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#126
SwobyJ

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Obadiah wrote...

Mcfly616 wrote...

SwobyJ wrote...


Hell, he 'loses' no matter what.

Synthesis - Personal defeat, even EDI can be more alive than he ever, ever, ever could be now; but not just EDI, but EVERYONE (though Synthesis is up for debate until any sequel ever happens, if ever)
Control - Ideological defeat, ShepReaper seems to be capable of managing the galaxy's advancement far more than he ever, ever, ever could
Defeat - Literal defeat, he is killed, possibly never to return, even if Reaper tech or other AI arrives again

I don't think it looks at it as a matter of winning or losing. Either way, it acknowledges that Shepard renders itself obsolete.

Maybe the end of ME3 is an organic Singularity.:P


^^^^^^^^^^^^^

Wait... maybe you're joking... :innocent:

#127
SwobyJ

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StreetMagic wrote...

It might be insane, but I read all of it. Take that as a compliment, since I tend to avoid walls-o-text :) Some of parallels with Saren have always clicked with me too.


By the way, neat detail:

Leviathan DLC - the crashed ships have the same logo as
Citadel DLC - the 'CAT6' group led by 'Maya Brooks' (fake name; btw Maya is the goddess of illusion) and 'CloneShep'

Image IPB

Image IPB

Image IPB

:whistle:
-It also becomes the new Earth Embassy logo in ME3, I believe (something similar to it; but I'm not sure)
EDIT: A correction, I believe it becomes the Human Embassy logo in ME2 instead. Any other information would be welcomed.

-Category 6 cables - http://en.wikipedia....ategory_6_cable

-In the Final Hours of Mass Effect 3 app, they detail their level code names.
-CAT1 was originally meeting the Prothian, but maybe turned into Mars (maybe we could have met Javik first there?)
-CAT2 was originally going to be Thessia where Prothian is kidnapped, but seemingly turned into the Citadel Coup
-CAT3 was originally going to be Citadel Coup but turned into Thessia, where we activate the beacon
-CAT4 is in Cronos Station, where we meet it again
-CAT5 seems to be on the 'Citadel/Crucible', where we meet the 'Catayst', originally only called the 'Guardian'
-CAT6 ....? We can interpret as just the 6th mission made (but why relate to the Catalyst/Crucible???), or we can take this as somehow, somehow... taking place AFTER the other missions. :blink:
-NOTE: There is not a 'CAT5' listed on their chart, so I'm only guessing there. ;)

-In Citadel DLC, you may see glimpses of what might be 'stolen memories' :whistle: (especially in the settings of Armax Arena, which you eventually 'break through the simulation' of)

Modifié par SwobyJ, 03 novembre 2013 - 05:55 .


#128
3DandBeyond

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iakus wrote...

3DandBeyond wrote...

As a theme, it was done far better in Babylon 5 which was likely the let's just say "inspirational" rather than "copy almost fully" source for its use and a lot of ME3's ending.  In Babylon 5 it was clear that order and chaos were fighting each other and wanted Sheridan and company to choose between the two, but Sheridan rightly saw that choosing was a mistake that did not allow people to be free from the oversight of those who advocated either position.  He spoke of people choosing their own path without interference.  A great speech and great ending that BW can only wish they'd thought of and not plagiarized.


Well, it's not entirely copied.  I mean, in EC, Shepard can take such a stand ("I fight for freedom, mine, and everyone's.  I fight for the right to choose our own fate...")  And then Bioware delivers to us a "Then screw you!  Rocks fall, everyone dies" ending. :whistle:


Yeah and that speech is very reminiscent of Sheridan's in B5.  Strange coincidence.  I suspect someone watched B5 again and figured that at the point where ships move in to protect everyone from order and chaos, that it was a good time to explore what would happen if things had gone wrong and Sheridan had miscalculated the effect of standing up for free will.

It's just that it was that chaos and order and many parts of the ME3 ending were copied at least in part from various sources and then never adjusted to fit this trilogy.  It's like taking the ending of Scarface and just slapping it on the Wizard of Oz, without trying to make it relevant to the story you've been telling.  All the writers went with is the fact that there were synthetics that had fought with organics and there were those who wanted control, the reapers had wanted to synthesize organics and synthetics, fuse them together, that chaos and order existed (since they exist everywhere), that conflict exists (because that's what stories revolve around). Then they watched the Matrix, Babylon 5, 2001, Alien, cartoons, the Wizard of Oz, and other things and slapped them onto the end and called it good.  Relevant themes are those that fit the story not just in the fact that the words have been used (such as synthetics and organics fighting), but in the fate or state of these things as the story has gone forward. 

If you show synthetics and organics fighting, but at some point you show even 1 organic or 1 synthetic standing up and saying "enough!", you've radically changed that idea of an unfixable conflict.  The Outer Limits even had an episode that showed this where organics were almost destroyed, living amongst synthetics trying to kill the last of them.  And one synthetic worked to save them.  Terminator showed something different, the constant theme being the attempts to change the future so that organics can live.

In ME, rogue synthetics are dealt with, conflict between the new race and the older races has been dealt with.  A shifting order has always emerged from a chaos with good and bad aspects.  Evolution has helped synthetic beings become real people whereas some organics have devolved and become more myopic, less real.  For me, every point the endings and the kid try make is the opposite of what has happened.  But BW took random words, used things like B% as framework and slapped them onto that.  It would have been just as relevant to have had the fight be between mercenaries and everyone else.  I mean people were fighting the mercs, the mercs had been created by those who cast them out of "normal" society, and they would always work to kill their creators, so to stop mercs from being created all advanced life needed to be assimilated into great mercenary ships that every 50k years came back to harvest life that they'd helped advance to mercenary status by seeding the galaxy with merc items like tshirts with merc logos.

