Foopydoopydoo wrote...
^ Someone has an opinion that differs from mine! Lets point and laugh.
Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?
Foopydoopydoo wrote...
^ Someone has an opinion that differs from mine! Lets point and laugh.
Guest_EntropicAngel_*
jaza wrote...
Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?
Modifié par The Xand, 02 novembre 2013 - 08:59 .
EntropicAngel wrote...
jaza wrote...
Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?
petty
AutumnWitch wrote...
Four: The Semi-open world. Sometimes I think I am the only person in the world who doesn't want an open world or even semi-open world for DAI. Its not like I want something as linear as DA2 but... I don't know..... I do like a form of structure and sense of moving forward in this type of game. I hate feeling like I'm just floundering from here to there with no real purpose. TBO I think I have read enough of BW's statements on this to not be that worried, but still I do wonder a little.
Modifié par jaza, 02 novembre 2013 - 09:20 .
How is it subjective in regards to DA2?It was critically panned by the majority of the gaming community and only a small number of players defend it's flaws.People are always using the subjective arguement whenever someone points out valid criticisms and flaws in games.EntropicAngel wrote...
jaza wrote...
Annoyed that not everyone ignores how ****ty DA2 and ME3 were are we?
You DO realize how petty you sound by asserting a truth over inherent subjectivity, right?
Modifié par cjones91, 02 novembre 2013 - 09:30 .
It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.The Xand wrote...
It doesn't matter what Bioware do, people are going to be pissed that Bioware did their own thing and took the story in a direction they wanted. Dragon Age 2's story got slated for some reason and I thought that was one of it's strengths; it did something new. Personally I'm not bothered in the slightest with what they do with their world and their creative vision but I can understand why some people would be annoyed because it seems as though it belittles their choices and might not be what they wanted or expected, but if Bioware tried to please everybody they'd end up pleasing nobody.
Guest_StreetMagic_*
Modifié par StreetMagic, 02 novembre 2013 - 09:29 .
Yeah,the whole statistical feedback data thing has not done Bioware any favors.StreetMagic wrote...
I'm fine with them doing their own thing. In fact, I hope for it. One new thing I haven't liked is the new "Feedback/Send Data" options in their last few games. I think they were better relying on inspiration rather than gather statistics about player trends or taking polls.
cjones91 wrote...
It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.
Modifié par EJ107, 02 novembre 2013 - 09:30 .
cjones91 wrote...
It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.
Modifié par The Xand, 02 novembre 2013 - 09:31 .
Guest_EntropicAngel_*
EJ107 wrote...
The actual gameplay itself was fine and the quality of the story was subjective at worst.
The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.
And the irritating wave combat system, I forgot about that one.
The story itself was completely disjointed because of the time skips.One minute you're trying to earn money for the expedition,next the game jumps ahead and now you're trying to prevent relations from breaking apart between Kirkwall and the Qunari,then you are Champion and the whole Mage-Templar thing is thrown at you.The Xand wrote...
cjones91 wrote...
It isn't that they tried to do something new in regards to DA2.....it's that the story was awful and the gameplay was bare bones.
The story was genuinely good though. It tried to do something at least a little bit different than "amass army, take down evil hordes" and I thought blowing up the Chantry a suitably dramatic way to end it even if it was an irritating cliffhanger and I have to wait forever for the next game to come out. Hawke was an awesomely charismatic character too I felt.
You're kidding about the gameplay too right? The "waves" of enemies was annoying and repetition of environments too but the combat and skill tree felt infinitely more satisfying than in DA:O which had a lot of fairly redundant, mediocre skills and unsatisfying combat.
It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.EntropicAngel wrote...
EJ107 wrote...
The actual gameplay itself was fine and the quality of the story was subjective at worst.
The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.
And the irritating wave combat system, I forgot about that one.
Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.
"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."
BSN in a nutshell.Foopydoopydoo wrote...
^ Someone has an opinion that differs from mine! Lets point and laugh.
The Xand wrote...
It doesn't matter what Bioware do, people are going to be pissed that Bioware did their own thing and took the story in a direction they wanted. Dragon Age 2's story got slated for some reason and I thought that was one of it's strengths; it did something new. Personally I'm not bothered in the slightest with what they do with their world and their creative vision but I can understand why some people would be annoyed because it seems as though it belittles their choices and might not be what they wanted or expected, but if Bioware tried to please everybody they'd end up pleasing nobody.
Modifié par wolfhowwl, 02 novembre 2013 - 09:50 .
Guest_EntropicAngel_*
cjones91 wrote...
The story itself was completely disjointed because of the time skips.One minute you're trying to earn money for the expedition,next the game jumps ahead and now you're trying to prevent relations from breaking apart between Kirkwall and the Qunari,then you are Champion and the whole Mage-Templar thing is thrown at you.
DA2 tried to juggle three different stories and ended up suffering because of it.As for the combat....are you serious?DA2's combat was annoying as **** and the skill trees were just as useless except for a few,you complain about DAO having useless skills when the same can be said for DA2.The game has several flaws that can't be waved away with the "subjective" argument and I really wish people will stop using it whenever someone brings up legit criticisms.
cjones91 wrote...
It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.EntropicAngel wrote...
EJ107 wrote...
The actual gameplay itself was fine and the quality of the story was subjective at worst.
The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.
And the irritating wave combat system, I forgot about that one.
Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.
"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."
Guest_EntropicAngel_*
cjones91 wrote...
It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.
No,there was definitely some cases of the Idiot Ball being thrown around especially in Act 3.EJ107 wrote...
cjones91 wrote...
It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.EntropicAngel wrote...
EJ107 wrote...
The actual gameplay itself was fine and the quality of the story was subjective at worst.
The incredibly limited set of areas, bland environments, lack of a central antagonist and driving force behind the plot and inability to change companion armour were its largest flaws.
And the irritating wave combat system, I forgot about that one.
Further, it could be argued that the lack of a central antagonist and driving force to the plot are specific functions of the intended plot, not flaws.
"The world falls apart as Hawke tries to keep it together by killing everything" doesn't necessarily lend itself to a central antagonist or "driving force."
It has nothing to do with the idiot ball and everything to do with the insanity ball- which was what the vast majority of the antagonists in the game were driven by.
The infamous reporting Anders to Cullen yet nothing is done about it,Grace thinking you are a enemy despite helping her in the past,Hawke derping around and letting Huon kill his wife when they are likely standing feet away.EntropicAngel wrote...
cjones91 wrote...
It's unfortunate that several key characters had to be hit with the Idiot Ball in order for DA2's story to make sense.
Such as who? Such as Bartrand, whose greed at the potential death of his brother had terrible consequences--no, no idiot balls there. Such as the Arishok, who followed the Qun--no idiot ball there either. Such as Meredith, whose family history propelled her to a life of paranoia, and whose paranoia brought about her interaction with a lyrium artifact--hmm, no idiot ball there either.
The only "idiot ball" is Orsino, which I'll fully agree with.