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Are we going to be able to hurt random people on the street a là GTA or not?


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#1
JCAP

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Just a question that come to my mind earlier.

In previous DA games, we could only attack pre-determined npc's. So, yeah, we just couldn't punch Gamlen in the face or kill someone just because we didn't like their face.


But DA3 combat style seems to be more "action" oriented. By the demos available, we can't make it out if the Inquisitor can attack the thin air or not. (By that I mean, we are in the middle of an empty room, we hit attack button, and the Inquisitor will graciously attack the air.)

If we can attack the thin air, then we can aim our attack at random npc's. Then, what will happen? Are they going just stand there and watch and say "Hey, be carefull"?  

Or are they going to be hurt and some wild guard will appear "STOP RIGHT THERE YOU CRIMINAL SCUM!"?

Modifié par JCAP, 02 novembre 2013 - 02:59 .


#2
David7204

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I hope not. I could do without the incessant accusations of 'plot armor' that would arise from that.

Sooner or later, I need to write a paper on that. It's a very convincing illusion, is it not? A character cannot be killed because they're important to the plot. It seems to fit the name of 'plot armor' like a glove.

Modifié par David7204, 02 novembre 2013 - 02:55 .


#3
MassivelyEffective0730

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David, are you even going to play the game? If not, why do you care?

#4
David7204

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I'm almost certainly going to play Dragon Age: Inquisition, yes. Along with DA:O and DA: 2/

#5
Fast Jimmy

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David7204 wrote...

I'm almost certainly going to play Dragon Age: Inquisition, yes. Along with DA:O and DA: 2/


I would suggest a Dwarven Commoner character for you on DA:O, David. I think it would suit your tastes pretty well. 

#6
David7204

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Why's that?

#7
Guest_Catch This Fade_*

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Couldn't you kill plot-important characters in Morrowind? That would be kind of cool to allow.

#8
wolfhowwl

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J. Reezy wrote...

Couldn't you kill plot-important characters in Morrowind? That would be kind of cool to allow.


With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate or persist in the doomed world you have created.

Modifié par wolfhowwl, 02 novembre 2013 - 03:06 .


#9
dreamgazer

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Fast Jimmy wrote...

David7204 wrote...

I'm almost certainly going to play Dragon Age: Inquisition, yes. Along with DA:O and DA: 2/


I would suggest a Dwarven Commoner character for you on DA:O, David. I think it would suit your tastes pretty well. 


Good call. 

#10
Fast Jimmy

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On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.

#11
JCAP

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J. Reezy wrote...

Couldn't you kill plot-important characters in Morrowind? That would be kind of cool to allow.


Yes you could. Kind of cool the game telling you: "Congratulations, someone important died, you screwed up".

#12
LOLandStuff

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It was fun in the old GTAs to punch people on the street and have them following you. In GTAV you can't breathe their way without having them drop dead.

#13
Guest_Catch This Fade_*

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wolfhowwl wrote...

J. Reezy wrote...

Couldn't you kill plot-important characters in Morrowind? That would be kind of cool to allow.


With this character's death, the thread of prophecy is severed. Restore a saved game to restore the weave of fate or persist in the doomed world you have created.

It said that? Lol

#14
JCAP

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Fast Jimmy wrote...

On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.



Why is it a terrible idea? It's up to you if you want to kill innocents or not. And who knows? Killing innocents could hurt your reputation.


Another games where you can do this AND are story-driven are Deus Ex Human Revolution and The Witcher 2

#15
CynicalShep

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Have a couple of places where you could pick up the mission: Chantry board, some dude, some other dude etc. If that mission is vital to the gameplay introduce it so that you can't kill the quest giver (cutscene, letter, vision, etc). I mean I don't really see the point in killing everyone on the map unless it's "lulz 17th playthrough" but it can be done. Is it really necessary, though?

#16
ananna21

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doubtful

#17
Fast Jimmy

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JCAP wrote...

Fast Jimmy wrote...

On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.



Why is it a terrible idea? It's up to you if you want to kill innocents or not. And who knows? Killing innocents could hurt your reputation.


Another games where you can do this AND are story-driven are Deus Ex Human Revolution and The Witcher 2



I think it is a bad idea, personally, because it serves no purpose. Developing a system that allows you to strike down and kill anyone and then have the game react to that does nothing to advance the narrative, develop the world or tell a better story.

I realize that's my own opinion, but I just don't think it makes the game any better, regardless of what other games do it. 

#18
GreyLycanTrope

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I know on say dark side playthrough of a bioware game you can be downright sadistic in the number of people you kill but that usually revolves around how you deal with quests not just running down random peasants. The Dragon age protagonists are never that chaotic and I don't see how that would be feasible in the context of a world already in chaos. Whether the inquisitor is pragmatic or a knight in shining armor type you'll very much be trying to restore order I imagine, not sow more chaos.

#19
Shelondias

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Probably not.
There's bigger fish to fry than smacking around random peasants.

#20
deuce985

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Highly doubt it lol.

#21
HiroVoid

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Isn't this bascially what Hawke did in Kirkwall? Last I checked, he had a larger mugger casualty list then the amount of people I actually saw in Kirkwall.

#22
Br3admax

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Yes, it has been confirmed. Make sure to keep you murder knife sharp.

#23
In Exile

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It's important for a game to indulge homicidal fantasies. Then we might have an entire police force forgive us for massacring thousand if we give them $60 a head.

#24
Fast Jimmy

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J. Reezy wrote...

Fast Jimmy wrote...

JCAP wrote...

Fast Jimmy wrote...

On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.



Why is it a terrible idea? It's up to you if you want to kill innocents or not. And who knows? Killing innocents could hurt your reputation.


Another games where you can do this AND are story-driven are Deus Ex Human Revolution and The Witcher 2


I think it is a bad idea, personally, because it serves no purpose. Developing a system that allows you to strike down and kill anyone and then have the game react to that does nothing to advance the narrative, develop the world or tell a better story. 

I realize that's my own opinion, but I just don't think it makes the game any better, regardless of what other games do it. 

I find your lack of mindless fun disturbing sir.

But what if you can still romance a Qunari same sex transsexual? 

That solves all problems, all the time!

#25
Face of Evil

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No, for the simple reason that this is not a sandbox game.

Modifié par Face of Evil, 02 novembre 2013 - 04:02 .