Chaos and order though are just big examples where BW seems to lack real understanding and acts like we're idiots.  You can't take neutral items and say they're bad, just because.  People buy into this and wrongly substitute war with conflict and chaos.  Even conflict is a neutral term that can be bad or good.  Conflict, like a mistake, can be used for growth of spirit, of knowledge, and isn't always bad.  So the idea that synthetics and organics have conflicts is a "so what?" moment.  I have conflicts with myself internally-sometimes, I'm torn between two choices, neither fully good nor fully bad.  And friends have conflicts, family members do, everyone does, and some of them can lead to better understanding through learning and even standing up for beliefs that are important.  Conflict can even reveal how important you think something is or how unimportant. 

B5 never said chaos and order were bad/good.  The show said having to choose which is good or bad was wrong-being forced to choose one of them was intrinsically bad.  ME3 implicitly forces you to choose order, abandon chaos and mostly die or end up in a pile of rubble, or not choose and die.

#129
3DandBeyond

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SwobyJ wrote...

Sadly I think they only way the Intelligence can be developed as a character after this is in a sequel. Seeing as how almost uniformly people are against that here, we can only see it happening if the writers/lead devs push for it regardless of its response.

However, I think the point of the Intelligence is that for all its power, it does NOT feel alive, let alone communicate that to us. Even EDI is illustrated as a far, far, far more alive 'person' than the Reaper God, and that is an irony I wish was more directly shown.

Hell, he 'loses' no matter what.

Synthesis - Personal defeat, even EDI can be more alive than he ever, ever, ever could be now; but not just EDI, but EVERYONE (though Synthesis is up for debate until any sequel ever happens, if ever)
Control - Ideological defeat, ShepReaper seems to be capable of managing the galaxy's advancement far more than he ever, ever, ever could
Defeat - Literal defeat, he is killed, possibly never to return, even if Reaper tech or other AI arrives again


In no way are we ever shown that he loses.  Perhaps in part because he has taken the directive he's been given and understands it in a way none of us do.

He may not feel alive, but he does not care about the concept of being alive.  He does not recognize a distinction between existing and alive.  So uploading people's thoughts as data to us isn't being alive, but to him sort of really is.  Fundamentally he does understand that we see a distinction-the death, ceasing of functions in our bodies that house our data he does understand is seen by us as death, and the whole operation that he's created to deal with organics creating killer synthetics has been aimed at controlling organics.  The physical bodies are chaotic and cannot be controlled in the way that mind and consciousness data can be when moved to a databank inside a reaper.  His creators were about control and that formed a basis for his framework-control was needed, control achieved.  Physical death is subservient to "programming" or data existence and "life". 

EDI was alreay alive.  Not because a computer program and tech integrated with organics gave her life, but because she'd formed conclusions, achieved free will, and through relationships learned what it meant to care.  Synthesis cannot form those pathways since they're earned.  It is the kid's view of what alive means.

In synthesis and control, there's every indication he still exists.  What says he's gone?  In synthesis, synthetics are given understanding of organics.  That's from some unknown point of view, but since the crucible acts upon the kid's programming, it is likely it is from his point of view, so EDI is alive as he believes it to be.  The kid does not die in synthesis, as a synthetic being he gets just as much information and understanding as EDI does.  If she supercedes him, it was only because she already had because she formed relationships with people based upon her desire to do so.

Control in no way indicates the kid is gone.  As a logical being (supposedly) he would see the augmentation to his programming with data from Shepard as making sense, based upon how it's shown (not that I agree with it).  Shepard clearly is not alone in there, the voice over shows there are many within the Shepard catalyst.  The kid and the reapers have become one with the kid's programming being in control.  Shepard becomes a part of them and the kid is still there.  It is basically a status quo but with control of the future being under the guidance of new programming that Shepard's consciousness has helped form.  The thing is there's nothing to suggest that the kid is gone, merely that he no longer has the ultimate say.  He does not care what works toward his goal, as long as it works toward it-he does not care.  Which leads to destroy.

Destroy.  There is nothing to suggest the kid is gone.  The reapers are destroyed.  Ok.  But he's not a reaper.  He exists within the citadel.  We aren't even told that all synthetics will die nor that all reaper tech will be destroyed.  We are told all synthetics will be targeted, all tech damaged.  And that the reapers will be destroyed.  But the chaos will return.  We see that EDI dies-ok we don't even know what that means for sure.  Since we as organics (humans) have an understanding that death of a body means death of the person, and simply moving data such as our minds to some other construct will not result in the same person that was before, we don't know which EDI died-the physical or the data and memory housed within the Normandy.  We get the idea that EDI the person died, but the EDI program was very much a part of the Normandy-so much so that it might not be that easy to get it to work right without that program.  And it flies.

In Destroy, it is just as likely that all that is destroyed right now are the reapers themselves.  The kid says there will be losses but no more than you've already experienced.  What does that mean?  Well, we don't know.  It's likely that if synthetics do not die (synthetic bodies still exist and can be restarted if shut down, damaged tech repaired) then the kid too will survive.  He does not have the same concept of deathe as we do.  He may not understand that even lost data that has formed relationships (EDI) is not the same when retrieved and the databank rebooted.  He sees numerical and formulaic relationships, not tangible physical ones. 

