Do you think inquisition will be good?
#151
Posté 04 novembre 2013 - 11:55
#152
Posté 04 novembre 2013 - 12:10
Modifié par AngryFrozenWater, 04 novembre 2013 - 12:11 .
#153
Posté 04 novembre 2013 - 12:11
#154
Posté 04 novembre 2013 - 12:17
#155
Posté 04 novembre 2013 - 12:20
#156
Posté 04 novembre 2013 - 12:24
According to you. To make it simple: If someone lied to me several times, why should I now take his or her word for granted? Being cautious on my part would be the logical thing to do. And I don't care if you think otherwise.David7204 wrote...
Yes you have. You can 'verify' that they've clearly been more cautious in releasing information for DA:I then they have for previous games.
#157
Posté 04 novembre 2013 - 12:28
Modifié par David7204, 04 novembre 2013 - 12:29 .
#158
Posté 04 novembre 2013 - 12:30
If this were a court of law and not a video game forum, this post would be relevant.David7204 wrote...
Assuming someone is telling the truth does not necessitate you take their word for granted, or anything remotely close. In a court of law, you're obligated to assume the reasonable best of someone and their word, regardless of how much motivation they have to lie.
#159
Posté 04 novembre 2013 - 12:32
Edit: However, Allan assured me there would be bow strings.
Modifié par AngryFrozenWater, 04 novembre 2013 - 12:34 .
#160
Posté 04 novembre 2013 - 01:12
#161
Posté 04 novembre 2013 - 01:36
#162
Posté 04 novembre 2013 - 06:09
JCAP wrote...
Mdoggy1214 wrote...
Everyone that's saying "They don't need to be redeemed", you need to think outside the box here. You're BSN users, the hardcore loyal fanbase, of course they don't need to be redeemed to you. But what about the others?
Let's not act like DA2, ToR and ME3 didn't happen. Regardless of whether or not you loved, hated, or were indifferent towards those games, there are A LOT of people that haven't been too thrilled with the quality of Bioware's past three games, especially with ME3, a game that some fans look at as a blemish on the series.
Whether you like it or not, there's been plenty of criticism and controversy towards Bioware these past 2 years. Maybe YOU still kiss their feet, but generally speaking they're not held in the same high respect in the gaming community as they used to be. People know about EA's history of obtaining well respected developers, and then shorty after their games start to drop significantly in quality. And once EA got a hold of Bioware, people noticed the same thing happening. History has a way of repeating itself.
I have a lot of high hopes for Dragon Age Inquisition, I'm crossing my fingers that DA:I will be Bioware's comeback game. I want this game to be so awesome and Bioware to say "Hey, we're still awesome." But I do think they've got a bit of an uphill battle to climb after DA2 and ME3.
^this^
I too like Bioware and I really hope DA3 ends up being a huge success. But let's not kiss Bioware ass okay?
Let's not default to the assumption that not having a problem with Bioware's games equates to kissing either their ass or their feet, okay? That some of us may actually LIKE the things that Bioware has done hardly means that we're bowing before them in slavish devotion.
Don't know what the original text of the OP before it was modified, but it's clear that it claimed that Bioware needed to redeem themselves.
Put me in the camp that doesn't feel that there is anything for Bioware to be redeemed from. I enjoyed the story of Bioware, and despite initial disappointment with DA2, I've come to appreciate it as well. That's not to say either game didn't have their problems: DA2 was obviously rushed and the story suffered terribly for it. But the same goes for Origins: which was a great game and story but which had undeniable problems of its own.
But I, for one, come to these games for the wonderful stories they have to tell, and Bioware hasn't disappointed. DA2 was bad because it was rushed and therefore poorly implemented, NOT because there was anything wrong with the approach Bioware took, or the fact of Hawke NOT being the same kind of conquering hero as was the Warden.
I think Inquisition will be good, yes. I'll take my lesson from DA2 and give the game the full measure it's owed before forming any opinions, but in all, I think that Bioware was sufficiently chastised for the mistakes they did make with DA2. Moreover, the story is shaping up to be a powerful one. We've still got a good solid year at least to wait before we know anything further, and Gods know anything can happen in the meantime, but everything I've seen tells me I won't be disappointed in whatever story Inquisition brings to the table.
#163
Posté 04 novembre 2013 - 06:14
Mdoggy1214 wrote...
I'm not getting after the people who still love Bioware and loved their past three games. That's all good in the hood. I want DA:I to be fantastic so badly I can taste it. But I'm just saying that we shouldn't turn a blind eye to the big picture here. No joke, around 3 weeks ago someone on Reddit posted a picture of the ME3 ending, saying "I still haven't forgotten..." and I kid you not it made the front page. The comments were littered with people who were still angry with Bioware.
And this is 17-18 months after the whole ordeal.
Big picture? What's the big picture?
These are video games. We either like them or we don't, and we make our buying choices based on that. What is the big picture we should avoid turning blind eyes to as if there's some big dramatic issue at stake?
#164
Posté 04 novembre 2013 - 07:10
Do you think DAI will have good storytelling?
Yes
Do you think DAI will have good gameplay with a mixture of tactical and action?
