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Broodmother


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#1
Duckman20

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Please bare with me here. It's been such a difficult journey getting into the 'rpg' side of things.
But i'm having tons of trouble with the broodmother, seeing as to how I have one potion at this point in the game,
and no magic wielder in my party..and I cant get to camp at this point.
if anyone has a suggestion, I would appreciate it.

#2
Jules8445

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Did you take the difficulty level down? That's what I did my first time through.



Without a caster, it's going to be a tough fight, but I've beaten her by myself (With nobody else in the party) before, so it's doable.



Mostly, you HAVE to focus on the tentacles. They'll beat the hell out of you if you don't, kill all of them first and the fight gets a lot easier. Without potions though...it's going to be a hard fight. You could always walk your way back out and get some more/change your party. Once you're back in Orzamar you can change party members.

#3
dkjestrup

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You have two real options. Option one is to take your time, kill all the tentacles, all the darkspawn, and just wear the Broodmother down.



The other option, which works awesome if you have say, DPS Shale, DPS Sten, a PC Dual Wield Rogue and a Damage focused Morrigan, is to go all out offense on the Broodmother ignoring everything else, to try kill it before it can summon the Darkspawn (have done this on Nightmare before, so it DOES work).

#4
x-president

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Stay on the rocks, attack from a distance.  Have 1 or 2 warriors protect from anyone getting close or tentacles the emerge by you.  Tentacles can't get you on the rocks.  Once tentacles leave attack brrodmother.

I had trouble my first time fighting her, but it's actually a pretty easy fight.

#5
SusanStoHelit

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dkjestrup wrote...

You have two real options. Option one is to take your time, kill all the tentacles, all the darkspawn, and just wear the Broodmother down.

The other option, which works awesome if you have say, DPS Shale, DPS Sten, a PC Dual Wield Rogue and a Damage focused Morrigan, is to go all out offense on the Broodmother ignoring everything else, to try kill it before it can summon the Darkspawn (have done this on Nightmare before, so it DOES work).


This. The first method works best with certain parties, and the second with others. It's all situational.

#6
Lambert_Feyzel

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Well, I got there with no potions left, and without healers in my main party (I was using a pure DPS party in that dungeon).. I simply had to get back to town and get Wynne and make some pots... maybe you could do the same

Modifié par Lambert_Feyzel, 20 janvier 2010 - 03:27 .


#7
Sericenthe

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Shale's Blue Aura works well there.

#8
x-president

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Lambert_Feyzel wrote...

Well, I got there with no potions left, and without healers in my main party (I was using a pure DPS party in that dungeon).. I simply had to get back to town and get Wynne and make some pots... maybe you could do the same


Yea I left and came back twice with different teams trying to beat her the first time.  In the end I stayed on the rocks in the far back and dropped every AoE spell I had on her along with some curses.

That'll take her down fairly quick :)

#9
Erakleitos

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Have one warrior whack the broodmother, and one archer shoot at her constantly. With the other two party members kill the tentacles. Or you can only attack the broodmother with ranged attacks, and avoid tentacles. You don't need to kill them in order to kill the broodmother. If you go with the ranged attack tactic, drink a nature resistance potion to resist her spit.

#10
QuiTamGogh

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Duckman20 wrote...

Please bare with me here. It's been such a difficult journey getting into the 'rpg' side of things.
But i'm having tons of trouble with the broodmother, seeing as to how I have one potion at this point in the game,
and no magic wielder in my party..and I cant get to camp at this point.
if anyone has a suggestion, I would appreciate it.


If you have the auto-save right before facing the Broodmother, there shouldn't be an issue with getting back to camp -- except that it's 100,000 miles back through the Deep Roads.  

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.

#11
x-president

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QuiTamGogh wrote...

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.


Once the fight begins you can't go back.  I think it blocks you from leaving.  You need a save before the cutscene.

#12
mousestalker

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x-president wrote...

QuiTamGogh wrote...

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.


Once the fight begins you can't go back.  I think it blocks you from leaving.  You need a save before the cutscene.


Some untargetable tentacles block the path back. I had my pet wolf blocked from entering the battle by them once.

#13
Pubknight

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x-president wrote...

QuiTamGogh wrote...

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.


Once the fight begins you can't go back.  I think it blocks you from leaving.  You need a save before the cutscene.


Isn't there always an auto-save done before each boss fight?
So one should be able to Load Game, pick the Auto Save out of there if nothing else, and it should be just before the fight, allowing one to backtrack. 

#14
Lambert_Feyzel

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Pubknight wrote...

x-president wrote...

QuiTamGogh wrote...

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.


Once the fight begins you can't go back.  I think it blocks you from leaving.  You need a save before the cutscene.


Isn't there always an auto-save done before each boss fight?
So one should be able to Load Game, pick the Auto Save out of there if nothing else, and it should be just before the fight, allowing one to backtrack. 



