Here is the complete list:
This is for a p_hhm_cl-mesh:
0 = Pelvis
2 = Leg2.l
3 = Ankle.l
8 = Leg2.r
9 = Ankle.r
19 = Ribs
21 = Arm1.l
23 = Arm3.l
24 = Wrist.l
38 = Arm1.r
40 = Arm3.r
41 = Wrist.r
56 = Head
Note:
Ankle-spheres are normaly included in foot models (boots).
Head-spheres are normally included in head models.
-> I just added them here to have a reference!
According to Semper, Collision Spheres don't have a certain "must/set" size and not a certain "must/set" position. They are handeled via the link to a certain bone.
Semper sent me an export of the Collision Spheres as mesh and I recreated them in Gmax. Here are the sizes and positions:
!!! NOTE:Non scaled model positions !!!
R= radius
Pelvis R 0,25 X 0,0 Y -0,085 Z 1,139
Leg2.l = knee L R 0,211 X -0,116 Y -0,112 Z 0,615
Ankle.l = foot L R 0,215 X -0,116 Y -0,18 Z 0,151
Leg2.r = knee R R 0,211 X 0,116 Y -0,112 Z 0,615
Ankle.r = foot R R 0,206 X 0,117 Y -0,181 Z 0,151
Ribs R 0,21 X 0,0 Y -0,115 Z 1,567
Arm1.l = shoulder L R 0,116 X -0,199 Y -0,107 Z 1,633
Arm3.l = elbow L R 0,115 X -0,309 Y -0,11 Z 1,344
Wrist.l = palm L R 0,115 X -0,444 Y -0,08 Z 1,075
Arm1.r = shoulder R R 0,116 X 0,198 Y -0,107 Z 1,633
Arm3.r = elbow R R 0,115 X 0,309 Y -0,11 Z 1,344
Wrist.r = palm R R 0,115 X 0,444 Y -0,08 Z 1,075
Head R 0,21 X 0,0 Y -0,77 Z 1,83