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Would tactical cloak be balanced if you couldn't use any powers at all under cloak?


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#76
K_O_513

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IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

#77
Rotward

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As someone who has 4 or 5 promotes on every class, I'm not sure why there's such hate for TC. Maybe I'm just not a good infiltrator, but I don't find it to be stronger than all the other kits. I know that my sentinel's perform as well, and engineers.

If it's really that overpowered, you'd have to reduce the damage bonus to balance it. Otherwise it's just going to nerf kits that rely on cloak + powers, without touching weapon focused kits.

Modifié par Rotward, 02 novembre 2013 - 12:31 .


#78
I Am Robot

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robarcool wrote...

Nope. That would make it as nearly as worthless as subnet. An invisibility that breaks immediately after firing a shot and it didn't kill that enemy or damage him enough to back down? Nope, won't take it ever.


Subnet is actually a great power. It's really good CC it does damage over time and I'm not sure but I think it stacks on itself.

#79
I Am Robot

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Rotward wrote...

As someone who has 4 or 5 promotes on every class, I'm not sure why there's such hate for TC. Maybe I'm just not a good infiltrator, but I don't find it to be stronger than all the other kits. I know that my sentinel's perform as well, and engineers.

If it's really that overpowered, you'd have to reduce the damage bonus to balance it. Otherwise it's just going to nerf kits that rely on cloak + powers, without touching weapon focused kits.


The GI is widely considered to be the most OP kit in the game. All the other infiltrators are some of the best DPS kits in the game (except maybe the shadow).  TC isn't actually OP imo it's just really good. 

#80
Supreme Leech

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Alien Number Six wrote...

XFG-65 wrote...

Alien Number Six wrote...

Finally XFG makes some sense.


You never told me what happened to your five predecessors. Did you consume them?

They were born, captured, experimented on, destroyed and discarded. When the chance presented itself I broke loose and as Joker puts it "Started killing all their guys."


That's slightly disturbing. But it all makes sense now. :happy:

#81
IanLai

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Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost

#82
Deerber

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IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost


Noone in his right mind would spec into it, yup.

#83
K_O_513

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IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost


I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.

#84
bondiboy

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I would be fine if they reduced the damage bonus on the 4th ev so it would be worth considering duration.
At present the damage bonus is just too good to pass up unless playing the Shadow.

#85
Deerber

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Rad_Rage wrote...

IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost


I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.


And who cares about that? If I wanted to be invincible, I'd play a Kroguard/Juggernaut/EDI/whatever

#86
Tokenusername

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Rad_Rage wrote...

I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.

A single claymore shot is not enough to kill most enemies on higher difficuilty. Even if you do manage to kill whatever your target was, they will most likely be accomponied by other enemies, which you are now flanked by with your cloak on cooldown.

Modifié par Tokenusername, 03 novembre 2013 - 10:31 .


#87
IanLai

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Rad_Rage wrote...

IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost


I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.

suriviability won't make a character OP. Krogan vanguard, geth prime etc. they don't get any damage boost . soi never heard about anyone claim they are OP . only TGI, AIU  which get damage boost+ suriviabiliy and they finally were nerfed . at least this is the history of balance change.  no damage boost mean you need to use more time to kill enemies than before . claymore , javalin they can't even OHK a shielded mobs without damage boost from tactical cloak
anyway we are imaginaing about change in TC don't take it serious :D

#88
K_O_513

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Tokenusername wrote...

Rad_Rage wrote...

I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.

A single claymore shot is not enough to kill most enemies on higher difficuilty. Even if you do manage to kill whatever your target was, they will most likely be accomponied by other enemies, which you are now flanked by with your cloak on cooldown.


Ok, so what's the difference in that scenario with the way cloak is now? Once that 1 guy is dead or near dead, now that I'm on cooldown I'll be in trouble if I run into a group of guys.

#89
K_O_513

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IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

Rad_Rage wrote...

IanLai wrote...

if no enemies can know your position when cloak and  no enemies bind shoot
in return you don't have damage boost
i am fine with it



Being totally invisible and undetected by the enemies for up to 11 seconds would be way more "OP" than what Tactical Cloak is now.

may be OP in hacking or devices
but you can't damage any enemies or you break the cloak without any damage boost


I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible.

suriviability won't make a character OP. Krogan vanguard, geth prime etc. they don't get any damage boost . soi never heard about anyone claim they are OP . only TGI, AIU  which get damage boost+ suriviabiliy and they finally were nerfed . at least this is the history of balance change.  no damage boost mean you need to use more time to kill enemies than before . claymore , javalin they can't even OHK a shielded mobs without damage boost from tactical cloak
anyway we are imaginaing about change in TC don't take it serious :D





Oh I'm not that serious about it. It's just harmless conjecture. Whether or not TC gets changed for the next game doesn't really bother me.