He's not a physical being.  He may also even see destroy as no big thing since it firmly solidifies as truth his idea that the conflict of synthetic vs. organic is inevitable and will always occur.  Again, as a logical being this equation is the one that makes the most sense.  It says that synthetics + organics = conflict and that is what he was programmed to "believe".  Destroy most obviously sets this as always true.  And even if all synthetics are destroyed this time, they will return, the infinite loop program starts again.  He may even see or have been created to start up once these elements of the equation again exist.  He may shut down until they do exist again.  So, the cycle starts when synthetics are created and his program starts up.  When the cycle ends, he stops running.  Infinite loop.


Of course there's more to it, since destroy adds other complications, such as what tech is damaged and what does that mean to people.  And why are the geth not in cutscenes or slides and all, but the absence of them is not proof they were destroyed.

I think this is just to say that there is nothing that says emphatically that in all endings the kid is destroyed.  The only one where he may be is refuse, but even that's not certain.  The only hint at it is that it's the one option that makes him angry.  It may be the one ending that forces him to confront his own mortality and that stops his infinite loop.  Or it might be the one thing that he sees as going against what he was programmed to do-and organics are meant to fully believe he's saving them and not chaotically fight against that.

Modifié par 3DandBeyond, 03 novembre 2013 - 03:04 .


#130
Obadiah

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SwobyJ wrote...

Obadiah wrote...

Mcfly616 wrote...

SwobyJ wrote...


Hell, he 'loses' no matter what.

Synthesis - Personal defeat, even EDI can be more alive than he ever, ever, ever could be now; but not just EDI, but EVERYONE (though Synthesis is up for debate until any sequel ever happens, if ever)
Control - Ideological defeat, ShepReaper seems to be capable of managing the galaxy's advancement far more than he ever, ever, ever could
Defeat - Literal defeat, he is killed, possibly never to return, even if Reaper tech or other AI arrives again

I don't think it looks at it as a matter of winning or losing. Either way, it acknowledges that Shepard renders itself obsolete.

Maybe the end of ME3 is an organic Singularity.:P


^^^^^^^^^^^^^

Wait... maybe you're joking... :innocent:

I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will surpass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.

Modifié par Obadiah, 03 novembre 2013 - 08:17 .


#131
AlanC9

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3DandBeyond wrote...
Control in no way indicates the kid is gone.  As a logical being (supposedly) he would see the augmentation to his programming with data from Shepard as making sense, based upon how it's shown (not that I agree with it).  Shepard clearly is not alone in there, the voice over shows there are many within the Shepard catalyst.  The kid and the reapers have become one with the kid's programming being in control.  Shepard becomes a part of them and the kid is still there.


The kid explicitly says that he will be "replaced" by Shepard if Shepard picks the Renegade "not losing anything" response. He doesn't want that, but it would be forced on him.

Enen if the kid's program still exists - that's a conceivable reading of the scene - why would that matter?

As for Destroy, your interpretation is so tortured I'm not quite sure what to do with it.

#132
3DandBeyond

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Obadiah wrote...


I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will supass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.


Except clearly they have not.  All choices and endings except for refuse, are agreeable to the AI so they serve his "needs".  If you are doing what tech wants, you are serving the technolgical singularity and not advancing an organic one.

In reality, the organic nature one will always exist if any singularity does.  No matter what we do or try to do or not to do, nature will win out.  So whatever we create will be subservient to the adaptation of nature to overcome it.  We've seen theorists postulate there is a gaia effect where Man exceeds the bounds of life that nature can sustain or even just stand here on Earth.  Perhaps now outdated in theory, it was said that the Earth will cast us off by the use of either some catastrophic event or pernicious attacks such as pandemics or epidemics-new bacterial, viral attacks and even mutating ones resistant to medicine.

The theory also is that what can't be contained or maintained would just be wiped clean.  You can debate the merits of this, but certainly nature is uniquely qualified to always overcome through chaos everything we can throw at it-even if that means it ultimately decides to kill us all off and start over again.

What I'm saying is I don't think in ME3 "we" overcame the AI.  I don't believe it's ever shown that he's gone.  I don't see us as defeating rogue tech and this is key since the whole idea as I played it was never about defeating it so much as trying to work with it and to allow for its autonomy where practical.  It got destroyed only when there was no other option.

My other point is that I don't view this as a zero sum game, where the only way out is that either one or the both of us (synthetic/organic) must be destroyed in order for the other or some new life to live on.  I believe in the ability of people, even new life with their one wishes and desires to find ways to work together-gee, sounds like what ME also believed.  A choice to work together and not to look for ways to destroy each other.  This is the singularity I allow for-the fact that some wish to make names for themselves so they constantly become doomsayers and believe in constantly exploring worst case scenarios-where tech will take over and kill us all by intent or accident, is almost like a self-fulfilling prophecy.  If you believe in a technological singularity then maybe you (meaning a scientist or writer) will work to make it happen so that you are right.  If instead you think it possible that tech and organic can work together and you promote it, then you might be more inclined to try and make that happen.

I envision a future where technological life will be just as varied as organic life is.  Where the soul of synthetic life will in part be determined by the soul of the one(s) that helped create it.  I also envision synthetics that will be totally disinterested in those that created them and may put little emphasis on being like organics or killing organics.  They might just not care about organics.  I envision a future where synthetics will be as smart or as dumb as any person that now exists, and just as likely to contain flaws.  They will be weak and strong, warlike and pacifists.  Liars and truthsayers, arrogant and evil, caring and good. 

