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Dialogue options you wish you had in ship-board conversations


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#51
SwobyJ

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StreetMagic wrote...

SwobyJ wrote...

StreetMagic wrote...

I don't think it's like Connor in Terminator. The Quarians knew past history and precedents set about AI already. The Council had already been weary of it (I don't know all the details about the laws though myself). The Quarians just had that mentality of "Oh, it won't happen to us.." Lo and behold, that element still exists among them (Admiral Xen). I guess there's always going to be that element when it comes to AI. There's always going to be the person who thinks they've thought everything through. They're like the idiot who drives home drunk and thinks he's the one person on earth immune to folly.


Which means there are 4 possible results, I guess...

1)Kill any AI that ever pop up
2)Control or override any AI that pop up, and use them for your own means again
3)Integrate any AI and focus on that symbiotic philisophy, despite any opposition
4)All... of the above in different ways? =] OMG MORAL COMPLEXITY BETTER JUST PICK ONE COLOR


I'm fine with the first two options: Ever repeating problems of chaos and trying to control or destroy AI. At least there won't be any Reapers. Organics still have a chance against smaller AI. Especially a galatic community would (and not just a single homeworld, like what happened with Quarians). I'm just going to call it out as stupid to make them to begin with though.


Well seee, the problem with that is that organics EVOLVE. And eventually, organics may get as powerful, or more powerful than Leviathan.

And then we make an AI to control those lesser than us and....

Damn. Maybe we should just be friends with AI and gradually match their level through cautious but co-operative integration?

But really, all tactics have issues, and we're allowed to decide what to do ourselves. This may be one of the best parts of Mass Effect, at least eventually.

#52
rekn2

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my renegade shep shouldve had the option to hit people

#53
DeinonSlayer

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Not on a ship, but something else that stood out in ME3:

Shepard: "Will the Krogan be ready to fight?"
Wreav: "Is an Asari ready to mate?"
Me: :lol:
Shepard (autodialogue): "On Liara's behalf, I am offended."
Me: <_<

#54
KaiserShep

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rekn2 wrote...

my renegade shep shouldve had the option to hit people


I doubt you'd really get much satisfaction from it though. The crew is basically an ensemble of loyal puppies that will just do whatever the hell you want anyway. Doesn't seem much fun to just hit them and have them kowtow, unless you're into that sort of thing.

#55
RatThing

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StreetMagic wrote...

I don't think it's like Connor in Terminator. The Quarians knew past history and precedents set about AI already. The Council had already been weary of it (I don't know all the details about the laws though myself). The Quarians just had that mentality of "Oh, it won't happen to us.." Lo and behold,  it did happen to them. And lo and behold, that element still exists among them 300 years later (Admiral Xen). I guess there's always going to be that element when it comes to AI. There's always going to be the person who thinks they've thought everything through. They're like the idiot who drives home drunk and thinks he's the one person on earth immune to folly.


What makes that the humans who created EDI and conducted Project Overlord then? Or the human who lets an unshackled AI run his ship and even let it on the Citadel?
I really don't like that you're forced to express collective blame in this situation. The Quarians who are really responsible are all dead. Quarians who live in the "present" like Tali now pay for their mistakes. I would sympathise.
(Xen is another case, but I don't like the whole AI setup in the MEU anyways.)

Modifié par RatThing, 03 novembre 2013 - 08:53 .


#56
Guest_StreetMagic_*

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RatThing wrote...

StreetMagic wrote...

I don't think it's like Connor in Terminator. The Quarians knew past history and precedents set about AI already. The Council had already been weary of it (I don't know all the details about the laws though myself). The Quarians just had that mentality of "Oh, it won't happen to us.." Lo and behold,  it did happen to them. And lo and behold, that element still exists among them 300 years later (Admiral Xen). I guess there's always going to be that element when it comes to AI. There's always going to be the person who thinks they've thought everything through. They're like the idiot who drives home drunk and thinks he's the one person on earth immune to folly.


