Aller au contenu

Photo

Earth Mastery: Paladin or Demolisher.


  • Veuillez vous connecter pour répondre
73 réponses à ce sujet

#26
Silvershroud

Silvershroud
  • Members
  • 1 687 messages
I'd say Demolisher.  It's one of my favorite characters to play.

RZIBARA wrote...

Use Demolisher. Shes so much fun

Skip homing grenade, set up arc grenades for electrical damage and armour damage, set passives for shields, as well as a mix of weapons damage, and power damage (to strengthen your grenades). set up supply pylon for ressupply, power damage bonus, and frequency

slap on a harrier and go to work


Hmm, I wouldn't skip HG, it comes in handy sometimes.  This is definately one build that warrents no fitness.   Other than that though, I agree.  It is also the one character that I actually like using the Harrier on.  I spend enough time at ammo boxes/pylon that the ammo capacity doesn't get on my nerves.

#27
Heldarion

Heldarion
  • Members
  • 6 171 messages

RZIBARA wrote...

Use Demolisher. Shes so much fun

Skip homing grenade, set up arc grenades for electrical damage and armour damage, set passives for shields, as well as a mix of weapons damage, and power damage (to strengthen your grenades). set up supply pylon for ressupply, power damage bonus, and frequency

slap on a harrier and go to work


Eh, Homing Nades (split evolution especially) are fine because they detonate the Arc Nade primes. Arc nade into Homing Nade -> obliterated spawn.

#28
palmof40sorrows

palmof40sorrows
  • Members
  • 2 583 messages

ClydeInTheShell wrote...

Paladin.



#29
KalGerion_Beast

KalGerion_Beast
  • Members
  • 1 370 messages

ArgentN7 wrote...
Homing Grenade's are too good to pass up because the debuff. It can set up nice Fire Explosions for pesky Dragoons, just set it off by throwing an Arc Grenade. :)


Ummm...HG's don't prime for FE's.  It has a nice debuff, and it can detonate two powers simultaneously, but it doesn't prime anything.

Otherwise, I need some reset powers, stat. 

#30
heybigmoney

heybigmoney
  • Members
  • 1 192 messages
Tough choice?
 
Image IPB

Image IPB

Modifié par heybigmoney, 02 novembre 2013 - 06:45 .


#31
Bladedrummer

Bladedrummer
  • Members
  • 544 messages
I respecced my Paladin to this build. Using a Talon with High Caliber Barrel+Piercing mod. (Just didn't like the extra weight from the heavy barrel). And used the Geth Scanner for gear.

Yes, so much yes. Thanks the tips everyone.

I tried one game on Silver just to test it out and absolutely wrecked. So I queued for Gold and was dropped into the 3rd wave of Platinum match. Trial by fire, huh? Either way, I did more than well so this kit is actually very good. 

P.S.: However, I am now curious to play a bit more with the Demolisher as well. :lol:
P.P.S.: gotta practice that Phantom Shield bash a bit more. :D

#32
Argent Xero

Argent Xero
  • Members
  • 2 891 messages

IMaster757 wrote...

ArgentN7 wrote...
Homing Grenade's are too good to pass up because the debuff. It can set up nice Fire Explosions for pesky Dragoons, just set it off by throwing an Arc Grenade. :)


Ummm...HG's don't prime for FE's.  It has a nice debuff, and it can detonate two powers simultaneously, but it doesn't prime anything.

Otherwise, I need some reset powers, stat. 


nvm, I thought it did. I guess it was just the Incendiary ammo. lol

Modifié par ArgentN7, 02 novembre 2013 - 07:34 .


#33
Edorian27

Edorian27
  • Members
  • 331 messages
I'd recommend the Demolisher.

I run her 3/6/6/6/5, only set the Pylon once and ignore cooldown.
Weapons: ADAS and a Black Widow.

#34
HusarX

HusarX
  • Members
  • 2 041 messages
Demolisher > Paladin
Always go for 6 points in Supply Pylon. Talon for mocks, Harrier/Indra/Claymore for bosses. I like to spam arc nades and headshot everything while it's staggered. Just zip around the map, from one ammo box to another and kill everything in the process.