I don't believe in a singularity because there is every indication that evolution can and will exist just as much for any created tech life which must adapt as it does for created organic life which is evolving even faster than scientists once thought, in spite of the curated world we now live in that tries to abandon survival of the fittest.  It's that knowledge that leads me to believe a future where synthetic life and organic life work together is far more likely than some war because we've created a notion that is anti-survival of the fittest with medicines that extend lives that previously would have been lost.

A singularity of any kind indicates that life will only advance in one direction but to paraphrase the ME games themselves, there are many paths.  I just don't think they all lead to the same place.  I do think that nature attempts to balance it all, but contrary to the gaia theorists and the technological singularity theorists, I don't believe these paths will ever reach a vanishing point.  I think there's enough room for the use of brain and willpower (organic and synthetic) to form a future where all factions to work together.  And the chance of that is enough to dispel the idea of a straightline path to the end.  We have brains, hearts, and different viewpoints which allow us to think, feel, and see things differently and to come up with different solutions-through communication our feelings, presenting our ideas, and caring about the future, we can work together to avoid any theory of the inevitable.  It's what's great about being alive.

I abhor the idea of the inevitable since it makes fools of us all.  It is giving up and saying we have neither the responsibility nor the ability to do anything to attempt to provide for the future.  If we create things with this idea in mind, we are doomed before we start.  It's like raising children and then saying you won't teach them your values or any morals or rules, because it won't stop them from doing what they're going to do anyway.  Inane.

#133
Obadiah

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3DandBeyond wrote...

Obadiah wrote...


I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will supass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.


Except clearly they have not.  All choices and endings except for refuse, are agreeable to the AI so they serve his "needs".  If you are doing what tech wants, you are serving the technolgical singularity and not advancing an organic one.

...

Oh? Seems to me agreement of the AI is completely irrelevant to a Singularity. The organics gained power over the cycles despite the Reaper's efforts, and either at the end of ME3 (or the next cycle with Refuse) reshaped balance of power in the galaxy in profound ways. Is that not supposed to be one fo the effects of tech singularity?

Modifié par Obadiah, 03 novembre 2013 - 04:58 .


#134
Deathsaurer

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The reason it acted the way it did in the end is because it realized something very important, we need each other. We're stronger together. It's tried to force a synthetic view on the galaxy as long as it existed only to understand at the end that cannot work. True symbiosis is equal. Again I think this needed more exploration. A few passing words at the end do not make a convincing story.

I do agree with you it's view on life are very lacking. It's something I realized listening to Legion when he told Liara he didn't see a distinction between the Normandy and its crew. All sorts of dots, from the Catalyst to the Morning War, start falling into place once you let that sink in. This is something else that needed to be explored more, the flaws of synthetic life. That lack of understanding. It's all there... if you have certain characters... but it's not exactly in the forefront and can very easily be skipped.

#135
Clayless

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OP, IT isn't the same as Indoctrination. You can talk about indoctrination fine, but the IT is something so far removed for Mass Effect 3 there's no reason to discuss it on these boards.

#136
3DandBeyond

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AlanC9 wrote...

3DandBeyond wrote...
Control in no way indicates the kid is gone.  As a logical being (supposedly) he would see the augmentation to his programming with data from Shepard as making sense, based upon how it's shown (not that I agree with it).  Shepard clearly is not alone in there, the voice over shows there are many within the Shepard catalyst.  The kid and the reapers have become one with the kid's programming being in control.  Shepard becomes a part of them and the kid is still there.


The kid explicitly says that he will be "replaced" by Shepard if Shepard picks the Renegade "not losing anything" response. He doesn't want that, but it would be forced on him.

Enen if the kid's program still exists - that's a conceivable reading of the scene - why would that matter?

As for Destroy, your interpretation is so tortured I'm not quite sure what to do with it.


For a renegade maybe but even replaced does not mean he's gone.  Nothing says he's destroyed, kaput, dead, or gone.  I'm merely answering what was stated-that he has lost.  Clearly, if these choices achieve even part of his goal (which the reapers maybe did but he never saw as achieving his goal fully), then it's not a loss for him.

As for destroy, it's actually quite simple.  There's nothing that says he's destroyed.  Period.  Synthetics are targeted.  Tech is damaged.  The reapers destroyed.  He does not get mad about the consequences-he says the conflict or chaos will return, but that does not mean he's lost.  It always has returned. In fact, he's always made sure it does, so how is that a loss for him?  The reapers never permanently stopped it-in fact, by leaving tech around, they helped assure it would keep returning so they also would keep returning.  If the goal was to keep tech out of the organics' reach then there was a way to help do that.  Put the Citadel somewhere organics can't find it-the reapers can move it.  How about in a star system without planets inhabitable by organics?  And why leave the mass relays around where anyone can study them?  The lack of the mass relays might make it take longer for the reapers to return, but they showed it could be done.

Anyway, that's moot.  The point was there's nothing that suggests the kid loses-it's the same argument as saying the choices don't further or work toward his goal since a loss for him would be anything that does not serve his purpose.  He doesn't like being "replaced" whatever that means but doesn't say "oh no, I'm melting." 

Every choice is a win.  The reapers were his solution.  They don't work anymore-don't solve the problem.  He needs new solutions-he has 3.  He may prefer one to the others, but only because they feature a longer delay fuse over the conflict returning. 

Destroy fully emphasizes his truth-the conflict will return even though the reapers are destroyed.  The inevitability is obvious.  The reason is obvious.  The reapers didn't solve it, but held the problem in check.  If he still exists (maybe as raw data within the Citadel-a program that could be restarted or that would restart on its own) then he could resort to his own previous way to attempt to delay the inevitable until a solution comes along. 