What makes that the humans who created EDI and conducted Project Overlord then? Or the human who lets an unshackled AI run his ship and even let it on the Citadel?
I really don't like that you're forced to express collective blame in this situation. The Quarians who are really responsible are all dead. Quarians who live in the "present" like Tali now pay for their mistakes. I would sympathise.
(Xen is another case, but I don't like the whole AI setup in the MEU anyways.)


I don't know what to say. I have an option to say I want EDI to get the hell out of the ship in the beginning ME2.. but it doesn't go anywhere.

#57
RatThing

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This actually reminds me of something else. The Salarians. After they've seen what consequences uplifting the Krogans had they still try to uplift other species (Yahg). Giving them hell about it would actually be appropriate (not some random Salarian like with Tali but the ones who actually know about this like the dalatrass or the Salarian counsilor.)
In fact, they can be held responsible for the Rachni Wars and the Krogan Rebellions. No one seems to blame them for that like people blame the Quarians for the Geth.

Modifié par RatThing, 03 novembre 2013 - 09:28 .


#58
Guest_StreetMagic_*

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Uplift is definitely opening a can of worms too.

I mean hell, the entirety of Trek philosophy is based on condemning that kind of thing (Prime Directive).

#59
KaiserShep

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At least the asari only seemed to do it to the generally benign elephant people.

#60
Guest_StreetMagic_*

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The Asari themselves are the product of uplift. Where did that get us? A bunch of thousand year old space babes who take their sweet time on everything, when the other races don't have the luxury of time. "Long view diplomacy". The Protheans screwed up by making them the guardians of the new cycle.

#61
KaiserShep

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Kinda funny how the krogan prefer immediacy, despite having a comparable life span.

#62
Hjklop

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KaiserShep wrote...

Kinda funny how the krogan prefer immediacy, despite having a comparable life span.


Well Krogan don't usually live out the full 1000 years...

#63
SvM madman

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TheJJBL wrote...

KaiserShep wrote...

Kinda funny how the krogan prefer immediacy, despite having a comparable life span.


Well Krogan don't usually live out the full 1000 years...

They're also idiots

#64
RatThing

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StreetMagic wrote...

The Asari themselves are the product of uplift. Where did that get us? A bunch of thousand year old space babes who take their sweet time on everything, when the other races don't have the luxury of time. "Long view diplomacy". The Protheans screwed up by making them the guardians of the new cycle.


That can be seen either way actually. It reminds me of the book "the swarm" by Frank Schätzing. A formerly unknown intelligent life form who live in the deep-sea called the Yrr tries to wipe out humanity because they destroy their living enviroment. It's supposed to be a swarm intelligence who has been on earth since the beginning of life and shares memory, which means they remember everything ever since their creation. (I hope I got it right here, it's long ago since I've read this book.) Now, when humanity tries to communicate with them, they make it clear that any agreement with humans would be meaningless because humans are short lived, they forget. Agreements they make with the current leaders can be overruled by the following. Which means, humans don't really have anything to offer that could secure long term coexistence of the two species.
Now to connect with the MEU again, would there still be laws against AI or opening uncharted mass relays if there were only short lived species on the Citadel who did not experience the consequences (more) personally (at least from stories of their parents /grandparents)? After hundreds or thousands of years I wouldn't bet on it (or rather, it wouldn't be that likely/plausible). Same goes for decisions with consequences for the future. The decisions the Asari make for just one of their generation can secure the future of several generations of short lived species. (Of course they can actually screw them too)    

Modifié par RatThing, 03 novembre 2013 - 11:14 .


#65
Tyrannosaurus Rex

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Dean_the_Young wrote...
I think we should have been able to chew Joker out about getting us killed.


That is bar none one of the most annoying lack of options in the game. As much as other characters gets trashed for not having the option to be other than friends with them. People being okay with Shepard being forced to be friends with Joker in ME2 is confusing to say the least.

