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Do you think inquisition will be good?


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#51
jaza

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Foopydoopydoo wrote...

^ Someone has an opinion that differs from mine! Lets point and laugh.


Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?

#52
Guest_EntropicAngel_*

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jaza wrote...

Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?


You DO realize how petty you sound by asserting a truth over inherent subjectivity, right?

#53
The Xand

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I can't wait to see how they flesh out the lore this time around. Visiting the Primeval Thaig in DA2 and fighting one of the original Tevinter magister darkspawn thrilled me because of their place in DA history. The Qunari got a great lavishing of love too. I want to see some of that magic worked on the Tevinter Imperium and it's people.

Modifié par The Xand, 02 novembre 2013 - 08:59 .


#54
I SOLD MY SOUL TO BIOWARE

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Yeah, sure.

#55
jaza

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EntropicAngel wrote...

jaza wrote...

Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?


petty


Petty? Me?!? Never!

#56
AutumnWitch

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I am very worried about a few things.

One...."Spectacle Creep"

Two: I just have this "feeling" that in their rush to make the game better technically they have lost some of the "specialness" that makes the DA world so wonderful. To me anyway, I can live with mediocre technical aspects along as the story and characters are good. DAO is a prime example of this. Even today that game is REALLY fun and special and let's face it, its technically not exactly "cutting edge".

Three: "Writers Resentment/Backlash" I get the sense that some of the writers are so tired of hearing us moan and complain and "demand" certain things from them. There are some people on here that get way, way too serious when it comes to certain things and act as if they themselves "own" the story and the writers have to cater to their wishes/whims. And I think this very process is actually causing the story line to change in a some minor ways that would probably have been better the other way round. Kind of the mindset of "Since you are being such a jerk and acting like a spoiled princess/prince we are going to make the story counter to what you want just to show you who is actually in charge".

Four: The Semi-open world. Sometimes I think I am the only person in the world who doesn't want an open world or even semi-open world for DAI. Its not like I want something as linear as DA2 but... I don't know..... I do like a form of structure and sense of moving forward in this type of game. I hate feeling like I'm just floundering from here to there with no real purpose. TBO I think I have read enough of BW's statements on this to not be that worried, but still I do wonder a little.

Five: The Hawke / Warden thing...I personally really enjoyed developing both my own Hawke and Warden and just knowing they are going to appear and do something counter to what my "head canon" would have them do just makes me sick to my stomach. I know for 99% of people this doesn't matter but its one of those things that might actually prevent me from buying the game at all. I am going to just wait and see how other people react before I decide I suppose.

Six: Lame Magic Use...the game footage that we have seen where the mage pulls out some huge oversize spell book to cast a spell just seems way, way, way too cartoon-ish. It reminds me of bad 80's Saturday morning cartoons like He-Man and Thundarr the Barbarian.

That being said, I will still most likely buy the game and just "grin and bear" through what I don't like.

#57
jaza

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AutumnWitch wrote...

Four: The Semi-open world. Sometimes I think I am the only person in the world who doesn't want an open world or even semi-open world for DAI. Its not like I want something as linear as DA2 but... I don't know..... I do like a form of structure and sense of moving forward in this type of game. I hate feeling like I'm just floundering from here to there with no real purpose. TBO I think I have read enough of BW's statements on this to not be that worried, but still I do wonder a little.



Word. Structured story > open world. I was dissapointed when I heard both TW3 and DA:I were going to be open world.

Modifié par jaza, 02 novembre 2013 - 09:20 .


#58
The Xand

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It doesn't matter what Bioware do, people are going to be pissed that Bioware did their own thing and took the story in a direction they wanted. Dragon Age 2's story got slated for some reason and I thought that was one of it's strengths; it did something new. Personally I'm not bothered in the slightest with what they do with their world and their creative vision but I can understand why some people would be annoyed because it seems as though it belittles their choices and might not be what they wanted or expected, but if Bioware tried to please everybody they'd end up pleasing nobody.

#59
cjones91

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EntropicAngel wrote...

jaza wrote...

Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?


You DO realize how petty you sound by asserting a truth over inherent subjectivity, right?

How is it subjective in regards to DA2?It was critically panned by the majority of the gaming community and only a small number of players defend it's flaws.People are always using the subjective arguement whenever someone points out valid criticisms and flaws in games.

Modifié par cjones91, 02 novembre 2013 - 09:30 .