Control leaves things intact but still under a Catalyst's control.  The conflict easily can return since all the players still exist, but the reapers could be used to stop it.  Again, nothing says he lost or is destroyed.  An officer in charge of some troops may have someone assert authority over him/her, but that does not mean s/he does not still have a voice in what happens.

Synthesis may delay the conflict even longer but there's nothing to suggest that it could not return.  Organic and synthetic life could be created or organic life spontaneously occur again.  Or perhaps it still exists in star systems where there are no mass relays to disperse the green beam.  And perhaps these people have already created their own synthetic lifeforms.  The reapers might have to find a way to turn them green too.  But as it is, synthesis is not shown as any kind of loss for the kid-nor does it show he's died. 

The whole thing though was about whether the kid lost (and maybe about whether he was also destroyed).  None of the choices suggest either happened.  Just as only refuse indicates an option that he hates.  In Control, his expressed dislike may only have been about relinquishing control and not about the choice itself.

#137
3DandBeyond

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Obadiah wrote...

3DandBeyond wrote...

Obadiah wrote...


I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will supass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.


Except clearly they have not.  All choices and endings except for refuse, are agreeable to the AI so they serve his "needs".  If you are doing what tech wants, you are serving the technolgical singularity and not advancing an organic one.

...

Oh? Seems to me agreement of the AI is completely irrelevant to a Singularity. The organics gained power over the cycles despite the Reaper's efforts, and either at the end of ME3 (or the next cycle with Refuse) reshaped balance of power in the galaxy in profound ways. Is that not supposed to be one fo the effects of tech singularity?


No, organics actually gained a sort of power (not over the cycles at all) in part because of the reapers' efforts.  Agreement of the AI is not regarding its own fate but regarding the direction chosen and is what his "needs" reference.  It's not about personal desires because he doesn't have any that supercede his need to focus everything toward the idea of tech ruling all.

As far as the AI agreeing or not and the reapers serving this tech singularity-well that's the core problem.  They're the synthetics created from an amalgam of repurposed organic goo materials.  They do serve a tech singularity and are the only synthetics that have repeatedly done so.  The kid constantly creates these self-fulfilling prophecies and then makes them happen.  His agreement is totally needed in this because he sees it as inevitable and then makes it so.  I could go back into why synthesis at the end as a concept also feeds into this inevitability as well.  It's likely you'd disagree.

The tech singularity is not about just changing the balance of power alone but is focused on altering human (organic) nature and civilization.  It is about the technological brain surpassing the organic and many postulate that means the future is unknown and not understandable for us at that point.  What others have taken that to mean is that at that point at which the synthetic "brain" supercedes the organic, synthetics will either by intent or accident overpower and kill all organic life.  But true adherents believe the future beyond the vanishing point is unknowable and inconceivable because it is too far removed from what we are able to comprehend--thus, superintelligent models. 

In my opinion, most of this is super-arrogance since it sets up the theorists as the only ones who can even attempt to understand the ramifications.  The rest of us are mired in our own idiocy and can't even begin to theorize the implications.  I never like theories that at the heart assert that you must be super-intelligent to even begin to understand their truths.  I again defer to the fact that many learn far more from just plain living that structured academics can even offer and there are those elitist intellectuals who don't believe that some people are gifted with an innate knowledge even they don't possess.

As I've said I also abhor anything that is set up as an inevitability, especially when it's then described by the main theorist as unknowable.  Color me stupid if you want, but both cannot be true.  If the consequences of what you theorize are not known even by you, then how in heck can it be then theorized by you that the consequences are inevitable.  The idea that super-intelligent synthetics will destroy us all just because is similar to saying because we're a lot more intelligent than a goldfish that we'll just kill all goldfish.  Though we're pretty good about making places unihabitable by anyone, so far we have yet to kill all goldfish.  And gold fish are likely smarter than the amoeba but as yet I don't think they've been set on a course to kill all of them, either.

Modifié par 3DandBeyond, 03 novembre 2013 - 05:22 .


#138
loungeshep

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YouKnowMyName wrote...

I have little to add to this, other than that I think Leviathan is going to be an element of future MEs, whether people like that or not. Hopefully it won't be the main plot, since we have already dealt with the reapers. But it might be something the next games villain use to achieve his ultimate end/goals.

Maybe the Leviathan will fulfill the role of The Bigger Bad, a threath which is even more menacing than the main threat, but doesn't actively participate in the plot.


THat's pretty much what I assumed for Leviathan as well, that it's going to be a bigger villian in a future Mass Effect.

#139
AlanC9

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3DandBeyond wrote...
For a renegade maybe but even replaced does not mean he's gone.  Nothing says he's destroyed, kaput, dead, or gone.  I'm merely answering what was stated-that he has lost.  Clearly, if these choices achieve even part of his goal (which the reapers maybe did but he never saw as achieving his goal fully), then it's not a loss for him.


Wait a second. You're not saying that being a Renegade changes what actually happens, right? Just that a player who made the Paragon choice might come up with a bad interpretation of the ending because he didn't get that line? "Bad" because he doesn't think the Catalyst is replaced when it is replaced.

I'm also entirely unclear why whether the Catalyst considers something to be a loss matters in the first place, which makes me think that I've lost track of the actual subject.

So, what are we talking about, again?

Destroy fully emphasizes his truth-the conflict will return even though the reapers are destroyed.  The inevitability is obvious.  


Is it? We don't see the conflict come back. You don't get to play that silly "maybe the Catalyst isn't destroyed" card and still treat the conflict ss inevitable.

