Do you think inquisition will be good?
#76
Posté 02 novembre 2013 - 09:54
#77
Posté 02 novembre 2013 - 09:55
#78
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 09:56
Guest_EntropicAngel_*
cjones91 wrote...
The infamous reporting Anders to Cullen yet nothing is done about it,Grace thinking you are a enemy despite helping her in the past, Hawke derping around and letting Huon kill his wife when they are likely standing feet away.
I haven't encountered the first scene.
For the second, do you mean if you told the Templars there were no mages there? (or whatver the pro-mage, not neutral option is) If so, I would point out that Grace is also slightly insane and thus would be inclined to think most around her are a threat--but I could understand the complaint.
And considering the story (especially in Act 3) was increasingly "Hawke is ineffectual," I'm not inclined to agree that's a flaw, but rather agrees with the story.
#79
Posté 02 novembre 2013 - 09:58
First of all.....DAO's singular plotine was stopping the Blight therefore your comparison makes no sense.If DAO had the same different storylines as DA2 then you would have a point but what is Hawke's objective?Getting rich?He/She does that in the first part of the game.Surviving?They could have easily took everything and left Kirkwall when **** was hitting the fan,the story in DA2 is completely scrambled and I would to hear you come up with reasons why it's not.EntropicAngel wrote...
cjones91 wrote...
The story itself was completely disjointed because of the time skips.One minute you're trying to earn money for the expedition,next the game jumps ahead and now you're trying to prevent relations from breaking apart between Kirkwall and the Qunari,then you are Champion and the whole Mage-Templar thing is thrown at you.
DA2 tried to juggle three different stories and ended up suffering because of it.As for the combat....are you serious?DA2's combat was annoying as **** and the skill trees were just as useless except for a few,you complain about DAO having useless skills when the same can be said for DA2.The game has several flaws that can't be waved away with the "subjective" argument and I really wish people will stop using it whenever someone brings up legit criticisms.
The story was Hawke, not three different things. Not anymore than you can go around calling the story of DA:O a "disjointed" mixup of stories about the Brecillian Forest, the Circle, the Deep Roads, and Recliffe. They all had a unifying center: the Blight. It's the same with DA ][.
Act 1 was Hawke's rise to wealth. Act 2 was Hawke's rise to influence/rise to power. And Act 3 was the deconstruction of that, as well as having the big world-changing event. So--nope, not three stories. The story of Hawke.
Didn't they even CALL it the story of Hawke in marketing? (I don't know, that's a real question)
"Annoying as asterisk" combat is completely subjective. Are you really trying to claim it isn't?
Also my opinion about DA2's combat is not subjective since it's shared by thousands of other people who also thought the combat was tedious.
Modifié par cjones91, 02 novembre 2013 - 10:03 .
#80
Posté 02 novembre 2013 - 10:01
Both had their flaws in that department imo, even Origins even if it was a bit better with not having enemies appearing out of thin air in waves or assassins gibbing party members out of stealth.
#81
Posté 02 novembre 2013 - 10:01
There are more scenes than that but those three had bothered me the most.The reporting Anders scene is especially bad because Cullen said he would look into it yet nothing happens,you can even have Anders with you and he does'nt react to the fact that you had just tried to rat him out minutes ago.EntropicAngel wrote...
cjones91 wrote...
The infamous reporting Anders to Cullen yet nothing is done about it,Grace thinking you are a enemy despite helping her in the past, Hawke derping around and letting Huon kill his wife when they are likely standing feet away.
I haven't encountered the first scene.
For the second, do you mean if you told the Templars there were no mages there? (or whatver the pro-mage, not neutral option is) If so, I would point out that Grace is also slightly insane and thus would be inclined to think most around her are a threat--but I could understand the complaint.
And considering the story (especially in Act 3) was increasingly "Hawke is ineffectual," I'm not inclined to agree that's a flaw, but rather agrees with the story.
#82
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 10:05
Guest_EntropicAngel_*
cjones91 wrote...
First of all.....DAO's singular plotine was stopping the Blight therefore your comparison makes no sense.If DAO had the same different storylines as DA2 then you would have a point but what is Hawke's objective?Getting rich?He/She does that in the first part of the game.Surviving?They could have easily took everything and left Kirkwall when **** was hitting the fan,the story in DA2 is completely scrambled and I would to hear you come with reasons why it's not.
I told you. The story of DA ][ is about Hawke trying to solve Kirkwall's problems, about how ineffectual a simple warrior's mindset can be.
For example--in DA:O, all of the problems occur before the player character has a chance to be involved in them. The Blight, the Circle, the Forest, the Deep Roads, Redcliffe, Loghain, etc. DA:O was about fixing the problem. DA ][ was about the problem itself--every big event that guides the character in the game HAPPENS in the game. And, the game makes a point of showing how Hawke, through simply having a "cure the problem" mindset, was unable to prevent things.
