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Dialogue options you wish you had in ship-board conversations


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#1
DeinonSlayer

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Throughout the entire trilogy, what are some things you wish you could have said in one-on-one conversations with your squadmates?

For example, in ME1, even though I'm not an Ashleymancer, I'd have liked the option to agree with her bear-and-dog analogy. In that conversation, the "you're out of line!" dialogue option (while not out-of-character for my Shepard) is the ONLY way to shut down the romance path. If you proceed with the conversation, your reactions to her analogy are rather limited - accuse her of racism, an actual racist accusing her of racism, and "these are some deeply held beliefs," but no option to agree.

Other examples are the conversation with Wrex where you are forced to compare the Genophage to the First Contact War, and the one with Tali, where you have no choice but to spit out some variation of "you got what you deserved" when told about the Morning War.

:pinched:

Both of those conversations were geared solely to first-time players who presumably knew nothing about the species they were interacting with; with education consisting of being forced to make bluntly ignorant or insulting statements and then being corrected. Can you think of other areas where you'd have liked to see changes, and if so, what kind?

Modifié par DeinonSlayer, 02 novembre 2013 - 04:56 .


#2
Steelcan

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I think we can all agree that the "walking talking codex" conversations (looking at your <E1 Wrex, Liara, and Tali + ME2 Thane and Mordin to a certain extent) were pretty bad. They might have been necessary on the first playthrough, but idk an option to skip past them or something would have been nice.

Anyways on topic.

The one time where a "walking talking codex" would have been actually helpful, they didn't deliver. Come on Liara can't have been the only one curious about the Prothean Civilization.

Also a conversation with Garrus in ME3 about the different respective strengths of the various races I think would have been called for.

#3
RabbitWrath

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Maybe a "We Bang" option without locking in a romance.

#4
DeinonSlayer

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I actually appreciate the walking talking codex conversations, when it's avoidable, when it doesn't make Shepard look like an idiot ("Asari can reproduce with each other?"), and when you're given a proper range of possible reactions (instead of four different ways of saying the same thing). People who don't read the codex at least get some perspective when that much dialogue is there.

#5
Steelcan

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DeinonSlayer wrote...

I actually appreciate the walking talking codex conversations, when it's avoidable, when it doesn't make Shepard look like an idiot ("Asari can reproduce with each other?"), and when you're given a proper range of possible reactions (instead of four different ways of saying the same thing). People who don't read the codex at least get some perspective when that much dialogue is there.

Well ME1 had that issue in a lot of places.  Each of three options resulted in the same line

#6
DeinonSlayer

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Steelcan wrote...

DeinonSlayer wrote...

I actually appreciate the walking talking codex conversations, when it's avoidable, when it doesn't make Shepard look like an idiot ("Asari can reproduce with each other?"), and when you're given a proper range of possible reactions (instead of four different ways of saying the same thing). People who don't read the codex at least get some perspective when that much dialogue is there.

Well ME1 had that issue in a lot of places.  Each of three options resulted in the same line

True. Reminds me of ME3's "We're in this fight together, Anderson!" versus "We're in this fight together!" ^_^

#7
Steelcan

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DeinonSlayer wrote...

Steelcan wrote...

DeinonSlayer wrote...

I actually appreciate the walking talking codex conversations, when it's avoidable, when it doesn't make Shepard look like an idiot ("Asari can reproduce with each other?"), and when you're given a proper range of possible reactions (instead of four different ways of saying the same thing). People who don't read the codex at least get some perspective when that much dialogue is there.

Well ME1 had that issue in a lot of places.  Each of three options resulted in the same line

True. Reminds me of ME3's "We're in this fight together, Anderson!" versus "We're in this fight together!" ^_^

-_-  ME2 had the balance for dialogue right IMO

#8
Guest_StreetMagic_*

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I'd like to speak to Liara the way I can speak to Finch or Conrad in ME1.

"What gets you out of my life, Finch?!"

A simple question.

#9
Jorji Costava

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I'd like an option not to say "On the double mister!" to Joker at the beginning of Virmire. If I remember correctly, you get a dialogue wheel before Shepard says that, but all three choices lead to that dumb line.