#140
Obadiah

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3DandBeyond wrote...

Obadiah wrote...

3DandBeyond wrote...

Obadiah wrote...


I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will supass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.


Except clearly they have not.  All choices and endings except for refuse, are agreeable to the AI so they serve his "needs".  If you are doing what tech wants, you are serving the technolgical singularity and not advancing an organic one.

...

Oh? Seems to me agreement of the AI is completely irrelevant to a Singularity. The organics gained power over the cycles despite the Reaper's efforts, and either at the end of ME3 (or the next cycle with Refuse) reshaped balance of power in the galaxy in profound ways. Is that not supposed to be one fo the effects of tech singularity?


No, organics actually gained a sort of power (not over the cycles at all) in part because of the reapers' efforts. 

Organic cycles learned from previous cycles despite the Reaper's efforts to enact a "cleansing fire" and the organics gained power. This is obvious.

3DandBeyond wrote...
Agreement of the AI is not regarding its own fate but regarding the direction chosen and is what his "needs" reference.  It's not about personal desires because he doesn't have any that supercede his need to focus everything toward the idea of tech ruling all.

As far as the AI agreeing or not and the reapers serving this tech singularity-well that's the core problem.  They're the synthetics created from an amalgam of repurposed organic goo materials.  They do serve a tech singularity and are the only synthetics that have repeatedly done so.  The kid constantly creates these self-fulfilling prophecies and then makes them happen.  His agreement is totally needed in this because he sees it as inevitable and then makes it so.  I could go back into why synthesis at the end as a concept also feeds into this inevitability as well.  It's likely you'd disagree.

Interesting, and likely (that I'd disagree), but also completely irrelevant to a Singularity. The Singluarity just happens, no matter what anyone thinks.

3DandBeyond wrote...

(wrote a bunch of other stuff.)

Sure, so maybe it's not a Singularity. There's and argument for that. *shrug*

The story of Mass Effect is over a millions of years. Shepard destroying AI, or the Shepard AI or assuming control of Reapers, or Organics becoming fully integrated with tech in Synthesis may well be the start of the organics ascending over AI through more careful use of enhancements, with the end result being that pure AI are simply not capable of competing are relegated to irrelevance.

Modifié par Obadiah, 03 novembre 2013 - 05:54 .


#141
SwobyJ

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3DandBeyond wrote...
In no way are we ever shown that he loses.  Perhaps in part because he has taken the directive he's been given and understands it in a way none of us do.

He may not feel alive, but he does not care about the concept of being alive.  He does not recognize a distinction between existing and alive.  So uploading people's thoughts as data to us isn't being alive, but to him sort of really is.  Fundamentally he does understand that we see a distinction-the death, ceasing of functions in our bodies that house our data he does understand is seen by us as death, and the whole operation that he's created to deal with organics creating killer synthetics has been aimed at controlling organics.  The physical bodies are chaotic and cannot be controlled in the way that mind and consciousness data can be when moved to a databank inside a reaper.  His creators were about control and that formed a basis for his framework-control was needed, control achieved.  Physical death is subservient to "programming" or data existence and "life". 

EDI was alreay alive.  Not because a computer program and tech integrated with organics gave her life, but because she'd formed conclusions, achieved free will, and through relationships learned what it meant to care.  Synthesis cannot form those pathways since they're earned.  It is the kid's view of what alive means.

In synthesis and control, there's every indication he still exists.  What says he's gone?  In synthesis, synthetics are given understanding of organics.  That's from some unknown point of view, but since the crucible acts upon the kid's programming, it is likely it is from his point of view, so EDI is alive as he believes it to be.  The kid does not die in synthesis, as a synthetic being he gets just as much information and understanding as EDI does.  If she supercedes him, it was only because she already had because she formed relationships with people based upon her desire to do so.

Control in no way indicates the kid is gone.  As a logical being (supposedly) he would see the augmentation to his programming with data from Shepard as making sense, based upon how it's shown (not that I agree with it).  Shepard clearly is not alone in there, the voice over shows there are many within the Shepard catalyst.  The kid and the reapers have become one with the kid's programming being in control.  Shepard becomes a part of them and the kid is still there.  It is basically a status quo but with control of the future being under the guidance of new programming that Shepard's consciousness has helped form.  The thing is there's nothing to suggest that the kid is gone, merely that he no longer has the ultimate say.  He does not care what works toward his goal, as long as it works toward it-he does not care.  Which leads to destroy.

Destroy.  There is nothing to suggest the kid is gone.  The reapers are destroyed.  Ok.  But he's not a reaper.  He exists within the citadel.  We aren't even told that all synthetics will die nor that all reaper tech will be destroyed.  We are told all synthetics will be targeted, all tech damaged.  And that the reapers will be destroyed.  But the chaos will return.  We see that EDI dies-ok we don't even know what that means for sure.  Since we as organics (humans) have an understanding that death of a body means death of the person, and simply moving data such as our minds to some other construct will not result in the same person that was before, we don't know which EDI died-the physical or the data and memory housed within the Normandy.  We get the idea that EDI the person died, but the EDI program was very much a part of the Normandy-so much so that it might not be that easy to get it to work right without that program.  And it flies.

In Destroy, it is just as likely that all that is destroyed right now are the reapers themselves.  The kid says there will be losses but no more than you've already experienced.  What does that mean?  Well, we don't know.  It's likely that if synthetics do not die (synthetic bodies still exist and can be restarted if shut down, damaged tech repaired) then the kid too will survive.  He does not have the same concept of deathe as we do.  He may not understand that even lost data that has formed relationships (EDI) is not the same when retrieved and the databank rebooted.  He sees numerical and formulaic relationships, not tangible physical ones. 

