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Would tactical cloak be balanced if you couldn't use any powers at all under cloak?


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#51
cato potato

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Tokenusername wrote...

Scruffaluphagus wrote...

What if TC just had a much longer cooldown? That way you have to use tactical cloak, well, tactically, rather than just spamming it.

Could also make it so the extra long cooldown is only used when cloak is broken by an attack.

Cooldown could be 8 1/2 years, early-break return is still 3 seconds.


Could also make it so the extra long cooldown is only used when cloak is broken by an attack.

#52
Guest_Lusty Argonian Maid_*

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 Then there would be some other power you would think is "too good" and then you would want that power balanced. In the end we would have only decoy with no damage evos (ofc with few balance changes -> geth won't be decoyed anymore). Hip hip hurray what a funny game we would have :wizard:

Tac cloak is good as it is period

#53
Lady Abstract

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Everything is overpowered in this game, therefore everything is balanced

#54
HusarX

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It's already balanced cos' Possessed Abominations have Hunter Mode (4 devices/Glacier/Platinum)

#55
dosomethinguseful

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1) weapon + power + melee damage boost
2) cooldown override
3) aggro dump
4) ENDLESS THREADS

#56
Alien Number Six

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dosomethinguseful wrote...

1) weapon + power + melee damage boost
2) cooldown override
3) aggro dump
4) ENDLESS THREADS


You forgot end to the Tactical Cloak War Cease Fire agreement.

#57
IanLai

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if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it

Modifié par IanLai, 01 novembre 2013 - 10:59 .


#58
oceandrive

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OperatingWookie wrote...

Tactical cloak is overpowered. The geth infiltrator is overpowered.


If we removed it, would the GI be less overpowered?


It's already balanced. GI is More powerful than some, but not to the point of being overpowered, on gold or platinum that is. Unless u like to be shooting and running around trying to bring down 1 boss enemy for over a minute, consuming over 25 mins of ur time finishing 1 game.

#59
Deerber

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It would still be OP, but nearly as much as now of course.

#60
Jaun Shepard

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OniGanon wrote...

It wouldn't balance it. It would just make the Bonus Power evo actually useful.


My thoughts exactly.;)

#61
Miniditka77

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Honestly, I think a lot of TC's problems could be fixed by simply enforcing the full cooldown and not letting people break cloak immediately for a 3-second cooldown.  Lighter weapons like the Hurricane and Talon would benefit the most from a change like this.

Or how about this for a different idea:  The damage bonus scales with the time spent in cloak?  You have to be cloaked for at least 2.5 seconds (or a different time?) in order to get the full damage bonus, and cloaking and immediately shooting will only get you a small damage bonus.  It's more realistic, since the damage bonus from TC is supposed to be based on the enemy being unprepared for the attack, and the longer you stay in cloak, they have less of  an idea of where you are.

Modifié par Miniditka77, 01 novembre 2013 - 02:49 .


#62
capn233

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What if Cloak made you more visible, and also reduced damage?

#63
Jeremiah12LGeek

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That would render my favourite kit completely useless.

For suggesting that the game would be improved by ruining the Shadow, you have earned my first-ever airlock suggestion.

This idea should be airlock'd.

#64
Simba501

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I'd remove the damage bonuses. Doesn't make sense to me. The only damage boost I'd leave in is melee damage.

#65
baldmop

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FatherOfPearl wrote...





[/quote]
A good player who uses the GI will become a destroyer of worlds.

A bad player who uses the GI will become a doormat.[/quote]




 Thats me doormat . So TC doesn't help me much .:pinched:

#66
Nitrocuban

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Maybe TC evo should make us choose between power or weapon damage bonus and the cooldown when breaking cloak should be affected by weapon weight.
But TC isn't that OP anyway.

#67
Beerfish

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Tone down but not removed the bonuses or, make a speed movement penalty for being cloaked.

#68
robarcool

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Yes, it will.

#69
megabeast37215

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Miniditka77 wrote...

Or how about this for a different idea:  The damage bonus scales with the time spent in cloak?  You have to be cloaked for at least 2.5 seconds (or a different time?) in order to get the full damage bonus, and cloaking and immediately shooting will only get you a small damage bonus.  It's more realistic, since the damage bonus from TC is supposed to be based on the enemy being unprepared for the attack, and the longer you stay in cloak, they have less of  an idea of where you are.


That's a really good idea.

#70
robarcool

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mybudgee wrote...

It would be balanced if there were no damage bonuses

Nope. That would make it as nearly as worthless as subnet. An invisibility that breaks immediately after firing a shot and it didn't kill that enemy or damage him enough to back down? Nope, won't take it ever.

#71
robarcool

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megabeast37215 wrote...

Miniditka77 wrote...

Or how about this for a different idea:  The damage bonus scales with the time spent in cloak?  You have to be cloaked for at least 2.5 seconds (or a different time?) in order to get the full damage bonus, and cloaking and immediately shooting will only get you a small damage bonus.  It's more realistic, since the damage bonus from TC is supposed to be based on the enemy being unprepared for the attack, and the longer you stay in cloak, they have less of  an idea of where you are.


That's a really good idea.

That's how Zer0's Decepti0n is implemented in borderlands 2. It works and you have to master it to use its full potential and not just cloak and shoot.

#72
Beerfish

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robarcool wrote...

mybudgee wrote...

It would be balanced if there were no damage bonuses

Nope. That would make it as nearly as worthless as subnet. An invisibility that breaks immediately after firing a shot and it didn't kill that enemy or damage him enough to back down? Nope, won't take it ever.


Totally disagree, I'm not saying no damage bonuse at all is acceptable but aggro shedding is a thing and I don't care what rules of engagment are tossed in my lap in that regard.  You simply can't underestiamte the effect of being able to stay in attack mode far more often and longer than being injured and having to bail out on battles.

#73
robarcool

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Beerfish wrote...

robarcool wrote...

mybudgee wrote...

It would be balanced if there were no damage bonuses

Nope. That would make it as nearly as worthless as subnet. An invisibility that breaks immediately after firing a shot and it didn't kill that enemy or damage him enough to back down? Nope, won't take it ever.


Totally disagree, I'm not saying no damage bonuse at all is acceptable but aggro shedding is a thing and I don't care what rules of engagment are tossed in my lap in that regard.  You simply can't underestiamte the effect of being able to stay in attack mode far more often and longer than being injured and having to bail out on battles.

That is the thing. You remove every damage bonus (which is what mybudgee said) including weapon damage bonus, then cloak will have drastically reduced functionality. It will become severly worse than adrenaline rush, when right now it is better than it. If the weapon damage bonus is removed along with free bonus power and damage, a cloaked sniper will come out of cloak after firing one shot, not do enough damage, draw aggro and will have to back out. The damage of the cloak ensures that every cloaked shot counts. That's how ME2 cloak worked and that's how it should have been, as opposed to the free bonus power thrown in.
No free bonus power is ok, but the zero weapon damage in cloak will make it pretty bad.
This is a very very old debate and people tend to come to the same conclusions. I don't know why frigging everyone wants to create a redundant topic like this every once in a while.

Modifié par robarcool, 01 novembre 2013 - 04:45 .


#74
Moby

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Subnet worthless... LOL

#75
Maurader Sackboy

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Well I sort of had a little taste: rarely used the Turian Soldier or Marksman but pulled him out recently. Initially thought I could proxy mine after turning on Marksman but noooo ... . (Heck, if the GI can cloak and shot mines then why not MM/mine with the T. Soldier?) So, yeah -- powers under cloak is way OP.