Yes. Order vs Chaos.
Order:
-they know more
-they constrain horrific possibilities (on this ME1-3 wasn't as good in explaining, imo next game will bring on the CHAOSSSS)
-they advance but at a regulated pace, or they 'protect' the others from the dangers of their heightened place
-they have less issue with manipulating or controlling others for their greater good (honestly remember the rewrite geth action - a 'terrible' act if you view the Geth as fully sapient, even if your enemy)
Chaos:
-they hold more potential in the longest run
-they open up the world to freedom with all its benefits and ills
-they advance in a survival of fittest fashion (remember that Citadel Council is an Order system), with apex eventually on top by whatever means
-they have less issue with destroying or devouring those who stand in their way
And honestly, Reapers and Leviathans are both. It's a bit of a false dillemma. However, "We represent order, you represent chaos." says it all. They fight for ideology in the end, and even individual Reapers, while all following the Cycle, likely have their own views. Harbinger, most likely, is VERY pro-synthesis and may see Shepard as a means to that as long as we survive in battle. I mean listen to his battle quotes. (But in ME2 he probably was more wanting Sheaprd to be a capital Reaper and leave it at that)
They indoctrinate because they care. Well not really 'care', but they have an agenda and us tiny beings better not stand in the way of it. For the most part, I'm sure the Reapers don't give a damn if we suffer or not as long as organics keep existing in the cycle. Maybe Harbinger takes a sadistic pleasure but that's because he's made of Leviathans.
On the other hand, we can fight for freedom because we care. And in this case, REALLY care, because chaos is more usually emotionally passionate. The 'care' that indoctrinated avatars may feel is far more utilitarian and often detached than one fighting for chaos, as the one fighting for chaos is fighting for specific attachments (friends, families, loves, species). Even 'fighting for a united galaxy' is a 'specific' attachment, as it neglects taking into account the Reaper AIs themselves, and the larger universe. But that's OK. All of them are OK. Destroy is only the most 'core Shepard' that they most likely built the original script drafts around before branching out.
TLDR; the ME3 story and ending seemed designed to get us to broaden our minds about the Mass Effect universe, but because of pacing and several other issues, that all fell flat on most people playing.
However, there is a chance for the next game to fix that; by that I mean they may make a game that addresses the ME3 topics in a way that we'd want to go back to ME3 and change from Synthesis to Destroy, or Destroy to Control, etc. We'd be out of the 'little context' bubble.
Modifié par SwobyJ, 01 novembre 2013 - 06:45 .