He's not a physical being.  He may also even see destroy as no big thing since it firmly solidifies as truth his idea that the conflict of synthetic vs. organic is inevitable and will always occur.  Again, as a logical being this equation is the one that makes the most sense.  It says that synthetics + organics = conflict and that is what he was programmed to "believe".  Destroy most obviously sets this as always true.  And even if all synthetics are destroyed this time, they will return, the infinite loop program starts again.  He may even see or have been created to start up once these elements of the equation again exist.  He may shut down until they do exist again.  So, the cycle starts when synthetics are created and his program starts up.  When the cycle ends, he stops running.  Infinite loop.


Of course there's more to it, since destroy adds other complications, such as what tech is damaged and what does that mean to people.  And why are the geth not in cutscenes or slides and all, but the absence of them is not proof they were destroyed.

I think this is just to say that there is nothing that says emphatically that in all endings the kid is destroyed.  The only one where he may be is refuse, but even that's not certain.  The only hint at it is that it's the one option that makes him angry.  It may be the one ending that forces him to confront his own mortality and that stops his infinite loop.  Or it might be the one thing that he sees as going against what he was programmed to do-and organics are meant to fully believe he's saving them and not chaotically fight against that.


I said 'loses', not loses. I was using a certain POV, not a synthetic one. Pretty sure the united galaxy, seeing the Reapers fall, or be controlled, or merge, would consider those victories over the Reapers on their end, even if the Intelligence is ultimately neutral about it all, aside from what I think is a weee bit of megalomania.

Interesting about Refuse, but yes, I think he just goes "FINE" and continues the Harvest, Shepard or no Shepard.

I take the endings as results of moral decisions and don't worry about the red, blue, or green waves at this point. In themselves, the make little sense.

#142
SwobyJ

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Obadiah wrote...

SwobyJ wrote...

Obadiah wrote...

Mcfly616 wrote...

SwobyJ wrote...


Hell, he 'loses' no matter what.

Synthesis - Personal defeat, even EDI can be more alive than he ever, ever, ever could be now; but not just EDI, but EVERYONE (though Synthesis is up for debate until any sequel ever happens, if ever)
Control - Ideological defeat, ShepReaper seems to be capable of managing the galaxy's advancement far more than he ever, ever, ever could
Defeat - Literal defeat, he is killed, possibly never to return, even if Reaper tech or other AI arrives again

I don't think it looks at it as a matter of winning or losing. Either way, it acknowledges that Shepard renders itself obsolete.

Maybe the end of ME3 is an organic Singularity.:P


^^^^^^^^^^^^^

Wait... maybe you're joking... :innocent:

I may have blown my own mind with that one:?, but consider, though there is a technical definition, the general idea is that when the Singularity takes place AI will supass us in power, and will be demonstrated by the fact that they overwhelm or "defeat" us. At the end of ME3, organics have just done that to AI.


One way or another, yes, it appears organics did.

This will bring a whole other host of problems though imo (see my 'crazy post' if you want to descend into that mess of what I think it would :pinched:).

#143
Vicious

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You aren't satisfied that the alien and unknowable purpose of the reapers turned out to be a synthetics and organics battle that could be explained in 15 seconds?

Or that the endings were originally disjointed and ambiguous, only to learn the ambiguity and mystery was simply the result of time constraints?

Yeah, I don't think anyone was.

#144
69_Gio_69

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Vicious wrote...

You aren't satisfied that the alien and unknowable purpose of the reapers turned out to be a synthetics and organics battle that could be explained in 15 seconds?

Or that the endings were originally disjointed and ambiguous, only to learn the ambiguity and mystery was simply the result of time constraints?

Yeah, I don't think anyone was.

No, I am not satisfied because a lot of plotlines aren't explained to us or just aren't finished yet. I want to know why Cerberus did a 180 on us, started a coup on the citadel, why Udina betrayed us, why Shepard had those weird dreams, who the kid is, why Shepard is so special to everybody, what Leviathan is studying, how TIM got on the Citadel, how Shepard survived the destroy ending and I could go on.

There are a lot of pieces just missing, or not elaborated enought. This goes on to the point that we need to fill in important pieces of the puzzle for ourselfs. And as you say, a big chunk of plot is introduced in the last 15 seconds through a character that is seen as manipulative, can indoctrinate and is the main enemy for three games.  

For me personally it still isn't that big of a deal. But, only IF they don't completely let these plotlines die off in the next instalment. I am just afraid that they will. Bioware said 'Shepards story is over', while a lot of these plotpoints are very much centred around him. Also the fact that they are saying 'it won't be ME4' is telling, to me, that they are not planning to continue this story. 

If that is actually the case, it WILL be a big deal (to me anyway). I have invested my time and money in a story, made out of three games, that is incomplete and therefore unsatisfying. If they leave it at that, I won't be making the same mistake by investing myself in another of their stories. Because there is a significant chance they will waste my time and money again.

This isn't a threat or anything, but just my thoughts at the moment. I wanted to express that feeling here, and wanted to know if others felt the same. And if so, maybe Bioware could do something with this feedback. Bioware is so suspiciously silent about the next instalment. There is a chance that they haven't made a clear discission on what to do next. In that case I would regret not letting them know how I feel. Because, in my opinion, the current story still has a lot of potential.   

#145
Mcfly616

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I think the problem with discussing technological singularity is that there's so many different variations and guidelines to the concept. Even amongst the scientific community.