Yes
Do you think Bioware will improve upon and not repeat mistakes of the past in the dragon age franchise?
Yes
#165
Posté 04 novembre 2013 - 07:45
There were issues with DAO and there were issues with DA2 (more dev time would probably have greatly helped...I do think Legacy DLC was one of BW's best for the DA series).
But I love the stories they are telling with the World of Thedas, also greatly love that the game series isn't based on one character.
Do I think there will be good story telling? Heck yes (as well as lore and companions)
Do I think there will be good gameplay? Yep, looking good from what I've seen so far.
Do you think they have learned? learned what? not to so heavily reuse environments/assets? (heck, this is something I've been noticing in other games....it's not just BW.) Art direction? But yes, I do think that BW has heard some of the complaints and has/will address them, at least some of the more reasonable ones.
#166
Posté 04 novembre 2013 - 07:49
But i dont have any high expectation of DAI nor any definate thought of that the game might be a disaster.
1 story wise
uncertain
2 combat gameplay
uncertain
3 learn from mistake
YES
Modifié par dsl08002, 04 novembre 2013 - 07:51 .
#167
Posté 04 novembre 2013 - 07:59
The problem i have with BW is that as of now i don't trust them in the slightest, why? Obliouvsly because of the ME3 letdown (everyone who liked it, do you think it was the best they could have done? Think about, let's say, the Rachni dicision and then tell me), because of DA2, i think the game is decent but it is very obviously a game to buy used, the quality gets better thanks to the DLCs but still, they are DLC, and because of their attitude reguarding both games, Ening controversy, DA2 rushed, hell even before we know anything about DA3, even with all this hope in the forum David Gaider is being all negative toward the fanbase
Bottom line, i want to believe they learned the lession, i want to believe EA just lets them do a good job with proper time and proper budget (at least because they will no longer sell anything if they make another flop) but at the same time there is this tought lingering in my mind that they simply do not care any longer
Modifié par archangel1996, 04 novembre 2013 - 08:03 .
#168
Posté 04 novembre 2013 - 08:33
Me? I loved DA2 despite the flaws, reused resources and all. In fact, if I get bored and decide to replay a game, I will usually choose DA2 over DAO.
If they can keep the same level of character interactions from DA2 (which I hope they will) while fixing some of the major flaws - reused resources and limited areas - I think I may just go to heaven when DAI is released. (To be honest, I usually played as a human even in DAO so the multiple player races was never a big deal.)
I'm already excited enough that I plan on taking off a couple days when the game is released, and I'll definitely be preordering.
Modifié par Quyk Sylvyr, 04 novembre 2013 - 08:38 .
#169
Posté 04 novembre 2013 - 09:16
Quyk Sylvyr wrote...
*shrugs* The Bioware forums are strongly opinionated, both with those that have liked the past couple games and those who have been disappointed.
Me? I loved DA2 despite the flaws, reused resources and all. In fact, if I get bored and decide to replay a game, I will usually choose DA2 over DAO.
If they can keep the same level of character interactions from DA2 (which I hope they will) while fixing some of the major flaws - reused resources and limited areas - I think I may just go to heaven when DAI is released. (To be honest, I usually played as a human even in DAO so the multiple player races was never a big deal.)
I'm already excited enough that I plan on taking off a couple days when the game is released, and I'll definitely be preordering.
I'll replay DA2 over DAO also.
The reused environments are annoying but not "this is the worst game evvvvaaaaah!!!" worthy.
I just recently picked up and played through KOTOR and KOTOR 2.....I'm really liking KOTOR 2 and how the companions will interact with each other without the PC there (only triggers when getting back on the ship buuut....this was years ago! (and yes, not bioware)......but it really helps for the companions to seem more autonomous if they interact with each other sans the PC)
I also already know I'll be preordering DAI and using a weeks vacation to play it (so come on thanksgiving week release 2014!!! That way my hubs and kid won't be home....)
#170
Posté 05 novembre 2013 - 01:30
One of the best aspects of Origin was the diversity of the choices you could make; not only did this bolster immersion, it added massive replay value to the game. We've seen this kind of free-choice steadily go down the drain, with the color coded dialog in DA2 and outright binary decision making in ME3. I guess my fear is that we'll wind up with this massive world, but won't be able to interact with anybody in it; it'll just be an endless slog of liberating forts and grinding our way through caves. Pretty and with lots of explosions, but ultimately devoid of depth. Bigger does not necessarily mean better or more immersive; story is king for me.
To answer the titular question, I don't think Inquisition is going to be bad. With this much money and time the end result is almost certain to be impressive. I just worry that Bioware has lost the ability to craft the kind of stories that made Baldur's Gate, Jade Empire, and Origins so riveting.
#171
Posté 05 novembre 2013 - 01:35
SaintSant wrote...
What we've seen so far looks good, but in the grand scheme of things that's not a fair measure of a game's quality. Of course the cherry-picked segments of playable code that they cart off to the demos are going to be good. I'm more interested in what they aren't talking about; the massive, open world and return to tactical combat have had attention lavished on them, but nobody's really mentioned the dialog or storytelling. It's like some EA executive took note of Skyrim's success and decided to steer Dragon Age in the same direction.
