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parties other then warrior/rogue/mage


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#1
PillarBiter

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I was wondering if in DAI, the party composition would need to be the same as in previous 2 games.

There was always a clear advantage if you chose a warrior, rogue and a mage to at least be in your party (even if you were one of them yourself). You would need rogues to pick chests, warriors to get attention, and mages to heal.
So I wanted to know if this would still be a necessity in DAI.
I personally think it'd be nice if we could form a party of -par exemple- just 4 warriors. We wouldn't be able to heal with magic, but seeing as we're with 4 warriors, we'd need less healing and could just manage with potions. We could also spec one warrior to bash chests open, in stead of needing a lockpicker.

Im not saying we need to lose the classes, not at all, but I would like to see more viable options.
I would especially like to see 2 warriors/2 mages, but i'd hate for having to skip all chests...

other people's opinions? Or their dreamed party composition? :) 

#2
Wulfram

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I think DA2 was actually quite free on party composition. You didn't necessarily need a tank, and you didn't need a healer. Leaving out a rogue was annoying because of locked chests, but to be fair most locked chest loot sucked.

The exploration skills seem like they'll do more to discourage having a party that doesn't have one of every class, though to be fair we don't know very much about them.

#3
Star fury

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3 mages + 1 agility rogue party was devastating in DA:O. With +100 agility my rogue tanked better than my tank warrior and had a huge DPS even without backstabs. And well, mages destroyed everything. It was on nightmare too.

Modifié par Star fury, 01 novembre 2013 - 12:29 .


#4
Laughing_Man

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Well, if you play on higher difficulty levels, you will probably be pushed into a tank,healer, *2 DD, in order to be effective enough to survive.

Also, DA:I is going to make healing potions less availabe or effective, and healing in general even more important, so a healer will probably be a must in any party.

#5
Star fury

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TheRedVipress wrote...

Well, if you play on higher difficulty levels, you will probably be pushed into a tank,healer, *2 DD, in order to be effective enough to survive.

Also, DA:I is going to make healing potions less availabe or effective, and healing in general even more important, so a healer will probably be a must in any party.


Actually there is not much challenge in DA combat. DA2 nightmare was just boring and tedious, not bit challenging. 

#6
Fast Jimmy

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I'd like to see a party composed of warrior-Mage-rogue-chicken.

#7
Laughing_Man

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Star fury wrote...

TheRedVipress wrote...

Well, if you play on higher difficulty levels, you will probably be pushed into a tank,healer, *2 DD, in order to be effective enough to survive.

Also, DA:I is going to make healing potions less availabe or effective, and healing in general even more important, so a healer will probably be a must in any party.


Actually there is not much challenge in DA combat. DA2 nightmare was just boring and tedious, not bit challenging. 


*Shrugs* I heard people say that about Dark Souls too.
Still, even if nightmare can be considered "easy" by some, it requires you to bring at least one healer and one tank.

#8
Star fury

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TheRedVipress wrote...

Star fury wrote...

TheRedVipress wrote...

Well, if you play on higher difficulty levels, you will probably be pushed into a tank,healer, *2 DD, in order to be effective enough to survive.

Also, DA:I is going to make healing potions less availabe or effective, and healing in general even more important, so a healer will probably be a must in any party.


Actually there is not much challenge in DA combat. DA2 nightmare was just boring and tedious, not bit challenging. 


*Shrugs* I heard people say that about Dark Souls too.
Still, even if nightmare can be considered "easy" by some, it requires you to bring at least one healer and one tank.


You didn't really need both of them in DA:O. DPS characters were enough, be it mages(arcane warrior too), rogues or warriors. DA2 nightmare was just too long and boring.

Modifié par Star fury, 01 novembre 2013 - 02:18 .


#9
Paul E Dangerously

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While you don't really -have- to stick with a particular party lineup (all mages was a viable option in DAO), the MMO-like nature of the classes and basically hammering them into preset roles doesn't help.

#10
Magdalena11

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You always had the option of not following a standard party. I liked leaving the warriors home in DA2, usually only interacting with them to get their companion quests. I enjoyed the warriors more in DAO and always brought one along for the banter.

#11
Icy Magebane

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Locked chests have always irked me, because I'm greedy like that. The trick is to just find one rogue that you can stand, and then create the party however you want. You can always fall back on superior tactics and healing potions to stay alive, regardless of who you travel with. I really do hope they get rid of this idea that only a rogue can open chests, but I doubt it...

#12
Magdalena11

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I think bringing a healer along or being one is going to be mandatory this time around. According to the information that has dribbled out so far, health potions and auto-heal are going to be limited this time around so I hope the healer is tolerable. Vivienne seems to be a damager, which is a shame since I think I can like her. I love Varric and won't have a problem bringing him along. Cass is OK but I can't wait to see the other companions.

Because of the limitations posed by health regeneration, I think party composition will be more restrictive this time around, unless someone finds a way for me to cheat.

#13
Icy Magebane

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If I really hate a party member, I'll find a way to avoid using them, no matter how difficult that makes the game. Vivienne as a damager... primarily or only? All I need is one weak healing spell and I could make that work... assuming she's not annoying.

#14
Jaulen

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Man I hope it's not a requirement for bringing a mage.....

I much prefered my DA and DA2 playthroughs of a S&S Warrior, a 2-H Warrior and 2 Rogues.

