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Are we going to be able to hurt random people on the street a là GTA or not?


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#26
dreamgazer

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Fast Jimmy wrote...

J. Reezy wrote...

Fast Jimmy wrote...

JCAP wrote...

Fast Jimmy wrote...

On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.



Why is it a terrible idea? It's up to you if you want to kill innocents or not. And who knows? Killing innocents could hurt your reputation.


Another games where you can do this AND are story-driven are Deus Ex Human Revolution and The Witcher 2


I think it is a bad idea, personally, because it serves no purpose. Developing a system that allows you to strike down and kill anyone and then have the game react to that does nothing to advance the narrative, develop the world or tell a better story. 

I realize that's my own opinion, but I just don't think it makes the game any better, regardless of what other games do it. 

I find your lack of mindless fun disturbing sir.

But what if you can still romance a Qunari same sex transsexual? 

That solves all problems, all the time!


Pre-order uncancelled. 

#27
Fast Jimmy

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Face of Evil wrote...

No, for the simple reason that this is not a sandbox game.


This is a good answer.

Not as good as Qunari transsexuals... but good nonetheless. 

#28
CynicalShep

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dreamgazer wrote...

Fast Jimmy wrote...

J. Reezy wrote...

Fast Jimmy wrote...

JCAP wrote...

Fast Jimmy wrote...

On topic... no, this would be a terrible idea. It would essentially make the thrust of the game illogical and impossible to kill innocents left and right (just like it does in TES games). The only reason the TES games can get away with this is that the "main story" is so extraneous and unnecessary to the game as to be an afterthought. In DA, this is not (at all) the case.



Why is it a terrible idea? It's up to you if you want to kill innocents or not. And who knows? Killing innocents could hurt your reputation.


Another games where you can do this AND are story-driven are Deus Ex Human Revolution and The Witcher 2


I think it is a bad idea, personally, because it serves no purpose. Developing a system that allows you to strike down and kill anyone and then have the game react to that does nothing to advance the narrative, develop the world or tell a better story. 

I realize that's my own opinion, but I just don't think it makes the game any better, regardless of what other games do it. 

I find your lack of mindless fun disturbing sir.

But what if you can still romance a Qunari same sex transsexual? 

That solves all problems, all the time!


Pre-order uncancelled. 


9.5/10 WB

#29
JCAP

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Face of Evil wrote...

No, for the simple reason that this is not a sandbox game.


No? Are you certain? Big maps, we can go wherever we want... Sounds pretty sandbox to me...


And what are Witcher 2 and Deus Ex HR?

#30
Lokiwithrope

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Because we need more fuel in the anti-gaming fire.

#31
Br3admax

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JCAP wrote...

Face of Evil wrote...

No, for the simple reason that this is not a sandbox game.


No? Are you certain? Big maps, we can go wherever we want... Sounds pretty sandbox to me...


And what are Witcher 2 and Deus Ex HR?

Games where you can't kill every single thing, nor are they sandboxes. The Witcher 3 is, however. 

#32
SlottsMachine

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I am playing Dishonered. There they give you the option to kill anyone but if you kill a key character you get a mission failed screen, which made sense in context of the game. I thought it was neat.

#33
Maria Caliban

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JCAP wrote...

Are we going to be able to hurt random people on the street a là GTA or not?


Or not.

#34
Examurai

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General Slotts wrote...

I am playing Dishonered. There they give you the option to kill anyone but if you kill a key character you get a mission failed screen, which made sense in context of the game. I thought it was neat.


... But pointless. Why give the option if the game is gonna fail you anyway.

#35
SlottsMachine

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Examurai1 wrote...

General Slotts wrote...

I am playing Dishonered. There they give you the option to kill anyone but if you kill a key character you get a mission failed screen, which made sense in context of the game. I thought it was neat.


... But pointless. Why give the option if the game is gonna fail you anyway.


Why not? It adds a bit or realism for very little cost, actions have consequences. 

#36
Zatche

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I don't think it makes much sense for DA. It would take me out of the story, because I don't think Bioware is going to focus on how the world would react to every possible "for the lolz" move by the player. How would the companions react? Based on the demo, Varric wouldn't be to pleased. Would they go along with it? Would they turn on you?

