Broodmother
#1
Posté 20 janvier 2010 - 04:53
But i'm having tons of trouble with the broodmother, seeing as to how I have one potion at this point in the game,
and no magic wielder in my party..and I cant get to camp at this point.
if anyone has a suggestion, I would appreciate it.
#2
Posté 20 janvier 2010 - 05:03
Without a caster, it's going to be a tough fight, but I've beaten her by myself (With nobody else in the party) before, so it's doable.
Mostly, you HAVE to focus on the tentacles. They'll beat the hell out of you if you don't, kill all of them first and the fight gets a lot easier. Without potions though...it's going to be a hard fight. You could always walk your way back out and get some more/change your party. Once you're back in Orzamar you can change party members.
#3
Posté 20 janvier 2010 - 05:17
The other option, which works awesome if you have say, DPS Shale, DPS Sten, a PC Dual Wield Rogue and a Damage focused Morrigan, is to go all out offense on the Broodmother ignoring everything else, to try kill it before it can summon the Darkspawn (have done this on Nightmare before, so it DOES work).
#4
Posté 20 janvier 2010 - 06:00
I had trouble my first time fighting her, but it's actually a pretty easy fight.
#5
Posté 20 janvier 2010 - 06:37
dkjestrup wrote...
You have two real options. Option one is to take your time, kill all the tentacles, all the darkspawn, and just wear the Broodmother down.
The other option, which works awesome if you have say, DPS Shale, DPS Sten, a PC Dual Wield Rogue and a Damage focused Morrigan, is to go all out offense on the Broodmother ignoring everything else, to try kill it before it can summon the Darkspawn (have done this on Nightmare before, so it DOES work).
This. The first method works best with certain parties, and the second with others. It's all situational.
#6
Posté 20 janvier 2010 - 03:25
Modifié par Lambert_Feyzel, 20 janvier 2010 - 03:27 .
#7
Posté 20 janvier 2010 - 03:27
#8
Posté 20 janvier 2010 - 03:49
Lambert_Feyzel wrote...
Well, I got there with no potions left, and without healers in my main party (I was using a pure DPS party in that dungeon).. I simply had to get back to town and get Wynne and make some pots... maybe you could do the same
Yea I left and came back twice with different teams trying to beat her the first time. In the end I stayed on the rocks in the far back and dropped every AoE spell I had on her along with some curses.
That'll take her down fairly quick
#9
Posté 20 janvier 2010 - 03:53
#10
Posté 20 janvier 2010 - 03:58
Duckman20 wrote...
Please bare with me here. It's been such a difficult journey getting into the 'rpg' side of things.
But i'm having tons of trouble with the broodmother, seeing as to how I have one potion at this point in the game,
and no magic wielder in my party..and I cant get to camp at this point.
if anyone has a suggestion, I would appreciate it.
If you have the auto-save right before facing the Broodmother, there shouldn't be an issue with getting back to camp -- except that it's 100,000 miles back through the Deep Roads.
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
#11
Posté 20 janvier 2010 - 04:01
QuiTamGogh wrote...
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
Once the fight begins you can't go back. I think it blocks you from leaving. You need a save before the cutscene.
#12
Posté 20 janvier 2010 - 04:18
x-president wrote...
QuiTamGogh wrote...
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
Once the fight begins you can't go back. I think it blocks you from leaving. You need a save before the cutscene.
Some untargetable tentacles block the path back. I had my pet wolf blocked from entering the battle by them once.
#13
Posté 20 janvier 2010 - 04:23
x-president wrote...
QuiTamGogh wrote...
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
Once the fight begins you can't go back. I think it blocks you from leaving. You need a save before the cutscene.
Isn't there always an auto-save done before each boss fight?
So one should be able to Load Game, pick the Auto Save out of there if nothing else, and it should be just before the fight, allowing one to backtrack.
#14
Posté 20 janvier 2010 - 04:39
Pubknight wrote...
x-president wrote...
QuiTamGogh wrote...
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
Once the fight begins you can't go back. I think it blocks you from leaving. You need a save before the cutscene.