One of the best aspects of Origin was the diversity of the choices you could make; not only did this bolster immersion, it added massive replay value to the game. We've seen this kind of free-choice steadily go down the drain, with the color coded dialog in DA2 and outright binary decision making in ME3. I guess my fear is that we'll wind up with this massive world, but won't be able to interact with anybody in it; it'll just be an endless slog of liberating forts and grinding our way through caves. Pretty and with lots of explosions, but ultimately devoid of depth. Bigger does not necessarily mean better or more immersive; story is king for me.
To answer the titular question, I don't think Inquisition is going to be bad. With this much money and time the end result is almost certain to be impressive. I just worry that Bioware has lost the ability to craft the kind of stories that made Baldur's Gate, Jade Empire, and Origins so riveting.
Considering people still manage to complain about "accidentally" shacking up with Merrill or Anders despite the dialogue symbols shows a little simplification and clarification was needed.
Not sure how ME decisions were any more binary than ME1 or ME2. There's almost always a third option.
#172
Posté 05 novembre 2013 - 05:39
SaintSant wrote...
One of the best aspects of Origin was the diversity of the choices you could make; not only did this bolster immersion, it added massive replay value to the game. We've seen this kind of free-choice steadily go down the drain, with the color coded dialog in DA2 and outright binary decision making in ME3. I guess my fear is that we'll wind up with this massive world, but won't be able to interact with anybody in it; it'll just be an endless slog of liberating forts and grinding our way through caves. Pretty and with lots of explosions, but ultimately devoid of depth. Bigger does not necessarily mean better or more immersive; story is king for me.
To answer the titular question, I don't think Inquisition is going to be bad. With this much money and time the end result is almost certain to be impressive. I just worry that Bioware has lost the ability to craft the kind of stories that made Baldur's Gate, Jade Empire, and Origins so riveting.
To some extent, I doubt you'll ever see the wildly varying endings of DAO unless they change how they want to do future games in Thedas. To be honest, I think DAO was done at a time when they thought they'd never revisit Thedas again- or if they did it would be in another age. Once they became more focused on making a coherent series they had to decide whether to 1) choose a canon ending to previous game, 2) make sure that that the ending matched up, or 3) never use that part of the world again. You and I can differ as to which option is best. I prefer option 2, which I believe is the option Bioware has chosen.
For me, DA2 has been more replayable because of the different personalities and the rivlalry/friendship options. They are different types of choices than big flashy werewolves vs. elves from DAO but I actually thought they made a bigger difference in seeing the story in a new light. In DAO I always felt the characters reacted the same every time and I never really felt like much changed besides the epilogue. (Once you read through the various options for the epilogue it felt like the same story every time no matter if you sided with the templars or mages, destroyed hte anvil of the void, etc.)
Now I will agree that the protagonist in DA2 was a bit more "guided" since Hawke would say some things without the player's direct input. I know some people have been bothered by that. I personally enjoyed the random things Hawke would say depending on personality. It also ties into why I thought the DA2 was more replayable since these were things that would change depending on Hawke's dominant personality (which was controllable by the player). If you have complete control over the character then you're basically going to be given the same verbal options every time. I can see why others might feel differently, and I respect that. You know what they about opinions?
Don't get me wrong - I know DA2 had some huge flaws. I personally believe Act 3 is a mess for a mage supporter. But I also think DA2 was a diamond in the rough. I wish to this day I could have seen what DA2 would have been like with another year of development time.
P.S. I probably shouldn't bring other games into it, but I personally think the empty shallow gaming world you describe fits Skyrim to a T. I bought the game and played part of it but never ended up finishing the main questline because everything felt so empty.
Modifié par Quyk Sylvyr, 05 novembre 2013 - 05:39 .
#173
Posté 05 novembre 2013 - 10:50
I still fear it will be too different from the superb DAO and the combat way too "actiony", but I'll try to make an effort in enjoying it for what it is. As long as the story, the characters and the writing are good, and as long as I don't find huge flaws like DA2's recycled maps, I think I'll be able to deal with the rest just fine.
#174
Posté 05 novembre 2013 - 11:14
I'd hate to end up with a story-based HOMM placed in Thedas. I play both TBS and RTS games, I respect WC2 and WC3+TFT, but I expect DAI to remain an RPG, preferably - oldschool one, like NWN and DAO. Some more action and dynamics? May be, that's inevitable, I guess. But all that 'collect-units', 'capture-the-fortress' and 'gather-resources-to-progress' combined with 'open-world style' is very-very disturbing.
Modifié par Nrieh, 05 novembre 2013 - 11:14 .
#175
Posté 05 novembre 2013 - 02:40
Schneidend wrote...
Considering people still manage to complain about "accidentally" shacking up with Merrill or Anders despite the dialogue symbols shows a little simplification and clarification was needed.
Not sure how ME decisions were any more binary than ME1 or ME2. There's almost always a third option.
I think the binary comment about ME3 was that they removed the neutral option for dialogue instead of giving the illusion of a neutral option and it really being a paragon or renegade choice like in ME1 and ME2.





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