As far as the codex conversations, the worst example I can remember is Shepard asking about the Protheans in that first conversation with Anderson and Nihlus. That seems a bit like an American asking about who the first American to land on the moon was. The problem with these conversations arises from the fact that (a) you can't count on every player to read the codex, (B) the information is often crucial to understanding the story, and © there's no worse way to deliver exposition than to have two guys tell each other stuff they already know.

"As you know Shepard, decades ago we discovered a Prothean data cache on Mars."
"And as you know Captain Anderson, that discovery advanced our technology more rapidly than it had advanced in the previous century."

Just awful. What would be the solution? I'm not really sure what to say here; maybe they should just find ways to call a bit more attention to new codex entries every time a topic like that comes up, or maybe they should have more exposition during the introductory sequence (before you take control of your character), where the issue of characters having to deliver that exposition to each other doesn't arise.

#10
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osbornep wrote...

I'd like an option not to say "On the double mister!" to Joker at the beginning of Virmire. If I remember correctly, you get a dialogue wheel before Shepard says that, but all three choices lead to that dumb line.


Haha.. yeah, there's a lot of cheesy stuff like that. It's trying to be tough, but sounds like something from a Leave it to Beaver episode or Andy Griffith. Something from the 50s.. I don't know. ME2 really improved on the intimidating and "machismo" bits.

#11
DeinonSlayer

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Maybe dialogue options could be locked unless the relevant codex entry is flagged as having been read, or it's your second playthrough.

#12
MassivelyEffective0730

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There are so many options I'd have loved to have added, including more of a dark attitude regarding the war (detached and unfettered), more disdain for the alliance and sympathy for Cerberus methodology and ideals, more of an acknowledgement of my LI, and the ability to be more dismissive and conflicting with your squadmates and crew, including Liara, EDI, and Tali.

#13
Jorji Costava

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StreetMagic wrote...

Haha.. yeah, there's a lot of cheesy stuff like that. It's trying to be tough, but sounds like something from a Leave it to Beaver episode or Andy Griffith. Something from the 50s.. I don't know. ME2 really improved on the intimidating and "machismo" bits.


That's true. I think it would have been great if the first time Shepard saw Sovereign, he said, "Golly gee willikers!! Did you see the size of that thing?"

DeinonSlayer wrote...

Maybe dialogue options could be locked unless the relevant codex entry is flagged as having been read, or it's your second playthrough.


Wait, do you mean that these dialogue options should be locked unless the relevant codex entry is unread? I assume that these conversations would be of most critical importance to players who are playing the first time, don't know the details of the lore, etc.

On the other hand, locking players who haven't read certain codex entries out of dialogue options could be useful for other reasons. I remember Alpha Protocol had dossiers which, if acquired and accessed, unlocked some dialogue options that would not otherwise be available. That might have been an interesting mechanic to implement in ME (better than locking players out of dialogue based on P/R points, IMO).

#14
DeinonSlayer

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MassivelyEffective0730 wrote...

There are so many options I'd have loved to have added, including more of a dark attitude regarding the war (detached and unfettered), more disdain for the alliance and sympathy for Cerberus methodology and ideals, more of an acknowledgement of my LI, and the ability to be more dismissive and conflicting with your squadmates and crew, including Liara, EDI, and Tali.

I'd have liked more conflict between crew members, more of an active reaction to Shepard's actions and perhaps less philosophical naval-gazing wholly unrelated to the situation at hand. You can already heap more abuse on Tali over the course of the trilogy than any other character; not sure where that could be expanded. Not saying any of it should have been removed, mind you - more RP latitude is better than less, but I think it's already been covered.

Big one here: It'd have been nice to insist on interacting with EDI via the terminals from ME2 instead of having to hunt down her body. Given that synthetic/organic relations were supposed to be such a central point of the story, it'd be interesting to be able to insist on treating her as a machine instead of being forced to anthropomorphize her in that way.

#15
DeinonSlayer

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osbornep wrote...

DeinonSlayer wrote...

Maybe dialogue options could be locked unless the relevant codex entry is flagged as having been read, or it's your second playthrough.


