didn't get that line? "Bad" because he doesn't think the Catalyst is replaced when it is replaced.
I'm also entirely unclear why whether the Catalyst considers something to be a loss matters in the first place, which makes me think that I've lost track of the actual subject.
So, what are we talking about, again?
Destroy fully emphasizes his truth-the conflict will return even though the reapers are destroyed. The inevitability is obvious.
Is it? We don't see the conflict come back. You don't get to play that silly "maybe the Catalyst isn't destroyed" card and still treat the conflict ss inevitable.
The Catalyst it was said by another poster, and I don't have time to go back now to reference the original post so I apologize, loses no matter what. I said it wasn't so because each choice is a win for him since it is a solution to the problem-it wasn't necessarily so that he had to "like" the choices but since he needs a solution and they are (better and worse) versions of solutions, they are as much wins for him as the reapers were/are.
As for Renegade, no I'm not saying it changes anything at all, but I am saying Paragon and Renegade may look at things a bit differently. It's sort of always that way but with the bias of the player intent and interpretation infused with it all. The use of that word replaced is sort of moot because the post was saying the choices all feature a loss for the glowboy. My opinion is that only refuse does that. I don't think it ever mattered really whether he loses or not, but it was a post I was referring to.
As for destroy, I'm basically going on the idea that the game clearly wants us to believe what the kid says (not my own opinion of him as not credible). He says the chaos/conflict will return and that does go along with the other stuff he's said. These are things I've pointed to in other threads and of course my own opinion of what inevitable means. He believes (or has been programmed with one foundation upon which the problem is based) that things are inevitable and will always happen. Any time a person (a flawed organic being) says something of the sort, it means without exception this will happen and it cannot be changed. The kid therefore can never find a solution because there isn't one. First off, his program tells him that, so anything that even temporarily delays, prevents, subverts, or skirts the problem works for now, but is always going to fail OR the inevitability does not exist and therefore, the problem does not exist.
It would be one thing if he was merely programmed to understand that synthetics will always fight with organics-I agree this can happen because it may happen with some synthetics. However, his program says something else. Synthetics will surpass organics and will kill all organics. It is inevitable. I don't agree with this-first of all because the scope of this is insanely huge. And would encompass what? Just this galaxy, just discovered star systems with mass relays in them? The universe which could contain more organic life? But that aside, he's been programmed to "believe" this is inevitable. It's an unsolvable problem just as much as the idea of synthetics always fighting with organics is an unsolvable problem. If it will always happen and is inevitable, it can never be changed.
I see every choice as temporary-just as the reapers have been. I also see nothing in the choices that specifically leads to the conclusion that the kid is destroyed even with destroy chosen. Even refuse doesn't really tell us what happened. The future people used the crucible to do what? Which choice did they pick? And if the choices as they now are don't specifically say the kid is gone, then even refuse leaves the possibility open that "he" survived in some way. So, if the choices solve the problem in some way that's not a loss for him, and if we don't even know he's been destroyed, we have no way to conclude that he suffered the ultimate loss.
Again, this was all in reference to a specific post about this.