Beerfish wrote...
robarcool wrote...
mybudgee wrote...
It would be balanced if there were no damage bonuses
Nope. That would make it as nearly as worthless as subnet. An invisibility that breaks immediately after firing a shot and it didn't kill that enemy or damage him enough to back down? Nope, won't take it ever.
Totally disagree, I'm not saying no damage bonuse at all is acceptable but aggro shedding is a thing and I don't care what rules of engagment are tossed in my lap in that regard. You simply can't underestiamte the effect of being able to stay in attack mode far more often and longer than being injured and having to bail out on battles.
That is the thing. You remove every damage bonus (which is what mybudgee said) including weapon damage bonus, then cloak will have drastically reduced functionality. It will become severly worse than adrenaline rush, when right now it is better than it. If the weapon damage bonus is removed along with free bonus power and damage, a cloaked sniper will come out of cloak after firing one shot, not do enough damage, draw aggro and will have to back out. The damage of the cloak ensures that every cloaked shot counts. That's how ME2 cloak worked and that's how it should have been, as opposed to the free bonus power thrown in.
No free bonus power is ok, but the zero weapon damage in cloak will make it pretty bad.
This is a very very old debate and people tend to come to the same conclusions. I don't know why frigging everyone wants to create a redundant topic like this every once in a while.
Modifié par robarcool, 01 novembre 2013 - 04:45 .