#35
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages
If all you want is N7 Mastery, your build is perfect for Glacier/Geth/Gold farming.

Paladin on Glacier/Geth/Gold is one of the easiest setups in this game.

If you want to play against other enemies though better put 6 levels into Incinerate like the others said, since Energy Drain does not detonate Organic Health or Armor like it does with Synthetics.

Modifié par iOnlySignIn, 02 novembre 2013 - 08:38 .


#36
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 294 messages

Farid-Yoda-N7 wrote...

FatherOfPearl wrote...

I run 6/6/6/5/3 on the Paladin for power spamming. Never skip Incinerate.


A weapon based paladin with snap freeze as debuff would enjoy the extra shields afforded by not taking incinerate. The build. 


A weapons-based Paladin would benefit more from Incinerate+Incendiary Ammo.

That said, I don't really see the point in using him as a weapons build when you have some of the best powers in the game at your disposal.

Modifié par FatherOfPearl, 02 novembre 2013 - 08:47 .


#37
I Am Robot

I Am Robot
  • Members
  • 443 messages

FatherOfPearl wrote...




 I don't really see the point in using him as a weapons build when you have some of the best powers in the game at your disposal.


The point is that he does well as a weapon based build. 

Modifié par Farid-Yoda-N7, 02 novembre 2013 - 09:52 .


#38
I Am Robot

I Am Robot
  • Members
  • 443 messages

FatherOfPearl wrote...

Farid-Yoda-N7 wrote...

FatherOfPearl wrote...

I run 6/6/6/5/3 on the Paladin for power spamming. Never skip Incinerate.


A weapon based paladin with snap freeze as debuff would enjoy the extra shields afforded by not taking incinerate. The build. 


A weapons-based Paladin would benefit more from Incinerate+Incendiary Ammo.



Why is that?

edit: also it migh be better to take duration and slow on snap freeze, but you can get some nice cryo explosions on shielded enemies using energy drain. 

Modifié par Farid-Yoda-N7, 02 novembre 2013 - 09:54 .


#39
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 294 messages
Incinerate's DoT stacks with Incendiary ammo's.

Anything that causes fire damage over time (Incinerate, Inferno grenades, Flamer, Warp, etc.) will do crazy amounts of damage if the target is then shot with a high-RoF weapon using Incendiary ammo.

#40
I Am Robot

I Am Robot
  • Members
  • 443 messages

FatherOfPearl wrote...

Incinerate's DoT stacks with Incendiary ammo's.

Anything that causes fire damage over time (Incinerate, Inferno grenades, Flamer, Warp, etc.) will do crazy amounts of damage if the target is then shot with a high-RoF weapon using Incendiary ammo.


You mean multiplicatively stacks? If not then I don't see how the presence of one would affect the other all that much. 

#41
iOnlySignIn

iOnlySignIn
  • Members
  • 4 426 messages

Heldarion wrote...

Eh, Homing Nades (split evolution especially) are fine because they detonate the Arc Nade primes. Arc nade into Homing Nade -> obliterated spawn.

On Gold, it's actually less optimal than 2 Arc Nades since 1 6-6 Tech Burst's damage (843.75) is comparable or less than (less if you use Power Amps) 1 Arc Grenade's damage. And Tech Burst only gets a +100% bonus vs. Shields, whereas Arc Grenades gets +100% vs. Shields and Barriers and +75% vs. Armor.

Not to mention Homing Nades have long travel time, miss off host, have practically no AOE, and provide no CC at all when compared to Arc.

Modifié par iOnlySignIn, 02 novembre 2013 - 10:33 .


#42
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 294 messages

Farid-Yoda-N7 wrote...

FatherOfPearl wrote...

Incinerate's DoT stacks with Incendiary ammo's.

Anything that causes fire damage over time (Incinerate, Inferno grenades, Flamer, Warp, etc.) will do crazy amounts of damage if the target is then shot with a high-RoF weapon using Incendiary ammo.


You mean multiplicatively stacks? If not then I don't see how the presence of one would affect the other all that much. 

Incendiary ammo's Damage over Time is not calculated correctly when you hit a target that is already taking Fire DoT. Here's Cyonan's thread about it.

