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Would tactical cloak be balanced if you couldn't use any powers at all under cloak?


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#1
Red Panda

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Tactical cloak is overpowered. The geth infiltrator is overpowered.


If we removed it, would the GI be less overpowered?

Modifié par OperatingWookie, 01 novembre 2013 - 02:13 .


#2
Crimson Vanguard

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IF

#3
Tokenusername

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It'd be a start, but no single change can "fix" TC.

Oh, and inb4Huntress

Modifié par Tokenusername, 01 novembre 2013 - 02:15 .


#4
Malanek

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I wouldn't remove that, to me that would just make it more boring.

For next ME I would look at significantly reducing damage, change the cooldown mechanics so you can't cheat on long cooldown powers (flarefiltrator in SP anyone?) or take too long to cooldown if you wait a while to shoot, and also look at increasing the duration in compensation.

I would consider refining the way enemies can detect you as well but I think this actually worked ok.


Oh, and bonus power would actually be cool if otherwise activating a power instantly removed your bonus damage.

Modifié par Malanek999, 01 novembre 2013 - 02:18 .


#5
Sket

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Wouldn't make a difference to the QMI or Drell. So it would negatively impact some, and not affect many others.

#6
mybudgee

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It would be balanced if there were no damage bonuses

#7
OniGanon

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It wouldn't balance it. It would just make the Bonus Power evo actually useful.

#8
Silvershroud

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mybudgee wrote...

It would be balanced if there were no damage bonuses


If that happened, it would be a crutch for new players, and never used by more experienced ones.  No point even having it, really.

I agree with the suggestion about not letting it replace the cooldowns of other powers.  I would also decrease the damage bonus by a fair bit.  The damage bonus, plus the sniper bonus put together is rather OP.  Or maybe just increase the cooldown on TC.  As it is, when I use the widow, every shot I make can be with TC, as the cooldown is pretty much exactly the same as the reload animation.  I'd double, or even triple the cooldown, but increase the base duration.  The short cloak is too short to be of much use for anything other than damage.

Back on topic, no, I don't think that would balance it.  The longer cooldown would be the best single change, in my opinion.

#9
Cyonan

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mybudgee wrote...

It would be balanced if there were no damage bonuses


It would be terrible if there were no damage bonuses.

inb4peopletalkingaboutengineers

#10
Red Panda

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Cyonan wrote...

mybudgee wrote...

It would be balanced if there were no damage bonuses


It would be terrible if there were no damage bonuses.



The paladin does fine without any heavy damage bonuses when it comes to power damage.

#11
Cyonan

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OperatingWookie wrote...

Cyonan wrote...

mybudgee wrote...

It would be balanced if there were no damage bonuses


It would be terrible if there were no damage bonuses.



The paladin does fine without any heavy damage bonuses when it comes to power damage.


Yes, yes he does.

Now all we need is for every Infiltrator to have Snap Freeze, Energy Drain, and Incinerate.

#12
capn233

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So if Cloak has no damage bonus, are you going to introduce real stealth elements into the game to make it a worthwhile power?

#13
Tokenusername

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capn233 wrote...

So if Cloak has no damage bonus, are you going to introduce real stealth elements into the game to make it a worthwhile power?

lol no, don't be silly. More headless chicken bum-rushing!

#14
megabeast37215

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Damage-less cloak would only be useful if we could use it to sneak up behind enemies and slit their throats... Basically as a positioning power, with real aggro drop. Unfortunately, we don't have a Battlefield style backstab move... So it would be useless.

You could nerf the damage, but you'd have to buff sniper rifles across the board except for a handful of them.

Another option (that I've personally always favored) is to massively BUFF the damage bonus and have it only apply to headshots/critical hit areas. Hitting an Atlas with a giant anti-material rifle should be enough to disable it permanently... Like hitting a grounded jet in the engine. Headshotting a Banshee with a Javelin should rip her head clean off... Even with Barriers. Reward marksmen with fine aim... Instead of simply allowing cloak to buff everything that happens when it's on (like arc Nade spam).

#15
mybudgee

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Oh you guys...

#16
Alien Number Six

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Are we so bored we are violating the Tactical Cloak War cease fire?

#17
Supreme Leech

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Cloak is far from being overpowered.

#18
Alien Number Six

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Finally XFG makes some sense.

#19
Supreme Leech

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Alien Number Six wrote...

Finally XFG makes some sense.


You never told me what happened to your five predecessors. Did you consume them?

#20
Alien Number Six

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XFG-65 wrote...

Alien Number Six wrote...

Finally XFG makes some sense.


You never told me what happened to your five predecessors. Did you consume them?

They were born, captured, experimented on, destroyed and discarded. When the chance presented itself I broke loose and as Joker puts it "Started killing all their guys."

#21
Dilandau3000

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This is also known as "the way TC was in ME2."

Problem is, even with just the weapon damage boost and no ability to use other powers, TC still overshadowed everything to such an extent that the only reason I ever used powers other than TC in ME2 when playing as an Infiltrator was when I ran out of sniper rifle ammo.

#22
SWkazashi

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The TC ain't so OP as it is, so no, no need to change it. Also, why the heck is GI so praised i never understood...

#23
Creator Limbs

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I see that Token inb4'd but I'm going to say this anyway.

You are talking about breaking one of my favorite kits. Get out.

#24
Creator Limbs

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SWkazashi wrote...

The TC ain't so OP as it is, so no, no need to change it. Also, why the heck is GI so praised i never understood...


Because it separates the wheat from the chaff.

#25
Alien Number Six

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Cloak is fine the way it is. Who knows what BioWare has in store the next time around however. Perhaps they will change it perhaps not. There is one thing you can count on in Mass Effect 3 multiplayer for sure. It will not be changed. If the Tactical Cloak Wars didn't get it nerfed it sure won't be nerfed after support for the game has ended. Sorry.