Wait, do you mean that these dialogue options should be locked unless the relevant codex entry is unread? I assume that these conversations would be of most critical importance to players who are playing the first time, don't know the details of the lore, etc.

On the other hand, locking players who haven't read certain codex entries out of dialogue options could be useful for other reasons. I remember Alpha Protocol had dossiers which, if acquired and accessed, unlocked some dialogue options that would not otherwise be available. That might have been an interesting mechanic to implement in ME (better than locking players out of dialogue based on P/R points, IMO).

Yeah - what I meant is that those who haven't read the codex ought to be funnelled towards those conversations, while those who have can choose to ignore them.

Modifié par DeinonSlayer, 02 novembre 2013 - 05:52 .


#16
Guest_StreetMagic_*

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I'll take those longwinded codex discussions over ME3's more streamlined, lack of investigative approaches (hell, sometimes just lack of actual dialogue wheel interaction to boot). Once again though, ME2 did things right.

Modifié par StreetMagic, 02 novembre 2013 - 06:24 .


#17
Obadiah

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With EDI and Legion, I wish there were more conversation options to investigate their perspectives, and compare them to organics. Big missed opportunity for some deep philosophical discourse on the nature and meaning of life and death.

Modifié par Obadiah, 02 novembre 2013 - 06:48 .


#18
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Obadiah wrote...

With EDI and Legion, I wish there were more conversation options to investigate their perspectives, and compare them to organics. Big missed opportunity for some deep philosophical discourse on the nature and meaning of life and death.


We got some good conversations with Legion in ME2. The problem is they let his creator go, and rendered everything Legion said in ME2 meaningless.

I would've liked to speak to EDI more though, but I don't think she's as unique. Geth had a culture of their own. EDI is still sort of ingrained in human culture, even if she's an outsider. She just wants to fit into it.

#19
Reorte

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In ME2 - "Could you feed my fish please."

#20
Iakus

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ME3, anything with Ash.

Well, anything that doesn't involve her drunk and hungover on the floor

#21
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iakus wrote...

ME3, anything with Ash.

Well, anything that doesn't involve her drunk and hungover on the floor


If it makes you feel better, I still envy you Ashmancers (went with Jack). She at least gets to shoot her gun... at things (and not holograms).

Modifié par StreetMagic, 02 novembre 2013 - 07:13 .


#22
teh DRUMPf!!

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DeinonSlayer wrote...

and the one with Tali, where you have no choice but to spit out some variation of "you got what you deserved" when told about the Morning War.


I'm glad someone else noticed that, too. o Ventus wouldn't admit to its existence.

On topic: one thing I *really* wanted to talk about, but couldn't, was Shepard's early life in coversations with Jack.

Earthborn/Colonists could have related.

Modifié par HYR 2.0, 02 novembre 2013 - 07:24 .


#23
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HYR 2.0 wrote...

DeinonSlayer wrote...

and the one with Tali, where you have no choice but to spit out some variation of "you got what you deserved" when told about the Morning War.


I'm glad someone else noticed that, too. o Ventus wouldn't admit to its existence.

On topic: one thing I *really* wanted to talk about, but couldn't, was Shepard's early life in coversations with Jack.

Earthborn/Colonists could have related.


Definitely.. it's why it's my favorite romance (still works for me to headcanon it). There's a lot to relate to with your options of origin story. Only Spacer/War Hero is probably the most removed.

#24
sH0tgUn jUliA

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They needed someone like me writing dialogue for Liara.

Shepard: "Asari can reproduce with each other?" --- this was the biggest face palm worthy line in the entire series.

Liara (sarcastically): "No, Shepard. We can't. The Goddess Athame magically created more and more Asari from the waters until we learned enough to uncover the wonders of interstellar space travel and travel to other worlds. It was when we first encountered other advanced species that we learned about the miracle of reproduction."

Shepard: "I should go." -- this line would have been appropriate at this moment.

#25
ShadowLordXII

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An option to argue with Liara over the hidden prothean beacon on Thessia and just how badly the asari f$#%ed up everyone else.