As for rogues only being able to open chests....I'd totally cool for a warrior to have the ability to bash it open and have a high probabililty of damaged items (except gold...that would make no sense to be damaged) or for a mage to blast it open with an even higher probability of damaged/worthless items.

#15
Chaos Hammer

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This bugged me, a lot. Like in the Deep Roads, I wanted to take oghren and shale, but you pretty much need wynne so my s&s warrior didn't want to miss all the chests. Locked chest in the orgins pissed me off too, because the mages didn't have any!

#16
riverbanks

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Honestly, I don't think I've ever chosen companions in DA games by their party roles. I just go with their personalities and pick my PC's besties for that playthrough, who they'll feel more comfortable hanging out and getting punched in the face with. The warrior-rogue-mage party configuration is archaic Dungeons & Dragons stuff. DA companions have a lot of dynamic abilities that make any kind of party feasible - you don't need a healer if you don't want mages, you just need to use fighting tactics better. You don't need a tank either if you don't want warriors, just make your mages work together. Set smart tactics for your companions and you can take on any enemy with any party you want.

The only thing you still can't get away with is not keeping the obligatory rogue in the party for locks and doors. That stuff is trite and needs to go (though it's not a DA-specific problem to be fair). Bash lock for warriors/force lock for mages needs to be a thing in all RPGs, there's no amount of roleplaying that can justify a warrior not just kicking a door open or a mage not just melting the lock on a chest they really really want to look inside. 

Modifié par riverbanks, 01 novembre 2013 - 09:03 .


#17
Sylvius the Mad

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I think one of DAO's greatest strengths was that it didn't enforce the party composition you describe. I think DA2 did to a much greater degree, but the flexibility of DAO mages, and the way Dexterity worked to make Rogues really excellent tanks, Warriors certainly weren't necessary in DAO, and I would argue they weren't even particularly useful.

3 Mages + 1 Rogue has long been my preferred DAO party.

#18
riverbanks

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Sylvius the Mad wrote...
Warriors certainly weren't necessary in DAO, and I would argue they weren't even particularly useful.


I would argue that warriors were certainly necessary and particularly useful for players who enjoy playing warriors. 

To me, 3 warriors + 1 archer gets the job done every time. That doesn't makes mages unnecessary, it just makes them sit out of my parties a lot.

#19
zMataxa

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Star fury wrote...

3 mages + 1 agility rogue party was devastating in DA:O. With +100 agility my rogue tanked better than my tank warrior and had a huge DPS even without backstabs. And well, mages destroyed everything. It was on nightmare too.

____________

I ended up playing the same.
I don't think party composition has to be trad w/r/m.
Change your tactics and if need be the difficulty setting.
It's more fun to be adaptive that way ;)

#20
legbamel

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My favorite thing about DA is the ability to make parties because I like them, not because of their combat roles. All archers? Sure! All women or all mages? Why not? I never felt locked into a tank/healer/DPS configuration.

#21
Guest_EntropicAngel_*

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Sylvius the Mad wrote...

I think one of DAO's greatest strengths was that it didn't enforce the party composition you describe. I think DA2 did to a much greater degree, but the flexibility of DAO mages, and the way Dexterity worked to make Rogues really excellent tanks, Warriors certainly weren't necessary in DAO, and I would argue they weren't even particularly useful.

3 Mages + 1 Rogue has long been my preferred DAO party.


That definitely wasn't my preferred--my preferred was still the traditional warrior/rogue/mage (with an extra mage thrown in)--but I agree strongly that DA:O does a great job of letting you break that up.

The times I played a mage, I DID have a 3M+1R party, and it worked out fine.

I personally actually prefer to have the warrior around specifically so he can draw aggro, and my rogue can backstab to his heart's content.

#22
PillarBiter

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Personlly, i'm just not a rogue fan, but the chests always require one, which annoys me :/ (and no, I cn't leave them unopened, that makes me feel uncomfortable...)

But even if it wasn't for that reason, I still wanna have a run where I use only 4 warrior :D (scorpion-chains everywhere!) Or imagine a wall of shields storming towards you!

#23
Fardreamer

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3 mages is really not that viable on nightmare mode when all their spells cause party damage. Unless you get 3 mages who all know all the same single target spells.... boring.

#24
UC SIM

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Fardreamer wrote...

3 mages is really not that viable on nightmare mode when all their spells cause party damage. Unless you get 3 mages who all know all the same single target spells.... boring.


Your Wrong... Whynee for a healer. Main character DPS caster. Morrigan Debillitator. Alistair Tank. Lilieana.

Whynee is healing

Morrigan is debilitating enemies mass para ect.

and me with the powerful spells can pin point them so that they do not interact with Alistair. Lilieana is at range so thats she Isn't a problem.

Source: I completed a playthough like this.

#25
Laughing_Man

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UC SIM wrote...

Fardreamer wrote...

3 mages is really not that viable on nightmare mode when all their spells cause party damage. Unless you get 3 mages who all know all the same single target spells.... boring.


Your Wrong... Whynee for a healer. Main character DPS caster. Morrigan Debillitator. Alistair Tank. Lilieana.

Whynee is healing

Morrigan is debilitating enemies mass para ect.

and me with the powerful spells can pin point them so that they do not interact with Alistair. Lilieana is at range so thats she Isn't a problem.

Source: I completed a playthough like this.


You had a party of five?... I thought four was max.