You've heard the term "an ounce of prevention is worth a pound of cure," I'd assume? That was the game's story, kind of flipped around so you saw the consequences of not preventing.
Also my opinion about DA2's combat is not subjecting since it's shared by thousands of other people who also thought the combat was tedious.
What?! Did I just read "it's on TV, it must be true"?
Modifié par EntropicAngel, 02 novembre 2013 - 10:08 .
#83
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 10:06
Guest_EntropicAngel_*
cjones91 wrote...
There are more scenes than that but those three had bothered me the most.The reporting Anders scene is especially bad because Cullen said he would look into it yet nothing happens,you can even have Anders with you and he does'nt react to the fact that you had just tried to rat him out minutes ago.
When does that happen? I'll try it out on my next game.
#84
Posté 02 novembre 2013 - 10:08
You can do it after Anders' Act3 quest.For added effect bring Anders with you when going to the Gallows.EntropicAngel wrote...
cjones91 wrote...
There are more scenes than that but those three had bothered me the most.The reporting Anders scene is especially bad because Cullen said he would look into it yet nothing happens,you can even have Anders with you and he does'nt react to the fact that you had just tried to rat him out minutes ago.
When does that happen? I'll try it out on my next game.
#85
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 10:09
Guest_EntropicAngel_*
cjones91 wrote...
You can do it after Anders' Act3 quest.For added effect bring Anders with you when going to the Gallows.
Alright.
#86
Posté 02 novembre 2013 - 10:10
Also my opinion about DA2's combat is not subjective since it's shared by thousands of other people who also thought the combat was tedious.
Indeed it was tedious, it left the tactical gameplay behind more but it did not go all the way when turning it more into an action rpg game, its a strange halfbreed that just feels awkward playing to me, but just my opinion. If they had gone in the extreme of either side it would been great but trying to mix them was something that felt a bit off.
Modifié par rashie, 02 novembre 2013 - 10:10 .
#87
Posté 02 novembre 2013 - 10:13
And what sense did it make to have an undefined protagonist for this sort of story? You let the player create a character, then take away control at the end to add a defining flaw - a flaw that no one in the game actually mentions?
#88
Posté 02 novembre 2013 - 10:13
The scene reminds me of a movie where someone had caught a killer yet the police did nothing despite having the murder weapon as evidence.EntropicAngel wrote...
cjones91 wrote...
You can do it after Anders' Act3 quest.For added effect bring Anders with you when going to the Gallows.
Alright.
#89
Posté 02 novembre 2013 - 10:13
rashie wrote...
Also my opinion about DA2's combat is not subjective since it's shared by thousands of other people who also thought the combat was tedious.
Indeed it was tedious, it left the tactical gameplay behind more but it did not go all the way when turning it more into an action rpg game, its a strange halfbreed that just feels awkward playing to me, but just my opinion. If they had gone in the extreme of either side it would been great but trying to mix them was something that felt a bit off.
I found it far more tactical than DA:O, because it couldn't be broken by a single class with a very limited set of spells, and certain dangerous enemy classes were immune to 1-hit KOs on higher difficulties.
#90
Posté 02 novembre 2013 - 10:14
Exactly,Hawke's story would have been way better if it did'nt feel like they were two different entities whenever the story called for it.Wulfram wrote...
So if the story is about Hawke being a useless ******, why does it end with Cassandra saying how awesome Hawke is, and wanting to recruit them?
And what sense did it make to have an undefined protagonist for this sort of story? You let the player create a character, then take away control at the end to add a defining flaw - a flaw that no one in the game actually mentions?
#91
Posté 02 novembre 2013 - 10:14
Wulfram wrote...
So if the story is about Hawke being a useless ******, why does it end with Cassandra saying how awesome Hawke is, and wanting to recruit them?
And what sense did it make to have an undefined protagonist for this sort of story? You let the player create a character, then take away control at the end to add a defining flaw - a flaw that no one in the game actually mentions?
Hawke is awesome at killing things. DA2 is a funny thing, because Hawke is exactly like every other Bioware protagonist.. .except where it turns out that just murdering everything doesn't lead to sensible political solutions.
Shepard and the Warden just murder their way to eternal peace, but Hawke can't, so apparently Hawke is useless.
#92
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 10:17
Guest_EntropicAngel_*
Wulfram wrote...
So if the story is about Hawke being a useless ******, why does it end with Cassandra saying how awesome Hawke is, and wanting to recruit them?
And what sense did it make to have an undefined protagonist for this sort of story? You let the player create a character, then take away control at the end to add a defining flaw - a flaw that no one in the game actually mentions?
In Exile said it, and I kind of mention it in one of my posts--Hawke is the standard Bioware hero, fine at cures but bad at prevention. DA ][ focuses on this "bad at prevention," but the ending (or the epilogue, and Varric+Cassandra conversations) makes it plain that it's a "cure" situation Hawke is needed for.