#66
WarrantyVoider

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just adding here, you can actually edit dialogs depending on the scale of changes you want (and ofc, you can only use existing sounds)
me3explorer.freeforums.org/research-dialogue-editor-t754.html
greetz WV

Modifié par WarrantyVoider, 03 novembre 2013 - 12:16 .


#67
gisle

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I'd prefer all three games to follow ME2's example, where they weren't exactly walking codices, but gaining such information happened quite a bit more organically than ME1.

As someone else said, I thin it was good from a player's perspective that the asari was slow with the war. "The asari are too perfect," is some of the critisism they've had from players, but as loud is it when their weakness gets time to shine through like this. It truly shows that the 'perfect' asari ain't that perfect; they're fallible, and it makes them seem more real. How would it be if they came up with the sollution to all the questions in the first or early-second act?

KaiserShep wrote...

Kinda funny how the krogan prefer immediacy, despite having a comparable life span.


Krogan value pissing off people, to the point where 'not worth killing' is an insult. I'm guessing they're living with the idea that they'll die tomorrow, rather than working for their tomorrow like the asari; their sense of finality following the Genophage further affirms that. Of course, there's probably asari who're ruthless and living for today, and krogan who think a little bit beyond the next head to crush.

Modifié par Gisle-Aune, 03 novembre 2013 - 12:56 .


#68
Amphibian

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DeinonSlayer wrote...

Throughout the entire trilogy, what are some things you wish you could have said in one-on-one conversations with your squadmates?


"Wtf Liara, don't speak to me again"

#69
DeinonSlayer

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RatThing wrote...

I really don't like that you're forced to express collective blame in this situation. The Quarians who are really responsible are all dead. Quarians who live in the "present" like Tali now pay for their mistakes. I would sympathise.
(Xen is another case, but I don't like the whole AI setup in the MEU anyways.)

Whoever wrote it must really believe in it, because Shepard does it again in the "peace" outcome on Rannoch. I don't like it either.

#70
Dieb

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"Matter of fact, I take journalists for a ride on a military stealth frigate all the time. You will be sharing this cabin with Zaeed Massani though, Ms Allers. I assume that won't be a problem?"

On a more serious note, I'd liked it if my Shepard would change some "Earth" related comparisons to express grief into something more about humans in general. Not that he shouldn't care or mention it at all, but given I selected the Colonist background, he sounds too specifically like it were his home, rather than "just" a euphemism for his people, IMO.

Modifié par Baelrahn, 03 novembre 2013 - 03:57 .


#71
LisuPL

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I feel there is not enough dialogue with flagship characters of the series.

We should have had 3 times more conversation optons with Garrus, Tali and Joker.

These and many other characters are too rich in unspoken context to be simply mute or reperitive thoughout the game in many occasions.

Every character should have had a new thing to say even after completing small side mission. Sadly, game size limitation must have gotten in the way... too much audio to squeeze into 10 GB package.

#72
Chashan

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DeinonSlayer wrote...

Not on a ship, but something else that stood out in ME3:

Shepard: "Will the Krogan be ready to fight?"
Wreav: "Is an Asari ready to mate?"
Me: :lol:
Shepard (autodialogue): "On Liara's behalf, I am offended."
Me: <_<


Mh, from the impressions I get from that fellow, I'll definitely need to think about not simply talking down Wrex on Virmire this next playthrough...

Regarding off-ship dialogue, I would have appreciated another dialogue-wheel moment in the beginning:

Anderson: When you blew up the batarian relay, hundreds of thousands of batarians died.

Shepard:

a) It was that or let the Reapers walk through our back-door. (as is, although a second follow-up line may have helped)

B) I know that full well, and not a day passes where I don't wish I could have prevented that from happening.

The non-specific non-Arrival exchange would have benefited from a similar approach: either stress that Shepards got the job done, or do actually show regret.