#43
Loufi

Loufi
  • Members
  • 4 180 messages
Paladin definitively. Spamming grenades all the time is boring for me.

Build : 66644, with powers evolved for range and combos damage.
Weapons : scorpion for groups of mooks and hurricane for bosses. Cryo ammo 4.

Shoot, incinerate, drain for a double tech explosion on geths and / or shields. But as previous posters said, energy drain doesn't detonate on armour and organic health, so use your guns and your two others powers againt these defenses.

I have a lot of fun with this build in platinum. This is also the most noisy build I have found with the scorpion shots and the tech explosions sound lol !

#44
I Am Robot

I Am Robot
  • Members
  • 443 messages

FatherOfPearl wrote...

Farid-Yoda-N7 wrote...

FatherOfPearl wrote...

Incinerate's DoT stacks with Incendiary ammo's.

Anything that causes fire damage over time (Incinerate, Inferno grenades, Flamer, Warp, etc.) will do crazy amounts of damage if the target is then shot with a high-RoF weapon using Incendiary ammo.


You mean multiplicatively stacks? If not then I don't see how the presence of one would affect the other all that much. 

Incendiary ammo's Damage over Time is not calculated correctly when you hit a target that is already taking Fire DoT. Here's Cyonan's thread about it.


Wow k, that's pretty ridiculous. Ok build changed. Here it is. 

#45
-PenguinFetish-

-PenguinFetish-
  • Banned
  • 1 421 messages

warriorsea wrote...

Tokenusername wrote...

warriorsea wrote...

Try demolisher. She is powerful, and very powerful. :)



Proof below.
*snip*

Thinly veiled e-peen thread.


U jelly? :lol: It actually fun to play with demolisher. She is perfect.


I have a theory that token is actually really terrible at this game, so he gets butthurt whenever other people post their successes. He jelly. And thats an insane score. Were you guys deliberately score whoring during objectives/extraction or was it just a normal game? Ive only ever seen 500k+ on platinum solos. 

#46
Salarian Jesus

Salarian Jesus
  • Members
  • 3 828 messages
I find the Demolisher a lot more fun than the Paladin.

#47
TheVanishedOne

TheVanishedOne
  • Members
  • 476 messages

-PenguinFetish- wrote...

warriorsea wrote...

Tokenusername wrote...

warriorsea wrote...

Try demolisher. She is powerful, and very powerful. :)



Proof below.
*snip*

Thinly veiled e-peen thread.


U jelly? :lol: It actually fun to play with demolisher. She is perfect.


I have a theory that token is actually really terrible at this game, so he gets butthurt whenever other people post their successes. He jelly. And thats an insane score. Were you guys deliberately score whoring during objectives/extraction or was it just a normal game? Ive only ever seen 500k+ on platinum solos. 

:lol: It is 100 Enemies Mod. I doubt one can get to 400K in normal platinum challenge with 3 other players.


There are two difficulty in platinum (every difficulty I think) choice for each enemy type except Collectors. Easier Cerberus is easy & playable one so far. Wave 11 is so brutal, must have 3 gel, 3 ops, and 3 missiles to survive. 

You can try it. here (Originally from ME3tweaks.blogspot.com)

#48
jrob6

jrob6
  • Members
  • 831 messages

kaxas92 wrote...

I find the Demolisher a lot more fun than the Paladin.


That's because the paladin is annoying as hell.

#49
Pearl (rip bioware)

Pearl (rip bioware)
  • Members
  • 7 294 messages

jrob6 wrote...

kaxas92 wrote...

I find the Demolisher a lot more fun than the Paladin.


That's because the paladin is annoying as hell.

But the Paladin just wants to sing you the song of his people.

#50
HusarX

HusarX
  • Members
  • 2 041 messages

FatherOfPearl wrote...

jrob6 wrote...

kaxas92 wrote...

I find the Demolisher a lot more fun than the Paladin.


That's because the paladin is annoying as hell.

But the Paladin just wants to sing you the song of his people.


But he sings like a girl ("Need assist!"). Atleast when I'm not the one who's playing him ("Enemy down").