I guess I just look at OP a different way. I look at something being OP through practice rather than by design. Even though I don't feel ME3 is a really high skill cap game,  in my experience, no character in this game is idiot proof. I've played with a bunch of terrible players who use so called "OP" kits and do terribly with them, or average players who use them and play...mediocre with them.. I know my experience is but a small iota of the entire playerbase's, but it does count for something.

Bottom line, if you're bad, you're going to be bad regardless of what characters you use.

#90
Deerber

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IanLai wrote...

claymore , javalin they can't even OHK a shielded mobs without damage boost from tactical cloak


Image IPB

#91
InstaShark

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Why are we still talking about balancing when there's no more balance-change updates?

#92
Tokenusername

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InstaShark wrote...

Why are we still talking about balancing when there's no more balance-change updates?

Have you ever heard of a hypothetical?

#93
InstaShark

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Tokenusername wrote...

InstaShark wrote...

Why are we still talking about balancing when there's no more balance-change updates?

Have you ever heard of a hypothetical?


Yep. I just like to question everything.

OT: This would severely hurt the power-dependent infiltrators (i.e. Huntress)

Modifié par InstaShark, 04 novembre 2013 - 02:10 .


#94
Tokenusername

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Rad_Rage wrote...

Tokenusername wrote...

Rad_Rage wrote...

I don't need a damage boost when I can sneak up right behind a guy and put a point blank Claymore shot in his head. And anytime I'm in trouble I could just cloak and lose all aggro for 11 seconds. I could be practically invincible

A single claymore shot is not enough to kill most enemies on higher difficulty. Even if you do manage to kill whatever your target was, they will most likely be accompanied by other enemies, which you are now flanked by with your cloak on cooldown.


Ok, so what's the difference in that scenario with the way cloak is now? Once that 1 guy is dead or near dead, now that I'm on cooldown I'll be in trouble if I run into a group of guys.

You're saying invisibility = invincibility, which it does not. Invisibility allows you to move into or out of positions, but not both at the same time.

#95
IanLai

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Deerber wrote...

IanLai wrote...

claymore , javalin they can't even OHK a shielded mobs without damage boost from tactical cloak


Image IPB

if you want to talk about  phasic ammo/disruptor than yes
if you talk about procesed collector captain, than need head shot + ammo power

claymore properly need to get all pellet hit on bodyshot

Modifié par IanLai, 04 novembre 2013 - 02:35 .


#96
IanLai

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Rad_Rage wrote...
Oh I'm not that serious about it. It's just harmless conjecture. Whether or not TC gets changed for the next game doesn't really bother me.

I guess I just look at OP a different way. I look at something being OP through practice rather than by design. Even though I don't feel ME3 is a really high skill cap game,  in my experience, no character in this game is idiot proof. I've played with a bunch of terrible players who use so called "OP" kits and do terribly with them, or average players who use them and play...mediocre with them.. I know my experience is but a small iota of the entire playerbase's, but it does count for something.

Bottom line, if you're bad, you're going to be bad regardless of what characters you use.

some classes ike GI and TGI they are OP with their own power for weapon damage boost. weapon damage usually get a more stable output than power especially higher diffulties. while those classes also get good survivability so we usually say these classes are OP.
some classes like volus they don't get headshot damage and less shield. so properly not a output damage source than other classes (even some people use them on platinum for challenge their fundermantel power does not favour as a damage output)

actually i want something like splinter cell blacklist. the cloak don't give you damage boost. but you are totally invisible and you can instant kill opponent by broken their neck( like grab in this game you can instant kill mobs) . this game cloak is totally a joke, especially solo . though solo you want more damage boost

#97
silencekills

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Tactical Cloak base stats:

+9001% damage
5 second duration
Moving breaks Tactical Cloak. You are awarded no points and pray that the enemies alerted to your position have mercy on your soul.

/thread

#98
Deerber

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IanLai wrote...

if you want to talk about  phasic ammo/disruptor than yes
if you talk about procesed collector captain, than need head shot + ammo power

claymore properly need to get all pellet hit on bodyshot


Again, wat.

A clean claymore headshot kills each and every humanoid sized enemy in the game, even on platinum and without any ammo. Why you wouldn't use ammo, by the way, is beyond me...

The Javelin needs ammo to get OHK on possessed collectors, otherwise a headshot is all that's required.

I really don't see what you're talking about.

#99
InstaShark

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Deerber wrote...

IanLai wrote...

if you want to talk about  phasic ammo/disruptor than yes
if you talk about procesed collector captain, than need head shot + ammo power

claymore properly need to get all pellet hit on bodyshot


Again, wat.

A clean claymore headshot kills each and every humanoid sized enemy in the game, even on platinum and without any ammo. Why you wouldn't use ammo, by the way, is beyond me...

The Javelin needs ammo to get OHK on possessed collectors, otherwise a headshot is all that's required.

I really don't see what you're talking about.

+1

#100
Sailears

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Wouldn't be fun at all - using a power under cloak is half the fun.

The problem is the upfront damage bonus - as has been suggested it would be interesting if the damage ramped up to maximum the longer you stayed in cloak.