Isn't there always an auto-save done before each boss fight?
So one should be able to Load Game, pick the Auto Save out of there if nothing else, and it should be just before the fight, allowing one to backtrack.
Yes, there is an autosave before this encounter (if you don't have it, maybe Bioware added it in patch 1.02?): that's why I could leave the dungeon before it, and come back with some more pots and Wynne.
Ah, and if you ever played Drakensang (a nice RPG, similar but absolutely not as good as Dragon Age) maybe
you remember that during the giant rat encounter there was an autosave, but AFTER the encounter started. And that was not good, since that after the autosave any escape route was blocked, forcing you to fight without any warning against one of the hardest bosses in that game.
Modifié par Lambert_Feyzel, 20 janvier 2010 - 04:43 .
#15
Posté 20 janvier 2010 - 04:49
#16
Posté 20 janvier 2010 - 05:10
#17
Posté 20 janvier 2010 - 05:13
x-president wrote...
Lambert_Feyzel wrote...
Well, I got there with no potions left, and without healers in my main party (I was using a pure DPS party in that dungeon).. I simply had to get back to town and get Wynne and make some pots... maybe you could do the same
Yea I left and came back twice with different teams trying to beat her the first time. In the end I stayed on the rocks in the far back and dropped every AoE spell I had on her along with some curses.
That'll take her down fairly quick
/signed
Stand on rocks. Turn on blue aura. Melees beat on tentacles. Mage throws AOE on Broodmother and/or joins archers in slowly wearing her down. This fight was gravy on Nightmare using this approach. I only had Heal on Morrigan and I don't think I used any potions. Maybe a lyrium or two, but the rocks and taking out tentacles are key.
#18
Posté 20 janvier 2010 - 06:45
I tried the frontal approach once by attacking the tentacles first and then her and it was NOT good!
Almost forgot, nature salve helps here because her attacks against you are nature based.
Modifié par jlhannah64, 20 janvier 2010 - 06:47 .
#19
Posté 20 janvier 2010 - 08:13
x-president wrote...
QuiTamGogh wrote...
Is there a door that locks once you pass the Dead Trenches that I don't know about? I've frequently made journeys before that point to offload gear & switch out party members.
Once the fight begins you can't go back. I think it blocks you from leaving. You need a save before the cutscene.
Right ... but you can't save in combat anyway, so he has to have a save before that to load before each fight.
#20
Posté 20 janvier 2010 - 08:59
I actually was thinking about heading back towards town,
but it just seems like such a long way,
and so much to go through to get there..in order to get more healing/potions
and to grab the 'right' party members for this fight.
I don't think I have a choice without attempting to make my way back on the map.
Current party members are as follows: alistair, myself, the elf that attempting to assasinate your character, and the orange beared dwarf..
#21
Posté 20 janvier 2010 - 09:19
#22
Posté 20 janvier 2010 - 10:14
Duckman20 wrote...
I don't think I have a choice without attempting to make my way back on the map.
Current party members are as follows: alistair, myself, the elf that attempting to assasinate your character, and the orange beared dwarf..
It's not that far. Just get to a point were you can access the map and then hop back to Orzommar, then to Party Camp.
I recommend getting Morrigan or Wynne if you have them. Place them on rocks in hold position and just protect them, depending on what your character is.
There are some preset tactics you could try. It can be kind confusing at first to use the tactics system and figuring out the commands for a custom setup. It basically took me an entire game to get a good feel for it.
Edit: Also just a heads up, but after Broodmother there is a point where you get locked into a team and can't go back. So make sure you are setup. I would definitely reccomend saving before this. It is one of the hardest section of the game imo.
Modifié par x-president, 20 janvier 2010 - 10:17 .
#23
Posté 20 janvier 2010 - 11:09
Broodmother's tentacles cant reach you in the corner, and the only attack she can use to hurt you is her weak poison spit
Using this tactic, plus having a AoE mage spell to speed things up, made my broodmother experience a walk in the park
#24
Posté 20 janvier 2010 - 11:39
#25
Posté 20 janvier 2010 - 11:41





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