#60
cjones91

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The Xand wrote...

It doesn't matter what Bioware do, people are going to be pissed that Bioware did their own thing and took the story in a direction they wanted. Dragon Age 2's story got slated for some reason and I thought that was one of it's strengths; it did something new. Personally I'm not bothered in the slightest with what they do with their world and their creative vision but I can understand why some people would be annoyed because it seems as though it belittles their choices and might not be what they wanted or expected, but if Bioware tried to please everybody they'd end up pleasing nobody.

It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.

#61
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I'm fine with them doing their own thing. In fact, I hope for it. One new thing I haven't liked is the new "Feedback/Send Data" options in their last few games. I think they were better relying on inspiration rather than gather statistics about player trends or taking polls.

Modifié par StreetMagic, 02 novembre 2013 - 09:29 .


#62
cjones91

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StreetMagic wrote...

I'm fine with them doing their own thing. In fact, I hope for it. One new thing I haven't liked is the new "Feedback/Send Data" options in their last few games. I think they were better relying on inspiration rather than gather statistics about player trends or taking polls.

Yeah,the whole statistical feedback data thing has not done Bioware any favors.

#63
Ianamus

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cjones91 wrote...
It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.


The actual gameplay itself was fine and the quality of the story was subjective at worst.

The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.

And the irritating wave combat system, I forgot about that one. 

Modifié par EJ107, 02 novembre 2013 - 09:30 .


#64
The Xand

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cjones91 wrote...

It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.


The story was genuinely good though. It tried to do something at least a little bit different than "amass army, take down evil hordes" and I thought blowing up the Chantry a suitably dramatic way to end it even if it was an irritating cliffhanger and I have to wait forever for the next game to come out. Hawke was an awesomely charismatic character too I felt.

You're kidding about the gameplay too right? The "waves" of enemies was annoying and repetition of environments too but the combat and skill tree felt infinitely more satisfying than in DA:O which had a lot of fairly redundant, mediocre skills and unsatisfying combat.

DA2 was also a little too short, and it could have been balanced better in terms of quests. Pissed me off how the Acts got progressively and dramatically shorter. Felt like they were running out of money to make the game towards the end.

Modifié par The Xand, 02 novembre 2013 - 09:31 .


#65
Guest_EntropicAngel_*

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EJ107 wrote...

The actual gameplay itself was fine and the quality of the story was subjective at worst.

The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.

And the irritating wave combat system, I forgot about that one. 


Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.

"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."

#66
cjones91

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The Xand wrote...

cjones91 wrote...

It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.


The story was genuinely good though. It tried to do something at least a little bit different than "amass army, take down evil hordes" and I thought blowing up the Chantry a suitably dramatic way to end it even if it was an irritating cliffhanger and I have to wait forever for the next game to come out. Hawke was an awesomely charismatic character too I felt.

You're kidding about the gameplay too right? The "waves" of enemies was annoying and repetition of environments too but the combat and skill tree felt infinitely more satisfying than in DA:O which had a lot of fairly redundant, mediocre skills and unsatisfying combat.

The story itself was completely disjointed because of the time skips.One minute you're trying to earn money for the expedition,next the game jumps ahead and now you're trying to prevent relations from breaking apart between Kirkwall and the Qunari,then you are Champion and the whole Mage-Templar thing is thrown at you.

DA2 tried to juggle three different stories and ended up suffering because of it.As for the combat....are you serious?DA2's combat was annoying as **** and the skill trees were just as useless except for a few,you complain about DAO having useless skills when the same can be said for DA2.The game has several flaws that can't be waved away with the "subjective" argument and I really wish people will stop using it whenever someone brings up legit criticisms.

#67
drake heath

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Do I want it to be good? Sure.

Do I think it's going to be good? Hell no.

Is it going to be good? How am I supposed to know?

#68
cjones91

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EntropicAngel wrote...

EJ107 wrote...

The actual gameplay itself was fine and the quality of the story was subjective at worst.

The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.

And the irritating wave combat system, I forgot about that one. 


Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.

"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."

It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.

#69
franciscoamell

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Foopydoopydoo wrote...

^ Someone has an opinion that differs from mine! Lets point and laugh.

BSN in a nutshell.

#70
wolfhowwl

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The Xand wrote...