#93
Posté 02 novembre 2013 - 10:18
How about back to topic?
Why I think I will like Inquisition:
1) Different races. Loved playing an elf in Origin and was dissapointed there was no such possibility in DA 2. I like seeing little differences depending on race. I don´t expect huge differences, because they are not making four different games but I expect the Inquisitor´s race will be acknowledged and I realy looking forward to it.
2) Open world. I´m used to the somewhat limited worlds of the Bioware games where the hero cannot climb over a fallen tree. And now they are making a kind of open world and I they manage to fill it with life and purpose I´m happy.
3) Companions. Always liked Bioware´s companions. Different personalities, different opinions. Party banter. Cool stuff. Dear Lord I hope there will be taverns...
4) Story. We don´t know anything about the story yet but it seems to be more save-world-like Oring and less personal than DA2. I like saving the world stories. (I still hope it has a personal feeling like DA2 had). The difference to DA: O seems to be that the Inquisitor seems to be someone respected (not like my Origin mage-knifeear-scum Warden). But Bioware is not realy about fullfilling power fantasies. I believe they will make us pay dearly for every "Your eminence." we get to hear. Looking forward to it. Getting power without being challenged is rather dull.
(Enjoyed Sten questioning the Wardan during the Sacred Ashes Quest)
5) Grafic. Certainly not everything but you know... every rpg-gamer loves his character. We are a rather shallow lot sometimes... (Give us some good CC, please. lol)
6) Fighting looks like more fun now (It´s still too flashy for my taste, but I´m not making the game). I never liked Origin´s slow shuffling into position while you get covered in arrows because you are a slug... Didn´t like enemies exploding into bloody bits for no reason in DA2 either.
7) Mounts. It´s interesting that they never said "Horses" but always "Mounts"...
8)... something else, that I forgot.
The game looks very promising so far but we will see.
#94
Posté 02 novembre 2013 - 10:18
#95
Posté 02 novembre 2013 - 10:18
Really?I seem to recall Assassin being really broken with a high Dex/Cunning build and with the right skills most players can solo the entire game.In Exile wrote...
rashie wrote...
Also my opinion about DA2's combat is not subjective since it's shared by thousands of other people who also thought the combat was tedious.
Indeed it was tedious, it left the tactical gameplay behind more but it did not go all the way when turning it more into an action rpg game, its a strange halfbreed that just feels awkward playing to me, but just my opinion. If they had gone in the extreme of either side it would been great but trying to mix them was something that felt a bit off.
I found it far more tactical than DA:O, because it couldn't be broken by a single class with a very limited set of spells, and certain dangerous enemy classes were immune to 1-hit KOs on higher difficulties.
#96
Guest_simfamUP_*
Posté 02 novembre 2013 - 10:19
Guest_simfamUP_*
dreamgazer wrote...
Mdoggy1214 wrote...
Let's not act like DA2, ToR and ME3 didn't happen. Regardless of whether or not you loved, hated, or were indifferent towards those games, there are A LOT of people that haven't been too thrilled with the quality of Bioware's past three games, especially with ME3, a game that some fans look at as a blemish on the series.
Why stop with those games? Plenty of people had issues with Mass Effect and Mass Effect 2, too.
Apart from point 5...
Yeah. It smells like stick-up-the-ass "I'm so clever" crap to me. Sometimes I feel that being hyper-intellectual might be a curse. These dudes wouldn't enjoy a pizza if it was handpicked by Al Pacino as Micheal Corleone.
#97
Guest_EntropicAngel_*
Posté 02 novembre 2013 - 10:24
Guest_EntropicAngel_*
simfamSP wrote...
Apart from point 5...
Yeah. It smells like stick-up-the-ass "I'm so clever" crap to me. Sometimes I feel that being hyper-intellectual might be a curse. These dudes wouldn't enjoy a pizza if it was handpicked by Al Pacino as Micheal Corleone.
It certainly can be (not saying I am, just observing), but I don't think that's intelligence as much as pretention.
#98
Guest_simfamUP_*
Posté 02 novembre 2013 - 10:26
Guest_simfamUP_*
EntropicAngel wrote...
simfamSP wrote...
Apart from point 5...
Yeah. It smells like stick-up-the-ass "I'm so clever" crap to me. Sometimes I feel that being hyper-intellectual might be a curse. These dudes wouldn't enjoy a pizza if it was handpicked by Al Pacino as Micheal Corleone.
It certainly can be (not saying I am, just observing), but I don't think that's intelligence as much as pretention.
Perhaps
Even C.S Lewis was a kinder critic of Tolkeins' work (yeah, I always bring the T man up, but that's 'cos I'm a simple fanatic xD)
#99
Posté 02 novembre 2013 - 10:59
#100
Posté 03 novembre 2013 - 12:47





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