As, you can see, if people WANT to have unanswered questions and be unsatisfied, no amount of clear-headed indication of the obvious answers will alleviate their malcontent.
Modifié par Obadiah, 04 novembre 2013 - 03:10 .
Modifié par Obadiah, 04 novembre 2013 - 03:10 .
Modifié par KaiserShep, 04 novembre 2013 - 03:10 .
Mcfly616 wrote...
How did Shepard survive? "A stubborn enough person can survive just about anything. Rage is a hell of an anesthetic." —Zaeed Massani
Modifié par KaiserShep, 04 novembre 2013 - 03:17 .
iakus wrote...
And where did TIM get the resources to build a navy capable of invading Sur'Kesh while occupying Omega, invading Grissom Academy, maintaining Sanctuary, etc? Did they find teh Star Forge beyond the Omega IV relay?
Snake, sure. Traitor? Not so much. Face it, Bioware saw Udina wasn't a popular character so turned him evil. Jacob suffered a similar fate.
Poor representation of PTSD and thre's no such thing as destiny. What else?
That's...that's "check your brain at the door" bad as far as explanations go
indeed. This one comprehends fictional story-telling. (Visual)KaiserShep wrote...
but I always saw that as more of dramatic nonsense anyway.
Modifié par Mcfly616, 04 novembre 2013 - 03:21 .
Mcfly616 wrote...
hmm yeah, I wonder how many times in fiction where they imply the character survived but didn't go into a detailed explaination as to how......so, I guess we need to check our brains at the door after we kill Saren and then he starts frog jumping all over, or during the Lazarus Project.....or, hey let's go to another recent and highly acclaimed fictional narrative of interactive entertainment: early in The Last of Us, how in the hell does Joel survive when he gets impaled straight through his abdomen by a pole of rebar. Yeaaaaaaah right.
It's funny, there's these people that say they "don't play games for realism, but for escapism. Life is depressing enough". You know, the ones that specifically complain that Shepard is (realistically) helpless in regards to his own life at the end of the game. Yet, these same people complain when his survival isn't explained in realistic terms.....Seems they want to have their cake and eat it too.
We should be checking our brains at the door before we step into any fictional universe. Especially videogames. No matter how far its come as a story-telling medium, its still not on the level of books and movies.


Modifié par dreamgazer, 04 novembre 2013 - 03:29 .
Modifié par KaiserShep, 04 novembre 2013 - 03:31 .
its the norm on the BSN. I do it for myself anyway. I find it entertaining to be able to logically explain things with little more than the information the game provides. Within fictional universes (especially the sci fi genre) some things aren't entirely explainable in real world terms. That should always be expected.Obadiah wrote...
@Mcfly616
As, you can see, if people WANT to have unanswered questions and be unsatisfied, no amount of clear-headed indication of the obvious answers will alleviate their malcontent.
Guest_StreetMagic_*
Modifié par StreetMagic, 04 novembre 2013 - 03:37 .
I can understand that. However, have you ever seen something in your life (in person or on tv), where something looks waaaay worse than it turns out to be. Like, its still pretty F'n bad.....but it couldve been worse? Those type of occurences. Maybe it's like that.KaiserShep wrote...
It's too bad that this stuff didn't get revised along with a lot of other things in the Extended Cut, because there's an obvious discrepancy between the state of the Citadel in the destroy slides and that scene where it sends the beam to the relay. You can clearly see the connection between the arm and the presidium ring being severed in the explosion, but the station seems far more intact in the slide, with smaller portions broken off.
and that's totally understandable. I was there once. Many tend to forget (or just aren't even aware) that I used to hate the endings. I spoke very passionately about it as well. I'm thankful that I eventually got catharsis. And I recognize the unfortunate fact that some never will.StreetMagic wrote...
Whether you're good at it or not, no amount of logic will help. People need catharsis. There's not enough emotional information to make it work for some.
and that is only half the problem anyway....Mcfly616 wrote...
and that's totally understandable. I was there once. Many tend to forget (or just aren't even aware) that I used to hate the endings. I spoke very passionately about it as well. I'm thankful that I eventually got catharsis. And I recognize the unfortunate fact that some never will.StreetMagic wrote...
Whether you're good at it or not, no amount of logic will help. People need catharsis. There's not enough emotional information to make it work for some.
Guest_StreetMagic_*
Mcfly616 wrote...
and that's totally understandable. I was there once. Many tend to forget (or just aren't even aware) that I used to hate the endings. I spoke very passionately about it as well. I'm thankful that I eventually got catharsis. And I recognize the unfortunate fact that some never will.StreetMagic wrote...
Whether you're good at it or not, no amount of logic will help. People need catharsis. There's not enough emotional information to make it work for some.
The Cision Gallant
Ever want to experience danger from the safety of your own skycar? Ever need to explore the vast reaches of the unknown and be home in time for dinner? The Cision Gallant can take you there. Strong, silent, and willing to charge into battle along the most exclusive boulevards.
"You Can Breath [sic] Easy With Cision Motors." -Manager Snacol Vennher, Cision Motors
a lot of people needed catharsis in terms of their crew and squadmates. I needed more information and catharsis pertaining to the bigger picture: the Galaxy. The species in it. And the future I created for them. The EC gave me that. Then the Citadel DLC was the icing on the cake, with it's much needed light hearted touch.StreetMagic wrote...