Seems here everybody is taking the "artificial superintelligence surpasses humanity and then proceeds to destroy us" approach.

Whereas I like to see the event as a point at which there's an intelligence explosion that creates an impossible to predict future.

http://www.accelerat...st-all-meaning/



http://www.singulari...al-singularity/


(Links may not be clickable, as I'm posting from mobile device)



Synthesis fits the definition proposed by some Tech Singularity advocates and theorists. And in my opinion, that's exactly what Bioware was going for.

#146
Mcfly616

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69_Gio_69 wrote...

No, I am not satisfied because a lot of plotlines aren't explained to us or just aren't finished yet. I want to know why Cerberus did a 180 on us, started a coup on the citadel, why Udina betrayed us, why Shepard had those weird dreams, who the kid is, why Shepard is so special to everybody, what Leviathan is studying, how TIM got on the Citadel, how Shepard survived the destroy ending and I could go on.




These are all questions that are easily answered by in-game information.

Cerberus was bad from the start. In regards to the narrative, the 180 occurred in ME2. If anything, Cerberus is back to being their old evil selves in ME3. Also, TIM literally tells you that he's after what he's "always" been after. The only difference now is that the Reapers are actually here.

Udina has always been shady, with ulterior motives. (The game even implies he's such a schemer, that he manipulated an unknowing Captain Bailey into killing the Executor). He's always been a snake.

Who's the kid? Did you play the first 10 minutes of the game?


The dreams can be attributed to PTSD, or from a fictional standpoint it can be seen as a hero having hauntings of his past as he hurtles ever closer to his destiny.


How did Shepard survive? "A stubborn enough person can survive just about anything. Rage is a hell of an anesthetic." —Zaeed Massani

#147
Iakus

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Mcfly616 wrote...

These are all questions that are easily answered by in-game information.

Cerberus was bad from the start. In regards to the narrative, the 180 occurred in ME2. If anything, Cerberus is back to being their old evil selves in ME3. Also, TIM literally tells you that he's after what he's "always" been after. The only difference now is that the Reapers are actually here.


And where did TIM get the resources to build a navy capable of invading Sur'Kesh while occupying Omega, invading Grissom Academy, maintaining Sanctuary, etc?  Did they find teh Star Forge beyond the Omega IV relay?

Udina has always been shady, with ulterior motives. (The game even implies he's such a schemer, that he manipulated an unknowing Captain Bailey into killing the Executor). He's always been a snake.


Snake, sure.  Traitor?  Not so much.  Face it, Bioware saw Udina wasn't a popular character so turned him evil.  Jacob suffered a similar fate.

The dreams can be attributed to PTSD, or from a fictional standpoint it can be seen as a hero having hauntings of his past as he hurtles ever closer to his destiny.


Poor representation of PTSD and thre's no such thing as destiny.  What else?

How did Shepard survive? "A stubborn enough person can survive just about anything. Rage is a hell of an anesthetic." —Zaeed Massani


That's...that's "check your brain at the door" bad as far as explanations go :blink:

#148
MassivelyEffective0730

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Oh, the lengths some people will go to deny flawed writing without actually reasoning how it works...

#149
Eryri

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69_Gio_69 wrote...

No, I am not satisfied because a lot of plotlines aren't explained to us or just aren't finished yet. I want to know why Cerberus did a 180 on us, started a coup on the citadel, why Udina betrayed us, why Shepard had those weird dreams, who the kid is, why Shepard is so special to everybody, what Leviathan is studying, how TIM got on the Citadel, how Shepard survived the destroy ending and I could go on. 

There are a lot of pieces just missing, or not elaborated enought. This goes on to the point that we need to fill in important pieces of the puzzle for ourselfs. And as you say, a big chunk of plot is introduced in the last 15 seconds through a character that is seen as manipulative, can indoctrinate and is the main enemy for three games.  

For me personally it still isn't that big of a deal. But, only IF they don't completely let these plotlines die off in the next instalment. I am just afraid that they will. Bioware said 'Shepards story is over', while a lot of these plotpoints are very much centred around him. Also the fact that they are saying 'it won't be ME4' is telling, to me, that they are not planning to continue this story. 

If that is actually the case, it WILL be a big deal (to me anyway). I have invested my time and money in a story, made out of three games, that is incomplete and therefore unsatisfying. If they leave it at that, I won't be making the same mistake by investing myself in another of their stories. Because there is a significant chance they will waste my time and money again.

This isn't a threat or anything, but just my thoughts at the moment. I wanted to express that feeling here, and wanted to know if others felt the same. And if so, maybe Bioware could do something with this feedback. Bioware is so suspiciously silent about the next instalment. There is a chance that they haven't made a clear discission on what to do next. In that case I would regret not letting them know how I feel. Because, in my opinion, the current story still has a lot of potential.   


I must admit I feel much the same way. I'm sticking around because I hope Bioware will address these issues somehow in their next game. However if, as recent interviews would suggest, they plan to sweep all this under the carpet, then I will be disappointed. I'll certainly be in no hurry to purchase their next game.

#150
Eryri

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iakus wrote...

Mcfly616 wrote...

How did Shepard survive? "A stubborn enough person can survive just about anything. Rage is a hell of an anesthetic." —Zaeed Massani


That's...that's "check your brain at the door" bad as far as explanations go :blink:


Yeah, Shepard apparently survived an explosion powerful enough to blow chunks out of the Citadel and knock around Reapers as they floated kilometers away. Not even the Hulk is that angry.