It doesn't matter what Bioware do, people are going to be pissed that Bioware did their own thing and took the story in a direction they wanted. Dragon Age 2's story got slated for some reason and I thought that was one of it's strengths; it did something new. Personally I'm not bothered in the slightest with what they do with their world and their creative vision but I can understand why some people would be annoyed because it seems as though it belittles their choices and might not be what they wanted or expected, but if Bioware tried to please everybody they'd end up pleasing nobody.


If the game had succeeded at what it attempted there would only be a fringe minority complaining that it differed from your typical Bioware story.

Bioware had some interesting ideas, unfortunately the implementation was very poor and that is what matters to the consumer. What they wanted to do really doesn't matter to me when I get a mess of a story taped together with blatant railroading so the game can stagger to the next cutscene. By Act III, they're reduced to having people go insane just to have things happen and the protagonist is a plot device killing off loose ends so they don't have to create a separate line of dialogue depending on what choice you made.

It also didn't help that the game was undermined at every turn by questionable design decisions like the wave mechanics or shoddy workmanship.

Modifié par wolfhowwl, 02 novembre 2013 - 09:50 .


#71
Guest_EntropicAngel_*

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cjones91 wrote...

The story itself was completely disjointed because of the time skips.One minute you're trying to earn money for the expedition,next the game jumps ahead and now you're trying to prevent relations from breaking apart between Kirkwall and the Qunari,then you are Champion and the whole Mage-Templar thing is thrown at you.

DA2 tried to juggle three different stories and ended up suffering because of it.As for the combat....are you serious?DA2's combat was annoying as **** and the skill trees were just as useless except for a few,you complain about DAO having useless skills when the same can be said for DA2.The game has several flaws that can't be waved away with the "subjective" argument and I really wish people will stop using it whenever someone brings up legit criticisms.


The story was Hawke, not three different things. Not anymore than you can go around calling the story of DA:O a "disjointed" mixup of stories about the Brecillian Forest, the Circle, the Deep Roads, and Recliffe. They all had a unifying center: the Blight. It's the same with DA ][.

Act 1 was Hawke's rise to wealth. Act 2 was Hawke's rise to influence/rise to power. And Act 3 was the deconstruction of that, as well as having the big world-changing event. So--nope, not three stories. The story of Hawke.

Didn't they even CALL it the story of Hawke in marketing? (I don't know, that's a real question)

"Annoying as asterisk" combat is completely subjective. Are you really trying to claim it isn't?

#72
Ianamus

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cjones91 wrote...

EntropicAngel wrote...

EJ107 wrote...

The actual gameplay itself was fine and the quality of the story was subjective at worst.

The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.

And the irritating wave combat system, I forgot about that one. 


Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.

"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."

It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.


It has nothing to do with the idiot ball and everything to do with the insanity ball- which was what the vast majority of the antagonists in the game were driven by. 

#73
Guest_EntropicAngel_*

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cjones91 wrote...

It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.


Such as who? Such as Bartrand, whose greed at the potential death of his brother had terrible consequences--no, no idiot balls there. Such as the Arishok, who followed the Qun--no idiot ball there either. Such as Meredith, whose family history propelled her to a life of paranoia, and whose paranoia brought about her interaction with a lyrium artifact--hmm, no idiot ball there either.

The only "idiot ball" is Orsino, which I'll fully agree with.

#74
cjones91

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EJ107 wrote...

cjones91 wrote...

EntropicAngel wrote...

EJ107 wrote...

The actual gameplay itself was fine and the quality of the story was subjective at worst.

The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.

And the irritating wave combat system, I forgot about that one. 


Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.

"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."

It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.


It has nothing to do with the idiot ball and everything to do with the insanity ball- which was what the vast majority of the antagonists in the game were driven by. 

No,there was definitely some cases of the Idiot Ball being thrown around especially in Act 3.

#75
cjones91

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EntropicAngel wrote...

cjones91 wrote...

It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.


Such as who? Such as Bartrand, whose greed at the potential death of his brother had terrible consequences--no, no idiot balls there. Such as the Arishok, who followed the Qun--no idiot ball there either. Such as Meredith, whose family history propelled her to a life of paranoia, and whose paranoia brought about her interaction with a lyrium artifact--hmm, no idiot ball there either.

The only "idiot ball" is Orsino, which I'll fully agree with.

The infamous reporting Anders to Cullen yet nothing is done about it,Grace thinking you are a enemy despite helping her in the past,Hawke derping around and letting Huon kill his wife when they are likely standing feet away.