Mcfly616 wrote...
and that's totally understandable. I was there once. Many tend to forget (or just aren't even aware) that I used to hate the endings. I spoke very passionately about it as well. I'm thankful that I eventually got catharsis. And I recognize the unfortunate fact that some never will.StreetMagic wrote...
Whether you're good at it or not, no amount of logic will help. People need catharsis. There's not enough emotional information to make it work for some.
Cool. Same here. I think the Citadel DLC helped me there. Both in subtle ways and not so subtle. There were cathartic messages with the Jack romance I had. And there were funny things like this:The Cision Gallant
Ever want to experience danger from the safety of your own skycar? Ever need to explore the vast reaches of the unknown and be home in time for dinner? The Cision Gallant can take you there. Strong, silent, and willing to charge into battle along the most exclusive boulevards.
"You Can Breath [sic] Easy With Cision Motors." -Manager Snacol Vennher, Cision Motors
Mcfly616 wrote...
they have wealthy contributors from all over the Galaxy. And its huge massive galaxy. Not to mention, Cerberus has always had a Military branch. Just because you've never seen it, doesn't mean it doesn't exist.
Face it, you don't know what Bioware "saw". So let's drop that. Secondly, if Udina thought he was doing it for Humanity, then maybe he didn't see himself as a traitor. After all, the other Counsel species weren't helping us. He could've felt the human species' back was against a wall. Hell, I might call Udina a snake and a schemer. But I'm not so sure he's evil. And I'm damn sure Jacob isn't, so....nice analogy.
No such thing as "Destiny"? A fair amount of the human race would disagree with you. Then again, that's also nothing more than your opinion. On the otherhand, I'll just disagree with you in terms of fiction. In which case you're completely incorrect. Destiny is ever-present in fiction. What else?
hmm yeah, I wonder how many times in fiction where they imply the character survived but didn't go into a detailed explaination as to how......so, I guess we need to check our brains at the door after we kill Saren and then he starts frog jumping all over, or during the Lazarus Project.....or, hey let's go to another recent and highly acclaimed fictional narrative of interactive entertainment: early in The Last of Us, how in the hell does Joel survive when he gets impaled straight through his abdomen by a pole of rebar. Yeaaaaaaah right.
It's funny, there's these people that say they "don't play games for realism, but for escapism. Life is depressing enough". You know, the ones that specifically complain that Shepard is (realistically) helpless in regards to his own life at the end of the game. Yet, these same people complain when his survival isn't explained in realistic terms.....Seems they want to have their cake and eat it too.
We should be checking our brains at the door before we step into any fictional universe. Especially videogames. No matter how far its come as a story-telling medium, its still not on the level of books and movies.
iakus wrote...
Mcfly616 wrote...
they have wealthy contributors from all over the Galaxy. And its huge massive galaxy. Not to mention, Cerberus has always had a Military branch. Just because you've never seen it, doesn't mean it doesn't exist.
Throwing money at a situation doesn't magically create a fleet of cruisers able to take on home fleets of entire star empires.
Modifié par KaiserShep, 04 novembre 2013 - 04:33 .
Mcfly616 wrote...
It's funny, there's these people that say they "don't play games for realism, but for escapism. Life is depressing enough". You know, the ones that specifically complain that Shepard is (realistically) helpless in regards to his own life at the end of the game. Yet, these same people complain when his survival isn't explained in realistic terms.....Seems they want to have their cake and eat it too.
We should be checking our brains at the door before we step into any fictional universe. Especially videogames. No matter how far its come as a story-telling medium, its still not on the level of books and movies.
AlanC9 wrote...
I think it's not so much that games haven't evolved as a medium, it's that gamers don't interpret games the same way they interpret films. Some things in cinema's bag of tricks get misinterpreted when they're in a game. I imagine Bio's going to go to more of an Oliver Stone style in the future, pounding their intended meaning into the head of every singke viewer.
AlanC9 wrote...
I think it's not so much that games haven't evolved as a medium, it's that gamers don't interpret games the same way they interpret films. Some things in cinema's bag of tricks get misinterpreted when they're in a game. I imagine Bio's going to go to more of an Oliver Stone style in the future, pounding their intended meaning into the head of every singke viewer.
KaiserShep wrote...
This would certainly be true of Cerberus in a galaxy that is enjoying a period of relative peace, but during a full-out war with the reapers, an organization with enough resources and opportunity can exploit the chaos and disorganization and potentially do quite a lot of damage.
iakus wrote...
Throwing money at a situation doesn't magically create a fleet of cruisers able to take on home fleets of entire star empires.
iakus wrote...
And if they do that, they've learned nothing.
Because whatever Mac Walters claims, film and games are not the same thing.
Modifié par KaiserShep, 04 novembre 2013 - 04:58 .
In Exile wrote...
I think it's that games mash-up genres in a way that films can't because of basic things like length and audience involvement. A film that wants to grimly portray the futility of war doesn't co-exist in with a Zack Snyder 300-like portrayal of glorified acrobatic violence, but video games often do.
Modifié par AlanC9, 04 novembre 2013 - 05:01 .