StreetMagic wrote...
AlanC9 wrote...
Troxa wrote...
There was a tweet by patrick that confirmed it, can't find it now but here is something else
social.bioware.com/forum/1/topic/355/index/11154234/1
Thanks. I'd forgotten that thread. Weird that Weekes seems to find it plausible that EDI survived pre-EC Destroy. Nobody was ever able to produce a vid of that happening.
I guess the reasoning might be with high EMS, the energy is somehow very focused on bonafide Reaper technology.
Maybe? While EDI isn't purely Reaper based, so avoids the brunt of the attack. Same goes for whatever synthetic tech Shep may have (if he does at all), hence the breath scene in high EMS.
I have ideas on that, but they're too wacky for most people. I'll put in spoiler tag, but I warn you, without tons of context and maybe understanding of the sci-fi genre examples themselves, you're free to just wave it off.
Maybe do a trilogy playthrough looking for details of how this could, or couldn't be.
EDIT: Well, this forum sucks. No spoiler tags and I can't successfully change the text color

DONT READ PAST HERE IF YOU DON'T WANT THE CRAZY DONT READ PAST HERE IF YOU DON'T WANT THE CRAZY
-The Shepard we play as is actually the gradually indoctrinated mind that is being quantum entangled with first Sovereign (easily resisted); then after we die and are brought back as 'Shepard 2.0', it is with Harbinger (which we still resist), and finally in ME3, it is with what I'll call the Ultimate Intelligence.
-The space adventures we're doing is based on real events, but with a gap. Remember in Citadel DLC maybe, of the accounts saying that ZAKERA WARD was DESTROYED after Sovereign's attack? Wait, didn't we spend almost all our Citadel time there? Remember the bit in Leviathan DLC of people actually losing whole years of their lives just by being enthralled? Yet to both Leviathan and the Intelligence/Catalyst, we start off 'on our knees'.... (There's so much more than just this, but I suggest playing through it all, especially ME3 and its DLCs)
-What we're playing in is what I term an 'Indoctrination Overlay' of events. Where do you think people go when they're being indoctrinated? For Saren, it was directly by Sovereign, and he seemed delusional of his actions. For Benezia, she was trapped behind her mind, unable to stop her alternate personality from doing things, and as far as we know, it's indoctrination through Saren, not Sovereign... Where am I getting with this? We're playing someone who is the next evolution of Saren, believing everything is going well even as we're leading the galaxy to its doom. Our squadmates... which Bioware actually calls 'henchmen' are also trapped and while we're seeing their 'true good selves', it's still in a virtual space while their real bodies are actually doing much darker actions. Liara's Shadow Broker routine is an ever so slight breaking of that wall, but only slightly. This also explains your dealings throughout the series - whether it be with Cerberus, or talking to the Council, or almost anything else. We can be true to our real selves (close to FailShep really, or the 'Default Playthrough'), or like our real selves but kickass in this trilogy world (Renegade), or seaching for a higher purpose and genuine relationships with others (Paragon), or in ME3 go outright into Miracletown and achieve things that shouldn't even be quickly possible (Cure, Peace, Synthesis).
-While we're doing all this, we're essentially the 'entangled' particles between another entity, and Shepard's body. As such, when doing Citadel DLC (which is basically a on-again-off again refuge in Shepard's mind created by him, JUST LIKE Benezia was able to block off a part of her own consciousness... where she probably drempt of being with Liara

), the Real/CloneShepard partially breaches us. While Shepard's mind has to flimsily make sense of all this (Cerberus cover story... a clone? LOL EVIL CLONE HA), just like how the ME3 ending environments seem more based on memory than anything else, CloneShepard seeks to take over Shepard's 'life' here entirely. He's bitter from doing evil action after evil action, and angry that we get to live a much more Star Warsy cool life with our Cult of Shepard. You can choose to try to be in touch with him (which he rejects, so screw him), or kick him 'off your ship'. Regardless, the message is that the 'original' (not clone..but original) Shepard by now has become a total failure, and our personality of Shepard is all that matters now. AKA, he's the only real one now, and now he has a job to finish (the goodbye scene on Citadel where LI or ally usually reminds you outright to destroy the Reapers).
-Anyway, what we're encountering in the end is not the expansion of weird red/blue/green waves (lol), but in fact the construction of a new Reaper, and not just any Reaper (we've proven ourselves too much for that), but the new Master Control Reaper (aka an Ultimate Intelligence to surpass the current Intelligence). Sovereign in fact was the original Intelligence and it housed itself in, and considered itself to be a Reaper (even in the 'Crucible'/Mind-Test he used 'we' in place of 'Reapers'). Upon defeat, he simply transferred himself onto the Citadel and let his new Avatar, Shepard, to do the rest, tasking Harbinger to well.. be the Harbinger of Shepard's perfection