Yes, there is an autosave before this encounter (if you don't have it, maybe Bioware added it in patch 1.02?): that's why I could leave the dungeon before it, and come back with some more pots and Wynne.

Ah, and if you ever played Drakensang (a nice RPG, similar but absolutely not as good as Dragon Age) maybe
you remember that during the giant rat encounter there was an autosave, but AFTER the encounter started. And that was not good, since that after the autosave any escape route was blocked, forcing you to fight without any warning against one of the hardest bosses in that game.

Modifié par Lambert_Feyzel, 20 janvier 2010 - 04:43 .


#15
JosieJ

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The autosave was always there--my unpatched game has it.

#16
x-president

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There is an option to turn off autosaves in the menu. 

#17
Rrend

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x-president wrote...

Lambert_Feyzel wrote...

Well, I got there with no potions left, and without healers in my main party (I was using a pure DPS party in that dungeon).. I simply had to get back to town and get Wynne and make some pots... maybe you could do the same


Yea I left and came back twice with different teams trying to beat her the first time.  In the end I stayed on the rocks in the far back and dropped every AoE spell I had on her along with some curses.

That'll take her down fairly quick :)



/signed

Stand on rocks.  Turn on blue aura.  Melees beat on tentacles.  Mage throws AOE on Broodmother and/or joins archers in slowly wearing her down.  This fight was gravy on Nightmare using this approach.  I only had Heal on Morrigan and I don't think I used any potions.  Maybe a lyrium or two, but the rocks and taking out tentacles are key.

#18
jlhannah64

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I beat it with just my dwarf pc by standing on the rocks just across from the broodmother and firing arrows until she was done. If you are in the right spot the tentacles can't reach you and the worst they do is block an occasional arrow.

I tried the frontal approach once by attacking the tentacles first and then her and it was NOT good!

Almost forgot, nature salve helps here because her attacks against you are nature based.

Modifié par jlhannah64, 20 janvier 2010 - 06:47 .


#19
QuiTamGogh

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x-president wrote...

QuiTamGogh wrote...

Is there a door that locks once you pass the Dead Trenches that I don't know about?  I've frequently made journeys before that point to offload gear & switch out party members.


Once the fight begins you can't go back.  I think it blocks you from leaving.  You need a save before the cutscene.


Right ... but you can't save in combat anyway, so he has to have a save before that to load before each fight.

#20
Duckman20

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Thanks for all the help, i'm going to go through all of these options until I find one that works best for me. I'm also playing the 360 version (although PC would have been my first choice) and have up until this point let my party members do what they wanted in regards to combat. I think I need to make more time with them, and work on understanding customizing their attacks, healing, and defense a bit better.

I actually was thinking about heading back towards town,

but it just seems like such a long way,

and so much to go through to get there..in order to get more healing/potions

and to grab the 'right' party members for this fight.

I don't think I have a choice without attempting to make my way back on the map.



Current party members are as follows: alistair, myself, the elf that attempting to assasinate your character, and the orange beared dwarf..


#21
ijmorris

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zevran and ohgren, BTW....I'm actually kind of amazed by the number of people who don't build herbalism on their PC....That and the Elvish merchant give you essentially unlimited health poultices...Heck, you can even craft poultices DURING combat - as many as you want provided you have the flasks and elfroot necessary...

#22
x-president

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Duckman20 wrote...

I don't think I have a choice without attempting to make my way back on the map.

Current party members are as follows: alistair, myself, the elf that attempting to assasinate your character, and the orange beared dwarf..


It's not that far.  Just get to a point were you can access the map and then hop back to Orzommar, then to Party Camp.

I recommend getting Morrigan or Wynne if you have them.  Place them on rocks in hold position and just protect them, depending on what your character is.

There are some preset tactics you could try.  It can be kind confusing at first to use the tactics system and figuring out the commands for a custom setup.  It basically took me an entire game to get a good feel for it.


Edit:  Also just a heads up, but after Broodmother there is a point where you get locked into a team and can't go back.  So make sure you are setup.  I would definitely reccomend saving before this.  It is one of the hardest section of the game imo.

Modifié par x-president, 20 janvier 2010 - 10:17 .


#23
Naxela625

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If you have shale with all ranged abilities, just go to the corners behind broodmother and launch rock barrage on her, having some other characters take care of approaching darkspawn.

Broodmother's tentacles cant reach you in the corner, and the only attack she can use to hurt you is her weak poison spit

Using this tactic, plus having a AoE mage spell to speed things up, made my broodmother experience a walk in the park

#24
ijmorris

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@x-president: true that on the next major combat...

#25
Demonic Spoon

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OP, the thing that made this so much easier for me is realizing that the tentacles CANNOT come up on the rocks. Use that. Unless your option is to just bumrush the broodmother and gank her ignoring everything else, sit on the rocks so you can't be surrounded and annihilated by the tentacles. They will pop up on the edge of the rocks, and you can engage them on your terms.