On second thought, would you be able to kill innocent NPCs while controlling the companions or by ordering them? I don't think so.

Also, to me it appeared in the demo that the party automatically unsheathed their weapons when enemies appeared and sheathed them when they're gone, so...

#37
metatheurgist

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JCAP wrote...

J. Reezy wrote...
Couldn't you kill plot-important characters in Morrowind? That would be kind of cool to allow.


Yes you could. Kind of cool the game telling you: "Congratulations, someone important died, you screwed up".

This ties into the thread about being able to fail. It'd be funny to have someone randomly killing everyone for fun, then at the final quest, a required component is "Speak to Bob to get the secret of defeating Bad Guy" and then realise they killed Bob for fun 2 chapters ago. They can't complete the quest or win the final mission, all they can do is fight and lose. I'd enjoy that but I suspect there would be much wailing on the boards.

#38
AlanC9

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Examurai1 wrote...

General Slotts wrote...

I am playing Dishonered. There they give you the option to kill anyone but if you kill a key character you get a mission failed screen, which made sense in context of the game. I thought it was neat.


... But pointless. Why give the option if the game is gonna fail you anyway.


In a sandbox game failing the main quest doesn't much matter. Even if you killed, say, Caius Cosades in Morrowind and blown up the main quest line, there's still a lot of game to play. (Though maybe that's not a great example, since IIRC there's a way to "win" Morrowind without doing the plot)

Modifié par AlanC9, 02 novembre 2013 - 06:24 .


#39
Inquisitor Recon

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To be fair Deus Ex isn't really a sandbox game, but you could have hours of fun slapping around hookers on the street. They should replicate that.

#40
AlanC9

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General Slotts wrote...


Why not? It adds a bit or realism for very little cost, actions have consequences. 


This would be a much more convincing argument if games that let you kill random NPCs actually had the world react  appropriately to this. They don't.

#41
I SOLD MY SOUL TO BIOWARE

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Relevant.

#42
SlottsMachine

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Inquisitor Recon wrote...

To be fair Deus Ex isn't really a sandbox game, but you could have hours of fun slapping around hookers on the street. They should replicate that.


LOL. Not very heroic of you. 

#43
Icy Magebane

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This idea doesn't really make sense. You're supposed to be leading a group dedicated to ending the threat of demons, yet you spend your time attacking civilians? How can that lead to anything except a situation where the world decides to outlaw your group, or the members who are not psychopaths overthrow you? Sounds like a big waste of resources.... this series is about the story, and this idea adds nothing to that aspect of the game. I understand the desire for this kind of freedom in a fantasy setting, but DA is not the right place for it, IMO.

#44
Inquisitor Recon

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General Slotts wrote...
LOL. Not very heroic of you. 

A great turning point in my life was when I discovered that being an **** is a lot more fun than being the paragon heroic type.

#45
fiveforchaos

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If there's a random kill people button then I want a random hug people button, a random give coins to beggars button, a random volunteer at the orphanage button, and a random play with a puppy button.

What's the fun of being able to be a random **** if you can't also potentially being a random nice guy.

#46
ElitePinecone

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Dragon Age is not a psychopath simulator.

#47
JCAP

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Br3ad wrote...

JCAP wrote...

Face of Evil wrote...

No, for the simple reason that this is not a sandbox game.


No? Are you certain? Big maps, we can go wherever we want... Sounds pretty sandbox to me...


And what are Witcher 2 and Deus Ex HR?

Games where you can't kill every single thing, nor are they sandboxes. The Witcher 3 is, however. 



In Deus Ex you can.

#48
JCAP

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ElitePinecone wrote...

Dragon Age is not a psychopath simulator.


Nor Skyrim, Deus ex etc...

#49
JCAP

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AlanC9 wrote...

General Slotts wrote...


Why not? It adds a bit or realism for very little cost, actions have consequences. 


This would be a much more convincing argument if games that let you kill random NPCs actually had the world react  appropriately to this. They don't.


Guards coming after you isn't a reaction from the world?

#50
The Elder King

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I doubt is going to be possible.