.
-BUT, there is a hint of what is also happening. The boy, dreams, all that, is the constructed-in-future Neo Reaper (which is also, one way or another, SHEPARD) reaching back in time to his original mind, leading him to not trust Sovereign/Intelligence/Harbinger enough to be a Mind Slave, like Saren was. Shepard, instead of being blinded by indoctrination, instead is being told "FOCUS ON EARTH. FOCUS ON SAVING US. FOCUS ON FIGHTING US." It's, in a way, GOOD indoctrination, as it keeps Shepard from losing all control over his mind to the Reapers.
What's this crazy 'time thing'? Well, if you do very random-seeming side missions in ME1-ME2, you can talk to Conrad Verner and get his Dark Energy Dissertation. This War Asset has a very interesting detail - it shows that Dark Energy (which Reapers almost freaking embody), can, with enough power, create a difference in time itself. Or at least, I guess, the perception of it. Eternity, Purgatory, Afterlife, Flux, Dark Star, all concepts that are important here.
-Side note: First we see the kid killed by a 'Reaper Destroyer' (heh interesting name), then we 'kill' one on Tuchanka and get our first dream where he is out of reach, then we 'kill' one on Rannoch and get our second dream where he stands and burns, then we do Cronos where we see the Human-Reaper and get our third dream where he is burned being held by Shepard, and finally we 'kill' another one as our last major obstacle before Harbinger and the Beam (called 'Conduit' in the UI....) and we face the child a final time, this time as a 'ghostly presence'.
My point? Indoctrination could be happening, but it's actually eventually a 'good' one which urges us to be in 'fire with the child'. Shepard is shocked and confused by this, but maybe he can piece together the message fast enough to save himself...

-The future game will expose this truth. It won't be 'related' to Shepard's story, because it'll be based on the
actual reality of things, instead of Shepard's head imaginings of saving the galaxy... which yeah, Saren thought he was doing as well, right up to when he opened the arms of the Citadel with his Geth and Krogan (and would have been also Rachni and potentially a united indoctrinated galaxy) to the...uh oh.

(It's ok, we have a cool Reaper to mess things up for the other ones now! Prepare for victory regardless, just like with Revan in KOTOR!!!

)
Now to explain how EDI survives Destroy:
Destroy only purges the virtual universe (think Virtual Aliens + Geth + Indoc) in the Ultimate Intelligence of any sort of Reaper Code itself. As such, it may be 'dumber' without the 'Geth' and 'EDI' and 'Reaper' part, but it also is 100% on your side, as it still contains the will of everyone in Shepard's memories.
You can preserve the 'EDI within' by picking Control or Synthesis. It'll be smarter, and possibly with EDI as prime personality in Synthesis, but Shepard will be dead or 'half dead' in those options.
But the real one is STILL out there. It's in the real Normandy itself. She already expressed her willingness to die fighting the Reapers, so your Destroy choice won't be seen as betrayal, but instead staying loyal to her, as long as you talked through it with her beforehand
. I don't know exactly how this will work, but I think EDI will be fine, and though she might sacrifice herself (and potentially along with the Normandy too), her 'spirit' would basically live on in a Control or Synth Intelligence.In the Real World, EVERYONE IS FINE. They're all going through their own mental trials as well at the moment (look to Homeworlds comic for that), but based on your choices, they'll probably be fine, and ready to pick you up from the rubble. I think only a total FailShep will fail here, just as the FailShep in Suicide Mission dies here as well. (Reminder: In Citadel DLC, EDI refers to the whole party as like the suicide mission as well. Explains how that would be, but nah... Citadel DLC just a party... right?)
Questions, please respond in PMs, or know you'll be putting this all in public for potential mockery like I am...
Modifié par SwobyJ, 03 novembre 2013 - 02:39 .